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Attack motion check and jesus fix #51
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Lets flag all lagging players for attack motion |
I believe AAC has a similar check so 🤔 |
The attack motion stuff is just doctoring around at symptoms. Idk what checks AAC has. |
I'm only attempting to contribute to NCP. I don't see why you're trying to be rude but if you believe this will flag all lagging players then if you want to feel free to help. I don't personally see how a person that is lagging will change the packet order of CPlayer packets.
Negative, it'd detect LiquidBounce if that was the case |
@AimbotPvP |
I don't see why it wouldn't work for "laggy" connections. multiple packets CAN. I mean yeah sure, but there's a threshold and you're able to customize the time between the attacks. Sure, clients can change their behavior but that would cause them to flag FIGHT_DIRECTION as they attack the same tick as their rotations are set server-side |
aac removed heuristics but this was definitely a heuristic in a old version of aac |
Added a attack motion check that detects a lot of kill auras and fixed a bypass with jesus by moving up (or down) < 0.03 blocks