You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
The AI (Laura) decided not to block my The Wise Mothman with their numerous dragons and instead died
To Reproduce
Steps to reproduce the behavior:
Play a The Wise Mothman with Power Fist attached to it against an AI and attack
Expected behavior
I would have expected the AI to block and live another turn
Desktop (please complete the following information):
OS: WINDOWS 11
Game Version: 1.6.62
Additional context
Match result: Laura: 0 Pela: 0 Player1: 1 Rose: 0
Game outcome: Rose has lost because life total reached 0
Game outcome: Player1 has won because all opponents have lost
Game outcome: Pela has lost because life total reached 0
Game outcome: Laura has lost because life total reached 0
Game outcome: Turn 19
Player control: Laura is controlled by Laura
Player control: Rose is controlled by Rose
Player control: Pela is controlled by Pela
Player control: Player1 is controlled by Player1
Damage: Scute Swarm (439) deals 1 damage () to Tato Farmer (70).
Damage: Insect Token (535) deals 1 damage () to Zombie Mutant Token (533).
Damage: Insect Token (462) deals 1 damage () to Corpsejack Menace (1).
Damage: Rumbleweed (187) deals 8 damage () to Cathedral Acolyte (98).
Damage: Zombie Mutant Token (533) deals 10 damage () to Insect Token (535).
Damage: Screeching Scorchbeast (27) deals 13 combat damage to Pela.
Damage: The Wise Mothman (100) deals 54 combat damage to Pela.
Damage: Tato Farmer (70) deals 9 damage () to Scute Swarm (439).
Damage: Corpsejack Menace (1) deals 12 damage () to Insect Token (462).
Damage: Piper Wright, Publick Reporter (95) deals 22 combat damage to Pela.
Damage: Cathedral Acolyte (98) deals 18 damage () to Rumbleweed (187).
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Combat: Pela assigned Insect Token (462) to block Corpsejack Menace (1).
Pela assigned Rumbleweed (187) to block Cathedral Acolyte (98).
Pela didn't block The Wise Mothman (100).
Pela assigned Insect Token (535) to block Zombie Mutant Token (533).
Pela assigned Scute Swarm (439) to block Tato Farmer (70).
Pela didn't block Screeching Scorchbeast (27).
Pela didn't block Piper Wright, Publick Reporter (95).
Phase: Player1's Declare Blockers Step
Resolve stack: Whenever Screeching Scorchbeast attacks, each player gets two rad counters. [Attacker: Screeching Scorchbeast (27)]
Damage: Pela gets two rad counters from Player1.
Damage: Player1 gets two rad counters from Player1.
Resolve stack: Whenever The Wise Mothman enters the battlefield attacks, each player gets a rad counter. [Attacker: The Wise Mothman (100)]
Damage: Pela gets a rad counter from Player1.
Damage: Player1 gets a rad counter from Player1.
Resolve stack: Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. [Attacker: Piper Wright, Publick Reporter (95)]
Add to stack: Player1 triggered Nuka-Nuke Launcher (12)
Add to stack: Player1 triggered The Wise Mothman (100)
Add to stack: Player1 triggered Screeching Scorchbeast (27)
Combat: Player1 assigned Cathedral Acolyte (98), Piper Wright, Publick Reporter (95), Corpsejack Menace (1), Tato Farmer (70), The Wise Mothman (100), Screeching Scorchbeast (27) and Zombie Mutant Token (533) to attack Pela.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. [Zone Changer: Fetid Pools (48)]
Damage: Player1 gets two rad counters from Player1.
Add to stack: Player1 triggered Tato Farmer (70)
Land: Player1 played Fetid Pools (48)
Replacement Effect: Fetid Pools enters the battlefield tapped.
Resolve stack: Bloatfly Swarm - Creature 10 / 10
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
Resolve stack: Whenever you cast a spell, proliferate. [Card: Bloatfly Swarm (36), Activator: Player1, SpellAbility: Bloatfly Swarm - Creature 0 / 0]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Damage: Pela gets a rad counter from Player1.
