Procedural generation library for Unity
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Updated
Apr 4, 2024 - C#
Procedural generation library for Unity
Procedural generation algorithms and demos for the Godot game engine
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
Testing common random-number generators (RNG)
Exploring Procedural Generation algorithms in Godot
Unity plug-in for procedurally generating indoor levels using abstract chunks.
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
Biosignal Processing in Python
A benchmark towards generalizable reinforcement learning for autonomous driving.
A simplified version of the Wave Function Collapse algorithm
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
comic artist stable diffusion thingy
DOOM level generation using Generative Adversarial Networks
A Tetris clone for the 3DS
.NET port of the PCG Random Number Generator library (www.pcg-random.org)
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