Tags: hxhb/HotPatcher
Tags
v80.1 (#77) * fix 4.27 error * update submodule * optimize impl * support 5.1 * fix 5.1 WP error * optimize impl * optimize impl * optimize impl * optimize impl * optimize impl * update version to v78.1 * fix compile error * update mods * fix shipping error & update version to v79.0 * split ByGameFeature as GameFeaturePacker * add ShaderPatcher Mod * optimize mod * delete GameFeature Mod * add GameFeaturePacker Mod * add HDiffPatchUE Mod * update version to v80 * optimize impl * fix Property Category issue * update Mod * update Mods * support UE5.1 * update Mods commit * Update UpdaterWidget * optimize Mod impl * update Updater * fix Localization key dumplicate * remove GameFeaturePacker * add GameFeaturePacker Mod * update Mods * optimize mod impl * rm ShaderPacther Mod * add ShaderPatcher Mod * delete mod * add ShaderPatcherUE Mod * fix -ddcurl= issue * update Mods * optimize CmdHandler/MultiCooker * update MultiCooker Mod * optimize DDC Backend Hierarchy * update * update mods * add PakAnalyzerUE Mod * UpdateMods * optimize impl * add submodule * update * fix multi-thread assetparser issue * optimize impl * fix ushaderbytecode ignore issue * 1. 修复TargetPlatform注册时机晚于CDO的问题 2. 支持获取参与打包的资源列表 3. 修复PackageTracker的资源没有进包的问题(PackageTracker的资源会进行ForceSkip检测) * update submodule * optimize/fix forceskip directory/asset issue * fix issue * update submodule * support override property by cmdlet * optimize impl * update version to v80.1 --------- Co-authored-by: lipengzha <lipengzha@tencent.com>
Release v79.0 (#71) 1. 优化基础实现、关闭不必要的Log输出 2. 优化对依赖加载材质的额外Shader编译, 支持`NoPostLoadCacheDDC`参数控制(UE4中需要修改引擎才能使用该优化) 3. 优化CookCluster的分配策略 4. 优化Pak文件列表收集 5. 优化资源分析性能 6. 优化模块的可扩展性 7. 修复跨引擎版本的兼容性问题 8. 修复Shipping的C4172 ERROR 9. 修复不支持WP导致的基础包打包错误(`Found mor than one redistered Cook Package Splitter`) 10. 支持`PakSaveDirRegular`,自定义Pak的输出路径 11. 支持PakPreset/CookAndPak以统一的方式执行 12. 支持全局的AllowCookPlatforms
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