Resolve stack: When mana produced by Path of Ancestry is spent to cast a creature spell that shares a creature type with your commander, scry 1. [Card: Bloatfly Swarm (36), Activator: Player1, SpellAbility: Bloatfly Swarm - Creature 0 / 0]
Resolve stack: Player1 scried 1 card(s) to the bottom of the library
Add to stack: Player1 triggered Path of Ancestry (32)
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Bloatfly Swarm (36)
Mana: Tainted Wood (45) - {T}: Add {C}.
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Mana: Hinterland Harbor (49) - {T}: Add {G} or {U}.
Mana: Temple of Malady (10) - {T}: Add {B} or {G}.
Resolve stack: Nuka-Nuke Launcher (12) - Attach to Piper Wright, Publick Reporter (95)
Add to stack: Player1 activated Nuka-Nuke Launcher (12) targeting [Piper Wright, Publick Reporter (95)][Piper Wright, Publick Reporter (95)]
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Swamp (81) - {T}: Add {B}.
Mana: Forest (40) - {T}: Add {G}.
Resolve stack: Nuka-Nuke Launcher
Resolve stack: Whenever you cast a spell, proliferate. [Card: Nuka-Nuke Launcher (12), Activator: Player1, SpellAbility: Nuka-Nuke Launcher]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Damage: Pela gets a rad counter from Player1.
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Nuka-Nuke Launcher (12)
Mana: Temple of the False God (13) - {T}: Add {C}{C}. Activate only if you control five or more lands.
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[The Wise Mothman (100), Screeching Scorchbeast (27), Zombie Mutant Token (533)]]) [Amount: 3]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. [Amount: 3]
Add to stack: Player1 triggered Screeching Scorchbeast (27)
Add to stack: Player1 triggered The Wise Mothman (100) targeting [The Wise Mothman (100), Screeching Scorchbeast (27), Zombie Mutant Token (533)][The Wise Mothman (100), Screeching Scorchbeast (27), Zombie Mutant Token (533)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Player1]
Damage: Player1 removes three rad counters.
Zone Change: Player1 milled Nuclear Fallout (25), Watchful Radstag (35) and Agent Frank Horrigan (54).
Add to stack: Player1 triggered Radiation (499)
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 38 (Player1)
Phase: Pela's Cleanup step
Phase: Pela's End step
Resolve stack: When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. [Zone Changer: Rumbleweed (187)]
Add to stack: Pela triggered Rumbleweed (187)
Resolve stack: Rumbleweed - Creature 8 / 8
Add to stack: Pela cast Rumbleweed (187)
Mana: Hashep Oasis (171) - {T}: Add {C}.
Mana: Krosan Verge (109) - {T}: Add {C}.
Mana: Conduit Pylons (144) - {T}: Add {C}.
Mana: Jungle Shrine (129) - {T}: Add {R}, {G}, or {W}.
Land: Jungle Shrine effect's value for Jungle Shrine (129) is Pela picked R
Mana: Command Tower (104) - {T}: Add one mana of any color in your commander's color identity.
Land: Command Tower effect's value for Command Tower (104) is Pela picked R
Mana: Desert of the True (185) - {T}: Add {W}.
Mana: Desert of the Indomitable (111) - {T}: Add {G}.
Mana: Forest (183) - {T}: Add {G}.
Mana: Dunes of the Dead (121) - {T}: Add {C}.
Mana: Forest (147) - {T}: Add {G}.
