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classIrrGame_1_1Chunk.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>IrrGame: IrrGame::Chunk Class Reference</title>
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<div id="projectname">IrrGame
</div>
<div id="projectbrief">A set of utility and wrapper classes for a voxel game using the Irrlicht renderer.</div>
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<li class="navelem"><b>IrrGame</b></li><li class="navelem"><a class="el" href="classIrrGame_1_1Chunk.html">Chunk</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> |
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<div class="title">IrrGame::Chunk Class Reference</div> </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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 </td><td class="memItemRight" valign="bottom"><b>Chunk</b> (const int &width, const int &height, const int &depth, const float &voxelScale=1.f)</td></tr>
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 </td><td class="memItemRight" valign="bottom"><b>Chunk</b> (const <a class="el" href="classIrrGame_1_1Chunk.html">Chunk</a> &param)</td></tr>
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const <a class="el" href="classIrrGame_1_1Chunk.html">Chunk</a> & </td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="classIrrGame_1_1Chunk.html">Chunk</a> &param)</td></tr>
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<a class="el" href="classIrrGame_1_1Voxel.html">Voxel</a> * </td><td class="memItemRight" valign="bottom"><b>operator()</b> (const int &x, const int &y, const int &z)</td></tr>
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<tr class="memitem:a47c785dbba0ccccc7da51aad5f5abf32"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classIrrGame_1_1Chunk.html#a47c785dbba0ccccc7da51aad5f5abf32">Activate</a> ()</td></tr>
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<tr class="memitem:a1a6bd75bc25e6b7e131b876956538e72"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classIrrGame_1_1Chunk.html#a1a6bd75bc25e6b7e131b876956538e72">Deactivate</a> ()</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
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<td class="memname">void IrrGame::Chunk::Activate </td>
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<td class="paramname"></td><td>)</td>
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<p>Activate rendering of this chunk. </p>
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<td class="memname">void IrrGame::Chunk::Deactivate </td>
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<td class="paramname"></td><td>)</td>
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<p>Deactivate rendering of this chunk. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>include/<a class="el" href="Chunk_8h_source.html">Chunk.h</a></li>
</ul>
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