fix #17890: preview scene in editor should also destroy object at the end of the frame rendering #18157
+1
−1
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#17890
As the modification shows,
setTimeout(CCObject._deferredDestroy);
may destroy object at any time. It doesn't promise to destroy objects at the end of the frame. Then other engine components may refer the an invalid object. Which is problem.preview scene in editor will trigger the issue. So just destroy objects immediately only in editor mode. Editor doesn't use
requestAnimationFrame
to drive engine loop, it control the loop itself.