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Perhaps since the XMI contain only notes, not instrument maps, They require additional files to provide the mapping? What are those?
Any information pertaining to helping users play the many, many DOS-era .XMI tracks with relevant instrument mapping and control for classic adlib/soundblaster, would be appreciated here, or in the README.
Thank you for your work for game music preservation.
The text was updated successfully, but these errors were encountered:
I started documenting the file format a while back on the ModdingWiki XMI Format page so there should be enough there to implement it.
It doesn't store instruments in the same way MID files don't - there's a standard MIDI instrument mapping that should be used. The actual instrument patches used may differ from game to game though. XMI files do support extra events to switch patch banks too.
Personally I haven't worried too much about XMI support because the DOS program XMI2MID by Markus Hein does a great job at converting XMI to normal .MID files, and then and standard MIDI player can play them back.
binarymaster
changed the title
Feature reqest: add support for XMI format files.
Feature request: add support for XMI format files
Aug 29, 2024
binarymaster
changed the title
Feature request: add support for XMI format files
Feature request: add support for XMI format files (Miles soundsystem)
Aug 29, 2024
XMI was a midi-like format used by many DOS games.
http://vgmpf.com/Wiki/index.php?title=XMI
I cannot adplay ORIGIN/UW2/SOUND/UWA02.XMI
I can however adplay WESTWOOD/KYRANDIA/KYRA4A.ADL
Perhaps since the XMI contain only notes, not instrument maps, They require additional files to provide the mapping? What are those?
Any information pertaining to helping users play the many, many DOS-era .XMI tracks with relevant instrument mapping and control for classic adlib/soundblaster, would be appreciated here, or in the README.
Thank you for your work for game music preservation.
The text was updated successfully, but these errors were encountered: