Add a spawned persistent spheres (server side) example #328
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#327 was using a peer to peer persistence.
In this example, we save the persistent entities server side. This addresses #139
u
persistent firstSync messages may not be the right way though, this requires to have unreliable transport on the websocket, so currently with wseasyrtc, see Make the easyrtc adapter unreliable transport configurable #324 to use websocket for easyrtc adapter)persistentEntityCreated
message to all participants from the server when a participant create a persistent entitypersistentEntities
message from the server that includes all persistent entities of the room when a participant join the roompersistent-server
component that do the necessary things with thepersistentEntityCreated
andpersistentEntities
messages coming from the serverfirstSyncSource
to allow firstSync entities from the server only, see Add more doc about persistent entities #265