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Issue with Captain America, First Avenger #6398

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TheLastNarwhal opened this issue Oct 21, 2024 · 3 comments
Open

Issue with Captain America, First Avenger #6398

TheLastNarwhal opened this issue Oct 21, 2024 · 3 comments
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enhancement New feature or request Game Mechanics keep no stale

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@TheLastNarwhal
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Describe the bug
When you activate the Catch ability the first thing you are asked is "Choose X for Captain America, First Avenger" this choice is not at all clear what it's for and the limit is unbound. If I wanted to I could choose 200 (and I did for a test.) When doing this you still pay the mana, but the ability does nothing.

Expected behavior
To select an equipment to unattach first, choose targets (which would be bound to the maximum amount of damage possible, but not more than 3), pay {3}, then divide the damage amongst the targets.

Desktop (please complete the following information):

  • Forge Version: forge-2.0.00-SNAPSHOT
@Hanmac Hanmac added the enhancement New feature or request label Oct 21, 2024
@tool4ever
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While we could in theory limit the choice to the valid mana values at that point imo this needs at the least some official ruling how much of the cost decision would move before the division choice - if at all. 🤷‍♂️

I probably won't bother before that as the payment does not complete otherwise (just like any other case you fail to pay fully)...

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This issue has not been updated in a while and has now been marked as stale. Stale messages will be auto closed.

@Jetz72 Jetz72 added keep no stale and removed no-issue-activity labels Nov 21, 2024
@tool4ever tool4ever removed their assignment Dec 1, 2024
@SILVER1422
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This bug appears to be ongoing (or im doing something wrong). You can activate Catch, select however many targets, but instead of then unequipping something, paying the mana, doing the damage... nothing happens.

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enhancement New feature or request Game Mechanics keep no stale
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