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<html>
<head>
<title>
TRIANGULATE - Triangulate a Polygonal Region
</title>
</head>
<body bgcolor="#EEEEEE" link="#CC0000" alink="#FF3300" vlink="#000055">
<h1 align = "center">
TRIANGULATE <br> Triangulate a Polygonal Region
</h1>
<hr>
<p>
<b>TRIANGULATE</b>
is a MATLAB program which
triangulates a polygonal region.
</p>
<p>
The polygon is defined by an input file which gives the coordinates
of the vertices of the polygon, in counterclockwise order.
</p>
<p>
No consecutive pair of vertices should be equal; when describing a
polygon, sometimes the first and last vertices are equal. For this
program, that is not the case. To describe a square, your input
file should contain four pairs of coordinates, for instance.
</p>
<p>
The vertices should be listed in counterclockwise order. If you list
them in clockwise order, then the area will probably come out negative.
The program will retry the calculation by reversing the order of the
vertices.
</p>
<p>
It is possible to create a "polygon" that has zero area. The program
will refuse to process such an object.
</p>
<p>
The polygon does not need to be convex. However, you should be careful
not to specify a polygon which crosses itself, since this means the
interior of the polygon is not well defined, and hence a triangulation
is not well defined. As a simple example of such a problem, consider
the four vertices of a square in counterclockwise order: V1, V2, V3, V4,
and list them instead as V1, V3, V2, V4. This shape cannot be triangulated.
</p>
<p>
The output of the program is a list of the "diagonal lines"
defined by pairs of vertices which constitute the triangulation,
a list of the nodes that form the triangles of the triangulation,
and an image of the triangulated polygon.
</p>
<p>
The program is based on a C program by Joseph ORourke.
</p>
<h3 align = "center">
Usage:
</h3>
<p>
<blockquote>
<b>triangulate</b> ( <i>'prefix'</i>, <i>'animate'</i> )
</blockquote>
where
<ul>
<li>
<i>'prefix'</i> is the filename prefix,
</li>
<li>
<i>'animate'</i> (optional argument) is 'y' if you want to
see the process animated;
</li>
</ul>
reads the file
<ul>
<li>
<i>'prefix'</i><b>_nodes.txt</b>, containing the vertex coordinates,
</li>
</ul>
and writes the files
<ul>
<li>
<i>'prefix'</i><b>_diagonals.txt</b> listing N-3 pairs of vertices that
form the internal diagonals of the triangulation.
</li>
<li>
<i>'prefix'</i><b>_elements.txt</b> listing N-2 triples of vertices that
form the triangles of the triangulation.
</li>
</ul>
</p>
<h3 align = "center">
Licensing:
</h3>
<p>
The computer code and data files described and made available on this web page
are distributed under
<a href = "../../txt/gnu_lgpl.txt">the GNU LGPL license.</a>
</p>
<h3 align = "center">
Languages:
</h3>
<p>
<b>TRIANGULATE</b> is available in
<a href = "../../c_src/triangulate/triangulate.html">a C version</a> and
<a href = "../../m_src/triangulate/triangulate.html">a MATLAB version</a>.
</p>
<h3 align = "center">
Related Data and Programs:
</h3>
<p>
<a href = "../../m_src/convex_hull/convex_hull.html">
CONVEX_HULL</a>,
a MATLAB program which
demonstrates the computation of the convex hull of a set of 2D points.
</p>
<p>
<a href = "../../m_src/hand_data/hand_data.html">
HAND_DATA</a>,
MATLAB programs which
carry out some numerical exercises based on data that came from
tracing several points on a person's hand.
</p>
<p>
<a href = "../../datasets/polygon/polygon.html">
POLYGON</a>,
a dataset directory which
contains examples of polygons.
</p>
<p>
<a href = "../../c_src/triangle/triangle.html">
TRIANGLE</a>,
a C program which
triangulates a set of points.
</p>
<h3 align = "center">
Reference:
</h3>
<p>
<ul>
<li>
Joseph ORourke,<br>
Computational Geometry in C,<br>
Second Edition,<br>
Cambridge, 1998,<br>
ISBN: 0521649765,<br>
LC: QA448.D38.
