Unity Game development- Maths Teaching

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Requirement Document for Maths Educational Game Developed in Unity

Project Overview

Project Name: GCSE Maths Adventure

Objective: Create an engaging, gamified educational game for Maths students that reinforces math concepts through interactive quizzes, puzzles, and challenges. The game will leverage gamification techniques to improve learning outcomes, motivate students, and make exam preparation enjoyable.

Target Audience: students aged 14-16.

Functional Requirements

1. Core Features

1. Interactive Quizzes:

• Multiple-choice and problem-solving questions based on the Maths syllabus

• Dynamic difficulty adjustment based on player performance.

• Instant feedback on answers with explanations.

2. Gamification Elements:

• Points System: Players earn points for correct answers and completing levels.

• Badges & Achievements: Unlockable badges for milestones (e.g., “Algebra Master,” “Geometry Genius”).

• Leaderboards: Local, school-based, and global rankings to encourage competition.

• Rewards: Virtual currency (e.g., “Math Coins”) to unlock special in-game content or redeem for educational rewards.

3. Mini-Games:

• Time-based math challenges (e.g., solving equations under a timer).

• Memory-based flashcard games for formulas and definitions.

4. Progress Tracking:

• Visual dashboards showing strengths and weaknesses in topics.

• Recommendations for improvement based on performance.

5. Customization:

• Personalized avatars for players.

• Unlockable skins and themes tied to quiz performance.

6. Story Mode:

• Math-based quests involving solving puzzles to progress.

• Levels themed around math topics (e.g., Algebra Forest, Geometry Castle).

7. Social Features:

• Friend challenges and multiplayer quizzes.

• Area-based leaderboards and community challenges.

2. Non-Functional Requirements

1. Scalability:

• Must support thousands of concurrent players.

• Use scalable cloud infrastructure for leaderboards and multiplayer functionality.

2. Performance:

• Smooth performance on mobile devices (minimum requirement: Android 8.0, iOS 13+).

• Target 60 FPS for optimal gameplay experience.

3. Cross-Platform Availability:

• Launch on Android, iOS, and PC (optional).

4. Localization:

• Support for multiple languages (e.g., English, Welsh, Irish).

5. Accessibility:

• Adjustable text sizes and color schemes for visual impairments.

• Audio feedback for questions and navigation.

6. Data Security:

• Comply with GDPR to ensure data privacy for students.

• Secure login via email, Google, or school accounts.

Technical Requirements

1. Game Engine

• Unity (latest LTS version for stability and performance).

• Scripting Language: C#.

2. Backend and Cloud Services

• Backend:

• Firebase: Authentication, real-time database for quizzes and progress.

• PlayFab: Leaderboards, analytics, player profiles.

• Cloud Hosting:

• AWS GameLift or Google Cloud for scalable multiplayer hosting.

• AWS S3: Storage for assets like quiz data, avatars, and achievements.

3. Database

• PostgreSQL:

• Store user progress, quiz data, and leaderboards.

• Securely handle sensitive data (encrypted).

4. APIs

• Content APIs:

• Integration with GCSE-specific math content providers for updated question banks.

• Rewards APIs:

• Integration with third-party coupon services for in-game rewards (e.g., Roblox coupons).

UI/UX Requirements

1. User Interface

• Intuitive dashboard for students to navigate quizzes, challenges, and progress reports.

• Colorful, engaging designs to appeal to the target audience.

• Clear feedback for correct/incorrect answers.

2. User Experience

• Easy onboarding for first-time users with tutorials.

• Smooth transitions between menus, levels, and quizzes.

• Quick load times (< 2 seconds per screen).

Game Flow

1. Starting the Game

1. Login/Registration:

• Option to sign in as a guest or create an account.

2. Select Mode:

• Practice (focus on specific topics).

• Story Mode (progress through levels).

• Challenge Friends (multiplayer quiz).

2. Gameplay

1. Players encounter challenges in each level:

• Solve math problems to unlock new areas.

• Mini-games for bonus points.

2. Rewards for completing levels:

• Points, badges, and Math Coins.

Monetization

1. Free-to-Play Model

• Core game is free for all users.

2. In-App Purchases

• Premium avatars and skins.

• Math Coin bundles for rewards.

3. Subscriptions

• Monthly access to exclusive quizzes, advanced analytics, and bonus rewards.

4. Sponsored Content

• Partner with educational institutions or organizations for sponsored rewards or questions.

Mobile App Development Pembangunan Permainan Unity 3D

ID Projek: #38833573

Tentang projek

44 cadangan Projek jarak jauh Aktif 1 bulan lepas

Dianugerahkan kepada:

(25 Ulasan)
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1.9
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Techfleeters

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