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Fix Xamarin.Android SDK locations to match the latest paths. #566
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One more thing: removed debug runtime check to not exclude xamarin-android OSS SDK especially on Linux. |
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This seems to break the build on Windows, can we keep backwards compatibility here? |
So the reason this is not working on Windows, is the structure of the OSS zip at: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android/682/Azure/processDownloadRequest/xamarin-android/oss-xamarin.android_v8.0.0.37_Darwin-x86_64_HEAD_376f684.zip
Since this is what Embeddinator is bundling, it should work with Embeddinator on NuGet or if you run the I'm not sure how the macOS CI passed here... Does it run |
Looks like the Travis Cake steps were missing the Android tests, I've sent a PR to add it. |
Thanks for the insights. Let me get a working e4k environment first, I need it for my local presentation :( Working on patches to come next. |
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Now we have: bin/ include/ lib/xamarin.android/lib/xbuild lib/xamarin.android/lib/xbuild/Xamarin/Android (`mandroid` in the past) lib/xamarin.android/lib/xbuild-frameworks/MonoAndroid/v* Version*
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@atsushieno I think you got things working on Linux without this PR? I think reworking things to use the system Xamarin.Android should replace these change. Hopefully I can work on that soonish? |
Not at all. Things are broken. |
Why did you close it? |
We are trying to cleanup old issues/prs. We can reopen if this PR is still valid and we can get the CI to pass. |
You didn't actually work on it. Anyone who had the same problem will see my PR and can improve it based on the existing work. You are just hiding your problem. |
We are just closing anything that didn't have activity for a few months, not hiding anything. Sorry if I wasn't clear, |
In case it's not clear, I had created so many |
Now we have: