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#Name GXT Cutscene Mission Start Coords Mission End Coords Actual | ||
# X Y Z Player X Y Z Player | ||
agency_heist1 AH1 AH_1_INT 718.868 -964.150 29.273 M 713.982 -964.319 29.273 M Cleaning Out the Bureau | ||
agency_heist2 AH2 NONE -78.402 -1019.235 27.423 F 716.823 -965.243 29.273 M Architect's Plans | ||
agency_heist3a AH3a AH_3A_INT 717.449 -968.883 27.425 M 1276.136 -1723.692 53.533 M The Bureau Raid (Covert) | ||
agency_heist3b AH3b AH_3B_INT 717.449 -968.883 27.425 MF 9.251 542.320 174.706 M The Bureau Raid (Roof) | ||
#agency_prep1 AHP1 NONE 354.306 -1722.206 27.137 MF 695.348 -1006.020 21.746 MF Fire Truck | ||
armenian1 ARM1 NONE -1907.350 -577.235 19.000 F -17.803 -1439.500 29.981 F Franklin and Lamar | ||
armenian2 ARM2 ARMENIAN_2_INT -33.698 -1096.486 25.300 F -5.527 -1398.996 28.156 F Repossession | ||
armenian3 ARM3 ARMENIAN_3_INT -58.134 -1109.536 25.314 F -66.590 -1092.833 25.394 M Complications | ||
assassin_bus ASS4 NONE -23.531 -109.278 55.909 F -179.674 -678.884 33.081 F The Bus Assassination | ||
assassin_construction ASS5 NONE 807.310 -1078.883 27.496 F 22.434 -830.112 39.546 F The Construction Assassination | ||
assassin_hooker ASS3 NONE 215.547 -856.461 29.211 F -724.883 -1628.250 22.916 F The Vice Assassination | ||
assassin_multi ASS2 NONE -702.749 -922.958 17.894 F -1440.991 801.821 182.853 F The Multi Target Assassination | ||
assassin_valet ASS1 ASS_INT_2_ALT1 -1508.873 -937.394 8.403 F -1262.883 -418.820 32.173 F The Hotel Assassination | ||
carsteal1 CAR1 CAR_1_INT_CONCAT 113.887 -397.696 40.142 F 481.118 -1315.803 28.080 TMF I Fought the Law... | ||
carsteal2 CAR2 NONE 1381.152 -2065.939 50.869 F -956.208 -2794.426 12.006 F Eye in the Sky | ||
carsteal3 CAR3 NONE -1085.770 -428.650 35.488 F 493.469 -1313.051 28.140 F Deep Inside | ||
carsteal4 CAR4 NONE -63.341 -1457.576 30.982 TF 1586.360 6446.753 24.024 F Pack Man | ||
chinese1 CHN1 CHINESE_1_INT 1988.143 3053.696 46.093 T 1387.892 3594.309 33.768 T Trevor Philips Industries | ||
chinese2 CHN2 CHINESE_2_INT 1987.118 3054.041 46.093 T 2660.600 4762.638 32.463 T Crystal Maze | ||
docks_heista DH2A LSDH_2A_INT -1155.608 -1518.985 9.510 T -332.233 -2570.972 4.873 T The Merryweather Heist (Freighter) | ||
docks_heistb DH2B LSDH_2B_INT -1155.608 -1518.985 9.510 T 1750.559 3294.738 39.996 T The Merryweather Heist (Offshore) | ||
docks_prep1 DHP1 NONE 1261.354 -3243.703 4.790 T -255.205 -2626.279 5.596 T Minisub | ||
docks_prep2b DHP2B NONE -1588.254 2800.144 15.742 T 1745.260 3269.811 40.097 T Cargobob | ||
docks_setup DH1 LSDH_INT -1150.852 -1520.412 9.510 T -1160.272 -1521.803 9.510 T Scouting the Port | ||
exile1 EXL1 NONE -818.661 177.791 71.158 F 1819.527 3621.541 33.262 T Minor Turbulence | ||
exile2 EXL2 EXILE_2_INT 1972.122 3818.496 32.308 T 1744.425 3284.018 39.966 T Predator | ||
exile3 EXL3 NONE 1979.527 3816.356 31.158 M -2428.995 4249.247 6.280 T Derailed | ||
family1 FAM1 NONE -823.300 176.325 70.014 M -850.817 158.583 64.327 F Father/Son | ||
family2 FAM2 NONE -823.213 180.620 70.638 M -1850.309 -1249.675 7.500 M Daddy's Little Girl | ||
family3 FAM3 FAMILY_3_INT -818.379 174.990 70.807 M -95.939 -415.488 35.104 M Marriage Counseling | ||
family4 FAM4 NONE -798.596 178.789 71.712 TM 1066.453 -336.198 66.027 M Fame or Shame | ||
family5 FAM5 NONE -824.017 180.087 70.544 M -820.543 176.983 70.489 M Did Somebody Say Yoga? | ||
family6 FAM6 NONE -824.317 181.382 70.531 M 2789.777 -1453.601 0.216 T Reuniting the Family | ||
fbi1 FIB1 FBI_1_INT -437.067 1059.975 326.564 M 1596.859 -1940.970 99.137 M Dead Man Walking | ||
