Versus

Versus

Technology, Information and Media

Santa Monica, CA 2,116 followers

Versus makes passive content interactive, fueling fandom & driving engagement, retention & revenue for our partners.

About us

Versus taps the power of proprietary AI to gamify content, making fandom fun & rewarding and increasing engagement, retention and revenue for our partners across entertainment, news, sports, social and search.

Website
www.versusgame.com
Industry
Technology, Information and Media
Company size
11-50 employees
Headquarters
Santa Monica, CA
Type
Privately Held

Locations

Employees at Versus

Updates

  • View organization page for Versus, graphic

    2,116 followers

    This is what VersusGame lives for. We make fandom more interactive, fun and rewarding for audiences, which drives engagement, loyalty and revenue for our partners. Win-win.

    View profile for Scott Donaton, graphic

    CMO | CCO | Stand-up philosopher

    Acquisition at all costs is out. Engagement is they key to sustained growth and profitability in media. Netflix's Greg Peters said it this week in London, and I wrote it in a piece published in Ad Age today: "Increasingly, smart media companies are looking to engage audiences in their own ecosystems. It’s why interactive content is growing in popularity. It rewards those who interact with it and creates daily habits that reinforce loyalty." Turning audience members into fans creates a win for both people and businesses, and it's our core mission and driving passion at VersusGame. It's not enough to invite new people in; you have to earn your place in their hearts and minds every day.

    Audience acquisition strategies—why retention holds the key to profitability

    Audience acquisition strategies—why retention holds the key to profitability

    adage.com

  • View organization page for Versus, graphic

    2,116 followers

    We’re excited to welcome Peter Naylor as an advisor. His passion, energy and smarts will help accelerate our mission to redefine business models for media through technology, interactivity and gamification that drives engagement and growth.

    View profile for Peter Naylor, graphic

    Global Advertising Sales | Advertising Sales Expert

    The shape of content is evolving as publishers and streamers look for new ways to attract and retain audiences. Many have looked to gamification as an engagement tool, but only one company is using proprietary technology to instantly create interactive, contextual games for its media partners to create daily habits. That company, Versus, caught *my* attention when my friend (and former Hulu colleague) Scott Donaton joined them, and they are doing exciting things in this booming space. I’m happy to share that I’m now acting as an advisor to the company, working with Scott and their CEO & founder John Vitti.

  • Versus reposted this

    View organization page for Versus, graphic

    2,116 followers

    "Everybody is jealous of The New York Times." That's one of the headlines of this wide-ranging piece on the future of media. That jealousy typically leads to a predictable question: "What's our Wordle?" The real question they're asking: what can we do to drive deeper audience engagement and build a daily habit? The answer: partner with Versus. We team with the world's best media brands and platforms to gamify their content in real time. We don't need to invent a new game. Our partners already create content that people want to lean into and interactive with. We let them do that instantly by giving them a chance to predict the outcome of pop-culture events, express opinions and challenge their knowledge on topics they care about. Reach out to find out more about how we can be your secret weapon in the competition for your audience's time, attention and loyalty. https://lnkd.in/gtwcbPcE

    Can the Media Survive?

    Can the Media Survive?

    nymag.com

  • View organization page for Versus, graphic

    2,116 followers

    "Everybody is jealous of The New York Times." That's one of the headlines of this wide-ranging piece on the future of media. That jealousy typically leads to a predictable question: "What's our Wordle?" The real question they're asking: what can we do to drive deeper audience engagement and build a daily habit? The answer: partner with Versus. We team with the world's best media brands and platforms to gamify their content in real time. We don't need to invent a new game. Our partners already create content that people want to lean into and interactive with. We let them do that instantly by giving them a chance to predict the outcome of pop-culture events, express opinions and challenge their knowledge on topics they care about. Reach out to find out more about how we can be your secret weapon in the competition for your audience's time, attention and loyalty. https://lnkd.in/gtwcbPcE

    Can the Media Survive?

    Can the Media Survive?

    nymag.com

  • View organization page for Versus, graphic

    2,116 followers

    The FTC is about to make it easier than ever for people to cancel their streaming subscriptions. Which means it's more important than ever for streamers to give people reasons NOT to cancel. That starts with great shows, of course, but it also includes the overall experience. Which is why we're focused on working with entertainment and media companies to deepen engagement and loyalty by creating a more fun, interactive and rewarding fan experience. As The Hollywood Reporter notes, "Subscriber retention has emerged as a critical figure" as streamers seek to reduce churn. So as new federal rules create fewer steps for people to cancel subscriptions, streamers have to give them more reasons not to. https://lnkd.in/gK-hw2A5

    Federal Crack Down Begins On Streaming Services’ Cancellation Policies

    Federal Crack Down Begins On Streaming Services’ Cancellation Policies

    https://www.hollywoodreporter.com

  • View organization page for Versus, graphic

    2,116 followers

    Two of our favorite takeaways here: "Consumers don’t just want products; they crave experiences that captivate and engage." "AI is transforming how brands engage with consumers across every touchpoint." We couldn't agree more, which is why our technology is designed to engage and captivate audiences to turn them into fans. Reach out to learn more about how we work with the world's leading publishers and media companies to transform passive products into fun, rewarding interactive experiences. https://lnkd.in/g-2kYZkq