</li>
</ul>
</p>
<h3 align = "center">
Source Code:
</h3>
<p>
<ul>
<li>
<a href = "triangulate.m">triangulate.m</a>
the source code.
</li>
</ul>
</p>
<h3 align = "center">
Examples and Tests:
</h3>
<p>
<b>COMB</b> is an example of a "comb" polygon of 10 vertices
<ul>
<li>
<a href = "comb_nodes.txt">comb_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "comb.png">comb.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "comb_triangulated.png">comb_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "comb_output.txt">comb_output.txt</a>,
the output file.
</li>
<li>
<a href = "comb_diagonals.txt">comb_diagonals.txt</a>,
the internal diagonal edges.
</li>
<li>
<a href = "comb_elements.txt">comb_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
<b>HAND</b> outlines a hand using 59 vertices.
<ul>
<li>
<a href = "hand_nodes.txt">hand_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "hand.png">hand.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "hand_triangulated.png">hand_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "hand_output.txt">hand_output.txt</a>,
the output file.
</li>
<li>
<a href = "hand_diagonals.txt">hand_diagonals.txt</a>,
the internal diagonal edges.
</li>
<li>
<a href = "hand_elements.txt">hand_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
<b>I18</b> is an example of a complicated nonconvex polygon, using 18 vertices.
<ul>
<li>
<a href = "i18_nodes.txt">i18_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "i18.png">i18.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "i18_triangulated.png">i18_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "i18_output.txt">i18_output.txt</a>,
the output file.
</li>
<li>
<a href = "i18_diagonals.txt">i18_diagonals.txt</a>,
the diagonal edges.
</li>
<li>
<a href = "i18_elements.txt">i18_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
<b>SNAKE</b> is an example defining a "snake" polygon using 12 vertices.
<ul>
<li>
<a href = "snake_nodes.txt">snake_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "snake.png">snake.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "snake_triangulated.png">snake_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "snake_output.txt">snake_output.txt</a>,
the output file.
</li>
<li>
<a href = "snake_diagonals.txt">snake_diagonals.txt</a>,
the diagonal edges.
</li>
<li>
<a href = "snake_elements.txt">snake_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
<b>SQUARE</b> is an example defining a square, using 4 vertices.
<ul>
<li>
<a href = "square_nodes.txt">square_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "square.png">square.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "square_triangulated.png">square_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "square_output.txt">square_output.txt</a>,
the output file.
</li>
<li>
<a href = "square_diagonals.txt">square_diagonals.txt</a>,
the diagonal edges.
</li>
<li>
<a href = "square_elements.txt">square_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
<b>TE53</b> is an example in which the vertices have been (incorrectly)
listed in clockwise order. The program detects this problem and reverses
the ordering before proceeding. The example uses 26 vertices.
<ul>
<li>
<a href = "te53_nodes.txt">te53_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "te53.png">te53.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "te53_triangulated.png">te53_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "te53_output.txt">te53_output.txt</a>,
the output file.
</li>
<li>
<a href = "te53_diagonals.txt">te53_diagonals.txt</a>,
the diagonal edges.
</li>
<li>
<a href = "te53_elements.txt">te53_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
<b>TRIANGLE</b> is an example defining a triangle, using 3 vertices.
<ul>
<li>
<a href = "triangle_nodes.txt">triangle_nodes.txt</a>,
the vertex coordinates.
</li>
<li>
<a href = "triangle.png">triangle.png</a>,
a PNG image of the polygon.
</li>
<li>
<a href = "triangle_triangulated.png">triangle_triangulated.png</a>,
a PNG image of the triangulated polygon.
</li>
<li>
<a href = "triangle_output.txt">triangle_output.txt</a>,
the output file.
</li>
<li>
<a href = "triangle_diagonals.txt">triangle_diagonals.txt</a>,
the diagonal edges.
</li>
<li>
<a href = "triangle_elements.txt">triangle_elements.txt</a>,
the triangles that make up the polygon.
</li>
</ul>
</p>
<p>
You can go up one level to <a href = "../m_src.html">
the MATLAB source codes</a>.
</p>
<hr>
<i>
Last revised on 03 January 2013.
</i>
<!-- John Burkardt -->
</body>
</html>