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. (Targeting: [[Player1]]) [Zone Changer: Abraded Bluffs (138)]
Damage: Abraded Bluffs (138) deals 1 non-combat damage to Player1.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Add to stack: Pela triggered Scute Swarm (468)
Add to stack: Pela triggered Scute Swarm (543)
Add to stack: Pela triggered Scute Swarm (470)
Add to stack: Pela triggered Scute Swarm (545)
Add to stack: Pela triggered Scute Swarm (472)
Add to stack: Pela triggered Scute Swarm (537)
Add to stack: Pela triggered Scute Swarm (464)
Add to stack: Pela triggered Scute Swarm (539)
Add to stack: Pela triggered Scute Swarm (466)
Add to stack: Pela triggered Scute Swarm (541)
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (478)
Add to stack: Pela triggered Scute Swarm (553)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (480)
Add to stack: Pela triggered Scute Swarm (555)
Add to stack: Pela triggered Scute Swarm (482)
Add to stack: Pela triggered Scute Swarm (557)
Add to stack: Pela triggered Scute Swarm (547)
Add to stack: Pela triggered Scute Swarm (474)
Add to stack: Pela triggered Scute Swarm (549)
Add to stack: Pela triggered Scute Swarm (439)
Add to stack: Pela triggered Scute Swarm (476)
Add to stack: Pela triggered Scute Swarm (551)
Add to stack: Pela triggered Scute Swarm (563)
Add to stack: Pela triggered Scute Swarm (565)
Add to stack: Pela triggered Scute Swarm (567)
Add to stack: Pela triggered Scute Swarm (484)
Add to stack: Pela triggered Scute Swarm (559)
Add to stack: Pela triggered Scute Swarm (486)
Add to stack: Pela triggered Scute Swarm (561)
Add to stack: Pela triggered Abraded Bluffs (138) targeting [Player1][Player1]
Add to stack: Pela triggered Scute Swarm (169)
Land: Pela played Abraded Bluffs (138)
Replacement Effect: Abraded Bluffs enters the battlefield tapped.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Add to stack: Pela triggered Scute Swarm (468)
Add to stack: Pela triggered Scute Swarm (470)
Add to stack: Pela triggered Scute Swarm (472)
Add to stack: Pela triggered Scute Swarm (484)
Add to stack: Pela triggered Scute Swarm (464)
Add to stack: Pela triggered Scute Swarm (486)
Add to stack: Pela triggered Scute Swarm (466)
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (478)
Add to stack: Pela triggered Scute Swarm (169)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (480)
Add to stack: Pela triggered Scute Swarm (482)
Add to stack: Pela triggered Scute Swarm (474)
Add to stack: Pela triggered Scute Swarm (439)
Add to stack: Pela triggered Scute Swarm (476)
Land: Pela played Dunes of the Dead (121)
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Zombie Mutant Token (533)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Zombie Mutant Token (533)][Zombie Mutant Token (533)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Pela]
Damage: Pela removes a rad counter.
Zone Change: Pela milled Descend upon the Sinful (161), Dunes of the Dead (121) and Scattered Groves (127).
Add to stack: Pela triggered Radiation (454)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Resolve stack: Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. [Amount: 1]
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Screeching Scorchbeast (27)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. [Amount: 1]
Add to stack: Player1 triggered Screeching Scorchbeast (27)
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Screeching Scorchbeast (27)][Screeching Scorchbeast (27)]
Add to stack: Pela triggered Crawling Sensation (141)
Resolve stack: At the beginning of your upkeep, you may mill two cards. [Phase: Pela]
Zone Change: Pela milled Map the Frontier (128) and Abraded Bluffs (138).
Add to stack: Pela triggered Crawling Sensation (141)
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 37 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Resolve stack: Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. [Damage Source: The Wise Mothman (100), Damaged: Laura, Amount: 16]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: Whenever Piper Wright deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") [Damage Source: Piper Wright, Publick Reporter (95), Damaged: Pela, Amount: 15]
Add to stack: Player1 triggered Piper Wright, Publick Reporter (95)
Add to stack: Player1 triggered The Wise Mothman (100)
Damage: The Wise Mothman (100) deals 16 combat damage to Laura.
Damage: Piper Wright, Publick Reporter (95) deals 15 combat damage to Pela.
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Combat: Laura didn't block The Wise Mothman (100).
Combat: Pela didn't block Piper Wright, Publick Reporter (95).
Phase: Player1's Declare Blockers Step
Resolve stack: Whenever The Wise Mothman enters the battlefield attacks, each player gets a rad counter. [Attacker: The Wise Mothman (100)]
Damage: Laura gets a rad counter from Player1.
Damage: Pela gets a rad counter from Player1.
Damage: Player1 gets a rad counter from Player1.
Add to stack: Player1 triggered The Wise Mothman (100)
Combat: Player1 assigned Piper Wright, Publick Reporter (95) to attack Pela.
Player1 assigned The Wise Mothman (100) to attack Laura.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: Power Fist (86) - Attach to The Wise Mothman (100)
Add to stack: Player1 activated Power Fist (86) targeting [The Wise Mothman (100)][The Wise Mothman (100)]
Mana: Tainted Wood (45) - {T}: Add {C}.
