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openGL BluePrint/BoilerPlate project - used as a starting point for opengl projects!

todo: 'common uniform variables' - data used across many shaders camera details transform lens info timing info current time current date update rate current sliding-window average resolution mouse details lighting information -ability to easily add lights directional lights point lights spotlights

'materials'
    materials are really just shaders...
    different material categories
        forward shading - shaders that render directly to one or more buffers
        deferred shading - shaders that write data to one or more buffers, and rendered at a later time
        post-process - shaders that operate on a frameuffer

'renderables'
    renderables consist of one or more materials 
    coupled to one or more sets of geometric primitives

'post-processing'
    d-buffer, g buffer, etc. 
    need to look up the specifics for the above

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opengl blueprint project

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