Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Dec 25, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
A networked third person character controller for Unity3D
This is the repository for the MLAPI.Relay, a UNET Relay. This is where documentation and issues can be found and reported
a lightweight Net(Message/Rpc) framework for any C# (or .Net) project.
Capstone Multiplayer Android Game
Inconvenient Space Rocks 2 - A dysfunctional, Uncooperative multiplayer space piloting game! (made for the So Bad It's Good Jam 2021)
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