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Resolve stack: Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. [Zone Changer: Temple of Malady (10)]
Damage: Player1 gets two rad counters from Player1.
Resolve stack: When Temple of Malady enters the battlefield, scry 1. [Zone Changer: Temple of Malady (10)]
Resolve stack: Player1 scried 1 card(s) to the top of the library
Add to stack: Player1 triggered Temple of Malady (10)
Add to stack: Player1 triggered Tato Farmer (70)
Land: Player1 played Temple of Malady (10)
Replacement Effect: Temple of Malady enters the battlefield tapped.
Resolve stack: Screeching Scorchbeast - Creature 5 / 5
Resolve stack: Whenever you cast a spell, proliferate. [Card: Screeching Scorchbeast (27), Activator: Player1, SpellAbility: Screeching Scorchbeast - Creature 5 / 5]
Damage: Pela gets a rad counter from Player1.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Screeching Scorchbeast (27)
Mana: Hinterland Harbor (49) - {T}: Add {G} or {U}.
Mana: Forest (40) - {T}: Add {G}.
Mana: Temple of the False God (13) - {T}: Add {C}{C}. Activate only if you control five or more lands.
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Swamp (81) - {T}: Add {B}.
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Tato Farmer (70)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Tato Farmer (70)][Tato Farmer (70)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Player1]
Damage: Player1 removes a rad counter.
Zone Change: Player1 milled Winding Constrictor (21).
Add to stack: Player1 triggered Radiation (453)
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 36 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Resolve stack: Mimic Vat
Add to stack: Laura cast Mimic Vat (333)
Mana: Cinder Glade (312) - {T}: Add {G}.
Mana: Rugged Highlands (315) - {T}: Add {R} or {G}.
Land: Rugged Highlands effect's value for Rugged Highlands (315) is Laura picked R
Mana: Forest (358) - {T}: Add {G}.
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Damage: Admiral Brass, Unsinkable (302) deals 6 damage () to Dragonmaster Outcast (307).
Damage: Captivating Crew (283) deals 5 damage () to Ghired, Conclave Exile (403).
Damage: Dragon Token (498) deals 6 damage () to The Wise Mothman (100).
Damage: Scaretiller (380) deals 1 combat damage to Rose.
Damage: Dragonmaster Outcast (307) deals 1 damage () to Admiral Brass, Unsinkable (302).
Damage: Ghired, Conclave Exile (403) deals 2 damage () to Captivating Crew (283).
Damage: Bird Token (459) deals 4 combat damage to Rose.
Damage: Beast Token (452) deals 4 damage () to Dire Fleet Daredevil (274).
Damage: Rhino Token (412) deals 5 damage () to Pitiless Plunderer (249).
Damage: Dragon Token (449) deals 6 combat damage to Rose.
Damage: Dragon Token (423) deals 6 damage () to Storm Fleet Negotiator (252).
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Phase: Laura's Combat Damage Step
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Phase: Laura's First Strike Damage Step
Combat: Rose didn't block Dragon Token (449).
Rose assigned Captivating Crew (283) to block Ghired, Conclave Exile (403).
Rose assigned Admiral Brass, Unsinkable (302) to block Dragonmaster Outcast (307).
Rose assigned Dire Fleet Daredevil (274) to block Beast Token (452).
Rose assigned Storm Fleet Negotiator (252) to block Dragon Token (423).
Rose didn't block Bird Token (459).
Rose assigned Pitiless Plunderer (249) to block Rhino Token (412).
Rose didn't block Scaretiller (380).
Combat: Player1 assigned The Wise Mothman (100) to block Dragon Token (498).
Phase: Laura's Declare Blockers Step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Dragon Token (498)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: Whenever Ghired, Conclave Exile attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) [Attacker: Ghired, Conclave Exile (403)]
Resolve stack: When Kazandu Refuge enters the battlefield, you gain 1 life. [Zone Changer: Kazandu Refuge (362)]
Add to stack: Laura triggered Kazandu Refuge (362)
Resolve stack: Whenever Scaretiller becomes tapped, you may put a land card from your hand onto the battlefield tapped. [Tapped: Scaretiller (380)]
Replacement Effect: Kazandu Refuge enters the battlefield tapped.