    MikeWorldWide’s Top Takeaways from Adweek’s Brandweek 2024

    MikeWorldWide’s Top Takeaways from Adweek’s Brandweek 2024

    MikeWorldWide on LinkedIn

  • View organization page for Versus, graphic

    2,116 followers

    On the heels of the success The New York Times has seen in growing audiences and engagement through popular games such as Wordle and Connections, just about every media company from local newspapers to national media outlets to global streamers has been experimenting with adding games to their content mix (with varying degrees of success).   Often these games are simplified versions of puzzles, trivia and arcade classics with little or no connection to the other content produced by those companies. They can be fun diversions. But imagine how much more powerful the effect would be if those games were directly related to the content (and fandoms) those companies are already spending millions or billions of dollars to produce. Imagine if those games transformed passive content into interactive experiences to get audiences to spend more time and come back more often.   You don’t have to imagine it, actually, because that’s exactly what we do.   Versus’ proprietary technology gamifies articles, TV shows, podcasts and any other form of content — when and where it’s being consumed. If you’re viewing an article on Oscar nominations, our tech might instantly create a game asking you which film will win Best Picture. If you’re reading about a quarterback sidelined by a season-ending injury, our game might ask whether you think his team can still make the playoffs. Watching your favorite TV show? We’ll let you predict the outcome of the murder trial coming up in the next episode, and win badges, points and prizes if you get it right.   Games are fast becoming an important part of the mix in driving audience growth, engagement, retention and revenue. We believe games that are contextually relevant, can be created & delivered instantly (at scale) and reward fans have the greatest potential to unlock growth.   It’s why we’re working with the world’s biggest and best media brands, and it’s why we want to work with you. Let’s get engaged.

    • No alternative text description for this image
  • View organization page for Versus, graphic

    2,116 followers

    "By engaging authentically with fan communities, brands not only connect but enhance consumer loyalty." Couldn't agree more

    View profile for Colin McRae, graphic

    Founder / Executive Producer | Internationally Awarded Producer

    🔥 Igniting Brand Growth with Fandom and Social Commerce 🔥 Today, fandom and social commerce are key drivers for brand expansion. With 54% of consumer free time devoted to entertainment and gaming, and 80% considering these as passions, the opportunity to connect with engaged communities is huge. 🎮🎥 Social commerce is transforming shopping experiences on platforms like TikTok, Instagram, and Youtube with 80% of users making purchases twice a month. Projected to hit $6.2 trillion globally by 2030, this shift is significant. 📱🛒 The future of brand entertainment lies in combining meaningful experiences for fans with buying opportunities, evolving marketing channels into direct sales channels. By engaging authentically with fan communities, brands not only connect but enhance consumer loyalty—83% feel more positive about genuine brand interactions. 🤝 Tying into beloved franchises can significantly influence buying decisions and shift brand perceptions. Keep an eye on what streamers and brands like Roku, Prime Video & Amazon MGM Studios, Netflix, Disney Streaming, Walmart, Costco Wholesale, Target, and more are doing. This approach isn’t about mimicking QVC or home shopping networks; it's about blending content-driven strategies with organic commerce opportunities. 🔗 #brand #entertainment #content #commerce #socialcommerce

    • No alternative text description for this image
  • View organization page for Versus, graphic

    2,116 followers

    There's a steady drumbeat of bad news echoing out of the media space, in particular around the future of more traditional and linear media models. Advertising is in decline. Audiences are shrinking. Margins are razor-thin. Layoffs seem like a daily occurrence as publishers try to reconcile legacy cost structures and current revenue realities. The challenges are real and while there's no one solution, there are opportunities being overlooked amid all the hand-wringing. Innovative publishers and streamers are experimenting with new ad formats and audience membership models. They're using AI and other emerging tools to change how content is created and shared. They're also reimagining their businesses from the ground up rather than trying to preserve aging models. As Netflix's Ted Sarandos said last week, "These are businesses; these are not religions." At Versus, we have these conversations every week with companies across the media ecosystem: digital publishers, streamers, broadcasters, social, newspaper, magazine and audio giants, among them. The themes are often the same. They urgently need to find new ways to drive growth. By opening new revenue streams and acquiring new audiences, yes, but increasingly by finding new ways to engage and retain the audiences they already have. Driving growth for partners is our obsession at Versus. We get users to spend more time, engage more deeply and return more often by making our partners' content interactive at the time of engagement. That creates daily habits that drive retention and revenue. We're the only ones who do what we do the way we do it (for now) but we're not the only ones driving innovations in engagement and monetization that will help define new growth models for media. Yes, it's tough out there. But focusing on solutions rather than problems is the best way forward. Reach out if you want to learn more about how we're driving growth and engagement for some of the biggest and best brands in media and entertainment.

  • Versus reposted this

    View profile for Scott Donaton, graphic

    CMO | CCO | Stand-up philosopher

    Welcome to the Age of the Participant. "The customer is not a moron. She's your wife." David Ogilvy famously said that back in 1955. His goal was to remind writers to respect the intelligence of those reading their copy. But the sentence had a secondary effect, encouraging marketers to keep in mind that words such as customer or consumer were cynical, impersonal ways to refer to complex humans with hopes, dreams and desires. People don't think of themselves as consumers, so why would companies reduce them to a label based on a behavior? I'd argue the word "user" today is as cynical and broadly generic as consumer, and equally reductive. I propose instead that we think of those who interact with our products and services as "participants." This word implies that they are taking part in an experience, and, more importantly, contributing to it. That they are collaborators and co-creators rather than passive absorbers of news, information and services. People aren't proud to be identified as users but they can find a sense of belonging in being participants. It conveys pride of ownership and the sense that their actions have meaning. Bring people into your fold and make them feel like active participants in a community. It's as wise a move as remembering that customers aren't morons. They're people you know and care about. Forget users. Long live the age of the participant.

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Funding

Versus 7 total rounds

Last Round

Series A

US$ 25.0M

See more info on crunchbase