aka ogre v2 - scene-oriented, flexible 3D C++ engine
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Updated
Dec 24, 2024 - C++
aka ogre v2 - scene-oriented, flexible 3D C++ engine
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Small C game development framework
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Starter code samples for Direct3D11
DirectX 11/12 hook including a simple overlay framework
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Run DirectX 8 programs in DirectX 11
Space-game oriented rendering engine
DirectX Guide
Blast off enemies and be the last one standing!
Loads and renders Return To Castle Wolfenstein maps
Tool and library for hooking graphics APIs using CoreHook
🌠 Simple app to play around with DirectX with an ECS architecture
Direct3D 9 to 11 sharing demo
[Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7
Simple Direct3D11 Test Environment for practicing hooking
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