Add to stack: Laura triggered Scaretiller (380)
Add to stack: Laura triggered Ghired, Conclave Exile (403)
Combat: Laura assigned Dragon Token (423), Dragon Token (449), Rhino Token (412), Beast Token (452), Bird Token (459), Ghired, Conclave Exile (403), Dragonmaster Outcast (307) and Scaretiller (380) to attack Rose.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Emmara Tandris (338)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: Emmara Tandris - Creature 5 / 7
Add to stack: Laura cast Emmara Tandris (338)
Mana: Forest (354) - {T}: Add {G}.
Mana: Mountain (332) - {T}: Add {R}.
Mana: Plains (398) - {T}: Add {W}.
Mana: Plains (397) - {T}: Add {W}.
Mana: Mountain (329) - {T}: Add {R}.
Mana: Forest (361) - {T}: Add {G}.
Mana: Plains (395) - {T}: Add {W}.
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Corpsejack Menace (1)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Corpsejack Menace (1)][Corpsejack Menace (1)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Laura]
Damage: Laura removes a rad counter.
Zone Change: Laura milled Idol of Oblivion (314).
Add to stack: Laura triggered Radiation (456)
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Dragon Token (496)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) [Phase: Laura]
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Dragon Token (494)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. [Phase: Laura]
Add to stack: Laura triggered Dragonmaster Outcast (307)
Add to stack: Laura triggered Growing Ranks (318)
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 35 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Resolve stack: Desolate Lighthouse (269) - Rose draws a card. Rose discards a card.
Discard: Rose discards Arcane Signet (253).
Add to stack: Rose activated Desolate Lighthouse (269)
Mana: Treasure Token (491) - {T}, Sacrifice this artifact: Add one mana of any color.
Land: Treasure Token effect's value for Treasure Token (491) is Rose picked W
Mana: Thriving Bluff (206) - {T}: Add {R} or one mana of the chosen color.
Land: Thriving Bluff effect's value for Thriving Bluff (206) is Rose picked U
Mana: Frostboil Snarl (208) - {T}: Add {U} or {R}.
Land: Frostboil Snarl effect's value for Frostboil Snarl (208) is Rose picked R
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Resolve stack: Captivating Crew (283) - Rose gains control of The Wise Mothman (100) until end of turn. Untap it. It gains haste until end of turn.
Resolve stack: Ward {1} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) [Source: Captivating Crew (283), Target: The Wise Mothman (100)]
Mana: Choked Estuary (288) - {T}: Add {U} or {B}.
Land: Choked Estuary effect's value for Choked Estuary (288) is Rose picked U
Add to stack: Player1 triggered The Wise Mothman (100)
Add to stack: Rose activated Captivating Crew (283) targeting [The Wise Mothman (100)][The Wise Mothman (100)]
Mana: Mountain (294) - {T}: Add {R}.
Mana: Swamp (236) - {T}: Add {B}.
Mana: Island (257) - {T}: Add {U}.
Mana: Exotic Orchard (285) - {T}: Add one mana of any color that a land an opponent controls could produce.
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Rose]
Zone Change: Rose milled Island (258).
Resolve stack: At the beginning of your precombat main phase, sell Contraband — Create a Treasure token. You lose 1 life. Rose loses 1 life. [Phase: Rose]
Add to stack: Rose triggered Black Market Connections (254)
Add to stack: Rose triggered Radiation (455)
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Resolve stack: At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. [Phase: Rose]
Add to stack: Rose triggered Herald's Horn (209)
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 34 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Resolve stack: Titania, Protector of Argoth - Creature 5 / 3
Add to stack: Pela cast Titania, Protector of Argoth (177)
Mana: Conduit Pylons (144) - {T}: Add {C}.
Mana: Jungle Shrine (129) - {T}: Add {R}, {G}, or {W}.
Land: Jungle Shrine effect's value for Jungle Shrine (129) is Pela picked R
Mana: Desert of the True (185) - {T}: Add {W}.
Mana: Command Tower (104) - {T}: Add one mana of any color in your commander's color identity.
Land: Command Tower effect's value for Command Tower (104) is Pela picked G
Mana: Desert of the Indomitable (111) - {T}: Add {G}.
