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Quadkeys partition the globe, recursively.
The cells are then numbered following a z-order space filling curve (bit interleaving), with a base-4 representation.
We have a z-order space filling curve already in
https://github.com/tinygraph/tinygraph/blob/7047d80631c5b41244c9fcc6c7ee77aed80828a0/tinygraph-zorder.h
The quadkey hierarchy can then be stored efficiently e.g. in a succinct trie #23
See
The text was updated successfully, but these errors were encountered:
Adds quadkey skeletons, see #28
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Quadkeys partition the globe, recursively.
The cells are then numbered following a z-order space filling curve (bit interleaving), with a base-4 representation.
We have a z-order space filling curve already in
https://github.com/tinygraph/tinygraph/blob/7047d80631c5b41244c9fcc6c7ee77aed80828a0/tinygraph-zorder.h
The quadkey hierarchy can then be stored efficiently e.g. in a succinct trie #23
See
The text was updated successfully, but these errors were encountered: