Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
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Updated
Dec 13, 2024 - Rust
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
3D and 2D Texture generation using the compute shaders within the Unity engine.
Mixing an audio file with a noise file at any Signal-to-Noise Ratio (SNR)
Python package to generate Gaussian (1/f)**beta noise (e.g. pink noise)
Simple map generators for Java applications.
The goal of simpleTones.js is to provide every JavaScript developer with a lightweight solution for creating custom sounds in their web applications. This documentation has been written in hopes that the least experienced developer can read, understand and go on to do great things. You can check out several examples at this link:
An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2
SJTU CS386 Digital Image Processing
Godot 3.0 Noise Shaders
Library of procedural generation code for use in Unity
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Create your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
WebGL node-driven procedural material generator prototype
Set of Libraries for Image Toolbox
Gradient noise algorithm with a templated number of dimensions implemented with C++
A lightweight multicolor noise generator for sound masking
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