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TODO: Starting Race-Class atributes. #1324
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Amazing research, as always. What do you suggest we should do with stats from level 2 to 25 (60)? Maybe we can extrapolate them somehow to the best of our guesses? |
Attributes like Str, Agi, Sta, Int and Spi shouldn't change when lvling up (#1320). Otherwise, a lvl 1 character should have the same base attributes as a lvl 25 or even 60 character. This means the whole character progression is blizzlike. The only thing that should change between lvls is hp and mana, and we have the incorrect values from (presumably) 1.12.1. Human mage starts at 68 hp and 100 mana. Gains 8 hp and 12 mana when reaching lvl 2. Gains another 8 hp and 12 mana when reaching lvl 3... etc etc. With enough screenshots and theorycrafting I believe I can extract all blizzlike values for 0.5.5. Later lvls are a problem, though, since the higher the lvl, the more variables need to be taken into account. For a lvl 25 character I would need to know:
Not many players screenshot their entire lvling journey, but we have some. I'll see how much I can progress with my research. If I can't make it myself, then we will think about some extrapolations / custom formulas. |
This could unbalance the game if this only applies to players, mobs stats increment with level atm, should we implement the same thing for creatures ? Even doing this for creatures, since damage mostly comes from multipler that are those of 1.12, Isn't this going to unbalance the game ? Somehow |
Here are the values, which should be used by all lvl 1 race-class combinations available on the Alpha Project.
Currently the project is using incorrect (presumably 1.12.1) values. Because of recent changes with #1147 and #1319 it will have a bigger impact now.
[Methodology]
Gathering information from 0.5.5 character UI screenshots
https://archive.thealphaproject.eu/media/Alpha-Project-Archive/Images/Azeroth/Kalimdor/Teldrassil/534914_20040318_screen034.jpg | ff9f5c000a03869d
Calculating cross-class relations
The difference between any [Race] Warrior and any [Race] Mage/Priest/Warlock is -2 str and +2 int
Between any Warrior and Any Rogue is -2 str and +2 agi
Between any rogue and shaman is +1 str, -2 agi, +1 stam and +1 int
There are no changes between warrior starting stats and paladin ones (except mana and health pool resulting from different mana/hp calculating formulas, ofc)
Using the "Rule of 9 (Trademark pending)"
Blizzard's rule for the early classes followed a simple rule - The 5 basic atributes add (or subtract) a point if they are over (or below) 20.
The total amount of points distributet should be 9 as seen below:
Here are the blizzlike starting attributes
"But why is the druid's hp Not-Blizzlike?"
Druids became available in 0.6. Unfortunately Blizzard changed the health calculation formula in the same patch (changing the druid's health gain from 16 hp per stamina to 7 hp per stamina). If we want to use the same health calculation formula for all classes as they were in 0.5.3, then we have to calculate the druid's hp pool using formulas created before the druid was made available for playing.
We are fortunate, because somebody screenshotted their shaman in 0.5.4, when they were made available for playing. Can't get more Blizzlike than that.
However, this is the only class that breaks the rule of 9. This class has one additional attribute point. It doesn't make much difference, though.
This was the biggest problem. Hunters were introduced in 0.9. Before that 2 important things related to attributes had happened.
Trying to use the 0.9 starting values in our calculations breaks any rules and logic we currently have.
Imho the best way of adapting 0.9 hunters to 0.5.3 would be to use rogues' calculations. Agi is the focus of both classes, they wear learher, they both have the same amount of hp per stamina.
Sources
Alliance starting attributes
https://crawler.thealphaproject.eu/mnt/crawler/media/Text/WarcraftStategy/Articles-2004.txt
(Yes, the author made a mistake. Night Elves should start with 21 spirit, not 22)
Proof 1 | ff9f5c000a03869d
Proof 2 | 06061f1f1f1b3f00
Sample screenshots
Night Elf Druid | ff8700011006e7ff
Dwarf Warrior | 090100180007ffff
Night Elf Rogue | ff5f1c000001f69f
Horde classes
Someone screenshotted starting attributes for all Warrior classes. The other classes were calculated using cross-class relations
Orc warrior
Troll warrior
Tauren warrior
Undead warrior
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