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Update CHANGELOG.md
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Shaojing Li committed May 3, 2017
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Expand Up @@ -17,25 +17,28 @@ Ref: http://keepachangelog.com/en/0.3.0/

## Beta Releases

[TBD]

- BREAKING: Only composite layers have `renderLayer` methods
- BREAKING: Only primitive layers' `draw` methods are called during render
- `GridLayer` add `coverage`, `lowerPercentile`, `upperPercentile` and `getColorValue` to layer prop
### deck.gl v4.1.0-alpha.1

- PERFORMANCE: Compiled are now cached for reuse so that same shaders are not recompiled for the same type of layers (#613)
- PERFORMANCE: getViewportUniforms optimization (#586)
- BREAKING: Only composite layers have `renderLayer` methods (#585)
- BREAKING: Only primitive layers' `draw` methods are called during render (#585)
- `GridLayer` add `coverage`, `lowerPercentile`, `upperPercentile` and `getColorValue` to layer prop (#614)
- `IconLayer` add `getAngle` for rotating each icon with a specific angles (in degrees) (#625)
- `HexagonLayer` add interval `getHexagons`, `getSortedCounts` `getUpdateTriggers` methods, make it easier to create layer subclass
- `HexagonLayer` add `getColorValue` (optional) prop, returns a value to base bin color on.
- `HexagonLayer` change default `hexagonAggregator` output to `{hexagons: [], hexagonVertices: []}`
- `HexagonLayer` add `getValue` to `BiinSorter` to support color / elevation by value
- TEST: Implement code coverage with nyc and coverall report (#596)
- HOTFIX: fix `HexagonLayer` hex color calculation, use `bin.value` instead of `bin.points.count` to calculate color

### deck.gl v4.1-alpha.1

- HOTFIX: Fix the bug that layer is finalized at every cycle due to an incorrect if check(#552)
- HOTFIX: Fix the bug that Model got regenerated every time data is changed for SolidPolygonLayer (#554)
- HOTFIX: Fix the bug that lighting is not working properly for 64-bit PolygonLayer on Intel Iris Pro GPU (#563)
- DEMO: Fix brushing layer demo (#603)
- DEMO: Fix the scrolling on iPhone (#546)
- DEMO: Reorganized the examples (#547)
- DEMO: Misc fixed form demo site (#548, #549)
- `HexagonLayer` add interval `getHexagons`, `getSortedCounts` `getUpdateTriggers` methods, make it easier to create layer subclass
- `HexagonLayer` add `getColorValue` (optional) prop, returns a value to base bin color on.
- `HexagonLayer` change default `hexagonAggregator` output to `{hexagons: [], hexagonVertices: []}`
- `HexagonLayer` add `getValue` to `BiinSorter` to support color / elevation by value
- KNOWN ISSUES: the IconLayer example doesn't work if use with luma.gl v4.0.0-alpha.1

## Official Releases

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