fbi2 FIB2 NONE 59.300 -751.700 43.218 M 1386.744 -2051.032 50.877 M Three's Company | ||
fbi3 FIB3 NONE -148.738 -871.341 28.677 TM -1036.463 -2727.971 19.444 T By the Book | ||
fbi4 FIB4 FBI_4_MCS_3_CONCAT 1374.566 -2078.378 51.253 M -2557.459 1912.898 167.752 M Blitz Play | ||
#fbi4_intro FIB4I FBI_4_INT 1391.941 -2070.695 50.875 TMF 1361.612 -2020.751 50.159 T Blitz Play (Cutscene) | ||
fbi4_prep1 FB4P1 NONE 1227.653 -336.962 67.984 TMF 1387.788 -2062.517 50.877 TMF Trash Truck | ||
fbi4_prep2 FB4P2 NONE -345.904 -2151.659 9.208 TMF 1371.981 -2062.712 50.877 TMF Tow Truck | ||
fbi4_prep4 FB4P4 NONE -1336.950 -1287.301 3.716 TMF -1338.545 -1278.235 3.751 TMF Masks | ||
fbi4_prep5 FB4P5 NONE 16.618 -1116.313 28.785 TMF 15.720 -1119.068 27.835 TMF Boiler Suits | ||
fbi5a FIB5 FBI_5_INT 3812.211 4467.705 2.853 M 1355.082 1153.376 111.801 T Monkey Business | ||
finale_heist_prepa FHPRA NONE 352.846 -1550.076 28.576 TMF 140.318 -1266.913 28.156 TMF Stingers | ||
finale_heist_prepb FHPRB NONE 966.960 -1574.115 29.605 TMF 27.282 -609.562 30.375 TMF Driller | ||
#finale_heist_prepc FHPC1 NONE -658.018 -272.482 33.807 TMF -445.422 -2164.961 9.195 TMF Gauntlet | ||
finale_heist_prepd FHPD NONE 2528.950 2838.252 38.518 TM 1781.038 3279.832 40.615 T Sidetracked | ||
finale_heist1 FH1 BS_1_INT 95.364 -1290.698 28.147 M 18.220 561.586 176.207 TM Surveying the Score | ||
finale_heist2a FH2A BS_2A_MCS_10 128.659 -1297.808 28.131 M -2431.545 -232.322 14.306 F The Big Score (Subtle) | ||
finale_heist2b FH2B BS_2B_MCS_3 128.659 -1297.808 28.131 M 1296.041 600.481 78.700 F The Big Score (Obvious) | ||
finale_intro FINI CHOICE_INT 6.589 537.317 174.906 F 7.910 537.412 174.916 F Finale (Cutscene) | ||
finalea FINA FIN_A_INT 1339.573 -2550.873 45.911 F 1668.928 -1743.757 111.084 F Something Sensible | ||
finaleb FINB FIN_B_MCS_1_aandb 2386.347 2606.895 44.625 F 2689.576 1529.819 23.422 F The Time's Come | ||
finalec1 FINC1 FIN_C_INT 1274.507 -1712.846 53.649 F 1022.892 -2041.588 29.730 F The Third Way (Part 1) | ||
finalec2 FINC2 NONE 1023.733 -2041.601 29.898 F -1577.087 5166.002 18.421 F The Third Way (Part 2) | ||
franklin0 FRA0 FRA_0_INT -15.768 -1444.705 29.488 F -216.929 -1494.588 30.146 F Chop | ||
franklin1 FRA1 FRANKLIN_1_INT -13.798 -1448.144 29.525 F 722.491 -2601.239 -1.865 TF Hood Safari | ||
franklin2 FRA2 FRA_2_INT 8.767 529.734 173.511 F -59.364 -1457.618 30.945 F Lamar Down | ||
jewelry_heist JH2 NONE 739.149 -990.396 28.730 F 115.174 -1286.727 27.139 F The Jewel Store Job | ||
jewelry_prep1a JHP1A NONE 221.393 -2923.876 5.503 M 695.441 -1007.901 21.626 M Bugstars Equipment | ||
jewelry_prep1b JHP1B NONE -1456.033 -614.960 29.834 M 693.140 -1005.544 20.935 M Carbine Rifles | ||
jewelry_prep2a JHP2A NONE 1306.571 580.787 78.520 M 696.838 -1009.201 21.716 M BZ Gas Grenades | ||
jewelry_setup1 JH1 JH_1_INT 711.422 -964.271 29.273 M 716.823 -965.243 29.273 M Casing the Jewel Store | ||
lamar1 LM1 NONE -14.828 -1444.052 29.575 F -24.587 -1452.870 29.664 F The Long Stretch | ||
lester1 LS1 LESTER_1_INT 1274.861 -1710.739 53.649 M -803.399 172.196 71.712 M Friend Request | ||
martin1 MAR1 MARTIN_1_INT 1381.065 1147.490 113.212 M 153.428 764.939 208.541 F Caida Libre | ||
michael1 MIC1 MIC_1_INT -802.785 178.422 71.712 TM 1655.013 3237.352 39.640 T Bury the Hatchet | ||
michael2 MIC2 MIC_2_INT -13.912 -1449.571 29.498 F -804.864 173.476 75.619 M Fresh Meat | ||
michael3 MIC3 NONE -2308.247 424.402 173.472 M -1459.905 -381.555 37.628 M The Wrap Up | ||
michael4 MIC4 NONE -719.451 -157.329 35.878 M -1613.634 -1054.479 11.952 M Meltdown | ||
prologue1 PRO1 NONE 5311.236 -5212.563 82.399 M 3254.400 -4574.300 9.880 F Prologue | ||
