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Hello everyone!
I am trying to create a scene with an object on it, and have the turntable camera rotate around that object, while the view of the object remains 'upright', and the object itself should remain in its initial position.
Further info:
The object is a cell, created with the neuroml standard with specific coordinates for each section, so moving it is not ideal. Right now, its possible to set a center for the camera and rotate around it, but given the cell is at some angle of the 'up' axis (currently y), when rotating it does not appear 'upright' (that is along the up - y axis).
Possible solution:
Perhaps if we could set a custom axis for the camera to rotate around, then the cell's/object's main axis could be used in order to rotate and orbit around it, while keeping the object upright
Any other solution is welcome
The text was updated successfully, but these errors were encountered:
@sanjayankur31 I believe we found that we can set as 'up' any of the x,y,z axis only. Here I'm discussing the possibility of having any custom vector as the 'up' axis of rotation.
Hello everyone!
I am trying to create a scene with an object on it, and have the turntable camera rotate around that object, while the view of the object remains 'upright', and the object itself should remain in its initial position.
Further info:
The object is a cell, created with the neuroml standard with specific coordinates for each section, so moving it is not ideal. Right now, its possible to set a center for the camera and rotate around it, but given the cell is at some angle of the 'up' axis (currently y), when rotating it does not appear 'upright' (that is along the up - y axis).
Possible solution:
Perhaps if we could set a custom axis for the camera to rotate around, then the cell's/object's main axis could be used in order to rotate and orbit around it, while keeping the object upright
Any other solution is welcome
The text was updated successfully, but these errors were encountered: