lesson_064_1_smarter_shield_impact_effect
lesson_070_1_more_noise_texture_generation
lesson_070_simple_noise_texture_generation
lesson_071_ortho_projection and_isometric_view
lesson_072_octave_noise_texture_generation
lesson_074_voxel_ray_intersection
lesson_075_build_a_particle_system
lesson_076_noise_distortion_fire
lesson_077_character_controller_with_gamepad_api
lesson_079_adding_removing_voxels
lesson_080_generate_topographic_map_tiles
lesson_081_tron_line_shader
lesson_082_bloom_glow_post_effect
lesson_083_uv_mapped_icosphere
lesson_087_bump_mapping_height_maps
lesson_088_rim_lighting_fresnel
lesson_090_normal_bump_mapping
lesson_091_basic_terrain_editor
lesson_093_deferred_lighting
lesson_094_shadow_mapping
lesson_095_cylinder_wrapping_tappering
lesson_096_infinite_terrain
lesson_097_ecs_p1_components_entities
lesson_098_ecs_p2_systems_assemblages
lesson_099_ecs_p3_transforms_rendering
lesson_100_ecs_p4_input_handling
lesson_101_ecs_p5_advanced_components_systems
lesson_102_ecs_p6_transform_hierarchy
lesson_103_ecs_p7_movement
lesson_104_texture_arrays
lesson_106_procedural_animation
lesson_107_rotation_movement
lesson_108_armature_locomotion
lesson_109_inverse_kinematics
lesson_110_inverse_kinematics_curves
lesson_111_quaternion_cone_constraint
lesson_112_quaternion_hinge_constraint
lesson_113_quaternion_ball_constraint
lesson_114_pure_transform
lesson_115_ecs_joint_bone_entity
lesson_116_wagging_ik_chain
lesson_117_ik_solver_circle_arc
lesson_118_ik_solver_piston
lesson_119_ik_solver_three_bone
lesson_121_rotation_noise
lesson_124_ik_solver_limb
lesson_126_spring_movement
lesson_127_spring_rotation
lesson_129_spring_bone_chain
lesson_130_spring_vertices
lesson_131_soft_body_physics
lesson_132_animation_retargeting
lesson_133_saving_retargeted_animation
lesson_134_data_texture_skin_animation
lesson_135_quaternion_inverse_direction
lesson_136_quaternion_swing_twist
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Fun with WebGL 2.0 - 063 - Animated Shield Effect
Description :
We continue working with our custom frame buffer and depth testing to build a sphere shield. We add layers on top of layers to create a interesting animated magic shield. We then explore a simpler version that can be used as a starting point for many shield effects.
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