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JDSherbert/README.md

JDSherbert

Print: Occasionally makes noises that sound good!


Print: Proficiencies

Print: Welcome To My Github Profile

Welcome to my Github repository! I am a highly skilled and passionate Audio Engineer with extensive experience in the AAA and VR game industries. With a keen understanding of both the technical and creative aspects of game development, I strive to create immersive and captivating gaming experiences.

I invite you to delve into my repository and checkout my work + contributions to the world of game audio!


Print: Featured Repositories

Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 05 November 2024

Total Time: 1,955 hrs 5 mins

C#                     1,005 hrs 46 mins>>>>>>>>>>>>>------------   50.90 %
C++                    506 hrs 34 mins >>>>>>-------------------   25.64 %
C                      279 hrs 56 mins >>>>---------------------   14.17 %
Objective-C            110 hrs 17 mins >------------------------   05.58 %
Other                  20 hrs 57 mins  -------------------------   01.06 %

Snake Snake






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  1. Unreal-Engine-Gameplay-Module-Template Unreal-Engine-Gameplay-Module-Template Public template

    Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.

    C# 4 4

  2. Unreal-Engine-Class-Templates Unreal-Engine-Class-Templates Public template

    Simple template classes for writing Unreal C++, handy as a reference point or as a quick start with syntax.

    C++ 3

  3. Unreal-Engine-Plugin-Template Unreal-Engine-Plugin-Template Public template

    Plugin template boilerplate for Unreal Engine.

    C++ 3

  4. Unreal-Engine-Dependency-Injection-Plugin Unreal-Engine-Dependency-Injection-Plugin Public

    Simple implementation of a Dependency Injector Plugin for Unreal Engine. Uses a Singleton instance to hold the registered objects.

    C++ 5 1

  5. VerzatileDevOrg/Programming_HandBook VerzatileDevOrg/Programming_HandBook Public

    The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

    SCSS 7 5

  6. Unreal-Engine-True-First-Person-Template Unreal-Engine-True-First-Person-Template Public template

    An Unreal Engine C++ project with Raytracing enabled, built on top of the Third Person Template, with some edits to behave as a True First Person implementation as if from Epic Games.

    C++ 6