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classIrrGame_1_1TArray3D.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>IrrGame: IrrGame::TArray3D< T > Class Template Reference</title>
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<div id="projectname">IrrGame
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<div id="projectbrief">A set of utility and wrapper classes for a voxel game using the Irrlicht renderer.</div>
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<li class="navelem"><a class="el" href="namespaceIrrGame.html">IrrGame</a></li><li class="navelem"><a class="el" href="classIrrGame_1_1TArray3D.html">TArray3D</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> |
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<div class="title">IrrGame::TArray3D< T > Class Template Reference</div> </div>
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<p><code>#include <<a class="el" href="TArray3D_8h_source.html">TArray3D.h</a>></code></p>
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Public Member Functions</h2></td></tr>
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 </td><td class="memItemRight" valign="bottom"><b>TArray3D</b> (const u32 &width, const u32 &height, const u32 &depth)</td></tr>
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 </td><td class="memItemRight" valign="bottom"><b>TArray3D</b> (const <a class="el" href="classIrrGame_1_1TArray3D.html">TArray3D</a> &param)</td></tr>
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const <a class="el" href="classIrrGame_1_1TArray3D.html">TArray3D</a> & </td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="classIrrGame_1_1TArray3D.html">TArray3D</a> &param)</td></tr>
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T * </td><td class="memItemRight" valign="bottom"><b>operator()</b> (const u32 &x, const u32 &y, const u32 &z)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><h3>template<class T><br/>
class IrrGame::TArray3D< T ></h3>
<p>A template class for managing a 3D array of objects. </p>
</div><hr/>The documentation for this class was generated from the following file:<ul>
<li>include/<a class="el" href="TArray3D_8h_source.html">TArray3D.h</a></li>
</ul>
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