rural_bank_heist RH2 NONE 1392.713 3613.992 37.820 M 2089.806 3678.807 36.619 M The Paleto Score | ||
rural_bank_prep1 RHP1 NONE 605.188 4242.441 53.529 TM 1352.808 3615.922 33.808 TM Military Hardware | ||
rural_bank_setup RH1 RBHS_INT 1392.613 3606.877 37.820 M 1396.682 3603.619 37.820 T Paleto Score Setup | ||
solomon1 SOL1 NONE -1010.839 -480.590 38.848 M -1032.634 -493.227 35.618 M Mr. Richards | ||
solomon2 SOL2 SOL_2_INT_ALT1 -1033.420 -543.862 34.155 M -1017.875 -483.232 35.965 M The Ballad of Rocco | ||
solomon3 SOL3 sol_3_int -1012.051 -480.296 38.848 M -913.294 -2699.747 12.916 M Legal Trouble | ||
trevor1 TRV1 TREVOR_1_INT -808.771 177.853 71.275 T 1972.838 3816.663 32.307 T Mr. Philips | ||
trevor2 TRV2 TREVOR_2_INT 1977.983 3815.594 32.206 T 2120.100 4793.000 40.072 T Nervous Ron | ||
trevor3 TRV3 TREVOR_DRIVE_INT 1976.207 3814.797 32.304 T -1158.640 -1520.917 9.512 T Friends Reunited | ||
trevor4 TRV4 TRV_5_INT -1148.520 -1522.830 9.508 T -815.989 178.422 71.032 M Hang Ten | ||
#Total |
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# Rainbomizer Data Files | ||
|
||
A list of data files used by Rainbomizer to help with easily updating them without having to recompile the ASI. | ||
|
||
| File Name | Description | Note | | ||
| --- | --- | --- | | ||
| `VehiclePatterns.txt` | Stores vehicles allowed in a certain mission | [Google Docs](https://docs.google.com/spreadsheets/d/1vgijmH4sT0DpAnCCNmFPKjjYkFesiieEB8muEMEyfwA/edit?usp=sharing) | | ||
| `Missions.txt` | Stores mission start/end coordinates, cutscene and gxt labels for Mission Randomizer | [Google Docs](https://docs.google.com/spreadsheets/d/1zBCFoTVcCJRXMwwefBN_hGLUJGytheSdyPwoZshZ6zM/edit?usp=sharing) | | ||
| `CutsceneModelsProps.txt` | Stores allowed models for cutscene props | See below for format | | ||
| `CutsceneModelsPeds.txt` | Stores allowed peds for cutscenes (for use with `UseCutsceneModelsFile` option) | See below for format | | ||
| `FailMessages.txt` | Stores all prefixes for mission fail texts easter egg | | | ||
| `NSFW_Models.txt` | Stores list of blacklisted ped models when `EnableNSFWModels` is disabled | | | ||
| `VoiceLines.txt` | Stores context, gxt file, speaker and subtitle for voice lines | Auto-generated by [support scripts](https://github.com/Parik27/V.Rainbomizer/tree/master/scripts) | | ||
| `WeaponWeights.txt` | Stores the probability of each weapon (or weapon group) | See below for format | | ||
| `WeaponModels.txt` | Stores allowed models for Weapon Model Randomization | See below for format | | ||
|
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## Model File Format | ||
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Used for `CutsceneModelsProps.txt`, `CutsceneModelsPeds.txt` and `WeaponModels.txt` | ||
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The file is a list of model names sorted into groups separated by empty lines. A model will only be randomized by other models present in the same group. | ||
|
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``` | ||
a | ||
b | ||
c | ||
d | ||
e | ||
f | ||
``` | ||
For example, this file would have 2 groups (a, b and c) and (d, e and f). When the model `b` is to be randomized, it'll only be randomized into `a` or `b`. | ||
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## Weapon Weights Format | ||
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Weapon Weights follow a simple pattern - | ||
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``` | ||
weapon = weight | ||
``` | ||
|
||
If the file exists, only weapons listed in the file will be considered for randomization. |
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