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Merge pull request #1280 from dsnopek/callable-custom
Add `CallableCustom` that devs can use in their GDExtensions
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/**************************************************************************/ | ||
/* object_id.hpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef GODOT_OBJECT_ID_HPP | ||
#define GODOT_OBJECT_ID_HPP | ||
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#include <godot_cpp/core/defs.hpp> | ||
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namespace godot { | ||
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class ObjectID { | ||
uint64_t id = 0; | ||
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public: | ||
_FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; } | ||
_FORCE_INLINE_ bool is_valid() const { return id != 0; } | ||
_FORCE_INLINE_ bool is_null() const { return id == 0; } | ||
_FORCE_INLINE_ operator uint64_t() const { return id; } | ||
_FORCE_INLINE_ operator int64_t() const { return id; } | ||
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_FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; } | ||
_FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; } | ||
_FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; } | ||
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_FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; } | ||
_FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; } | ||
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_FORCE_INLINE_ ObjectID() {} | ||
_FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; } | ||
_FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; } | ||
}; | ||
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} // namespace godot | ||
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#endif // GODOT_OBJECT_ID_HPP |
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/**************************************************************************/ | ||
/* callable_custom.hpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef GODOT_CALLABLE_CUSTOM_HPP | ||
#define GODOT_CALLABLE_CUSTOM_HPP | ||
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#include <godot_cpp/core/object_id.hpp> | ||
#include <godot_cpp/variant/string_name.hpp> | ||
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namespace godot { | ||
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class Object; | ||
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class CallableCustomBase { | ||
public: | ||
virtual ObjectID get_object() const = 0; | ||
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0; | ||
virtual ~CallableCustomBase() {} | ||
}; | ||
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class CallableCustom : public CallableCustomBase { | ||
public: | ||
typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b); | ||
typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b); | ||
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virtual uint32_t hash() const = 0; | ||
virtual String get_as_text() const = 0; | ||
virtual CompareEqualFunc get_compare_equal_func() const = 0; | ||
virtual CompareLessFunc get_compare_less_func() const = 0; | ||
virtual bool is_valid() const; | ||
virtual ObjectID get_object() const = 0; | ||
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0; | ||
}; | ||
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} // namespace godot | ||
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#endif // GODOT_CALLABLE_CUSTOM_HPP |
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