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Resolve stack: Scavenger Grounds (122) - Exile all cards from all graveyards.
Add to stack: Pela activated Scavenger Grounds (122)
Mana: Forest (183) - {T}: Add {G}.
Mana: Forest (147) - {T}: Add {G}.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (468)
Add to stack: Pela triggered Scute Swarm (169)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (470)
Add to stack: Pela triggered Scute Swarm (464)
Add to stack: Pela triggered Scute Swarm (439)
Add to stack: Pela triggered Scute Swarm (466)
Land: Pela played Scavenger Grounds (122)
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (169)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (439)
Land: Pela played Hashep Oasis (171)
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Pela]
Zone Change: Pela milled Terramorphic Expanse (173).
Add to stack: Pela triggered Radiation (454)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Resolve stack: Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. [Amount: 2]
Add to stack: Pela triggered Crawling Sensation (141)
Resolve stack: At the beginning of your upkeep, you may mill two cards. [Phase: Pela]
Zone Change: Pela milled Creosote Heath (170) and Scavenger Grounds (122).
Add to stack: Pela triggered Crawling Sensation (141)
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 33 (Pela)
Discard: Player1 discards Farseek (71).
Discard: Player1 discards Swamp (83).
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Bird Token (459)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: When Roc Egg dies, create a 3/3 white Bird creature token with flying. [Zone Changer: Roc Egg (319)]
Add to stack: Laura triggered Roc Egg (319)
Damage: Dragon Token (423) deals 6 damage () to Vexing Radgull (58).
Damage: Dragon Token (447) deals 6 damage () to Vexing Radgull (58).
Damage: Cathedral Acolyte (98) deals 12 combat damage to Rose.
Damage: Vexing Radgull (58) deals 6 damage () to Dragon Token (447).
Damage: Vexing Radgull (58) deals 4 damage () to Dragon Token (423).
Damage: Piper Wright, Publick Reporter (95) deals 13 damage () to Roc Egg (319).
Damage: The Wise Mothman (100) deals 14 combat damage to Laura.
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Combat: Player1 has ordered blockers for Vexing Radgull (58): Dragon Token (447), Dragon Token (423)
Combat: Laura didn't block The Wise Mothman (100).
Laura assigned Dragon Token (447) and Dragon Token (423) to block Vexing Radgull (58).
Laura assigned Roc Egg (319) to block Piper Wright, Publick Reporter (95).
Combat: Rose didn't block Cathedral Acolyte (98).
Phase: Player1's Declare Blockers Step
Resolve stack: Whenever The Wise Mothman enters the battlefield attacks, each player gets a rad counter. [Attacker: The Wise Mothman (100)]
Damage: Laura gets a rad counter from Player1.
Damage: Rose gets a rad counter from Player1.
Damage: Pela gets a rad counter from Player1.
Damage: Player1 gets a rad counter from Player1.
Add to stack: Player1 triggered The Wise Mothman (100)
Combat: Player1 assigned Cathedral Acolyte (98) to attack Rose.
Player1 assigned The Wise Mothman (100), Piper Wright, Publick Reporter (95) and Vexing Radgull (58) to attack Laura.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: Power Fist
Resolve stack: Whenever you cast a spell, proliferate. [Card: Power Fist (86), Activator: Player1, SpellAbility: Power Fist]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Power Fist (86)
Mana: Mariposa Military Base (33) - {T}: Add {C}.
Mana: Tainted Wood (45) - {T}: Add {B} or {G}. Activate only if you control a Swamp.
Resolve stack: Tato Farmer - Creature 1 / 4
Resolve stack: Whenever you cast a spell, proliferate. [Card: Tato Farmer (70), Activator: Player1, SpellAbility: Tato Farmer - Creature 1 / 4]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: When mana produced by Path of Ancestry is spent to cast a creature spell that shares a creature type with your commander, scry 1. [Card: Tato Farmer (70), Activator: Player1, SpellAbility: Tato Farmer - Creature 1 / 4]
Resolve stack: Player1 scried 1 card(s) to the bottom of the library
Add to stack: Player1 triggered Path of Ancestry (32)
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Tato Farmer (70)
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Hinterland Harbor (49) - {T}: Add {G} or {U}.
Resolve stack: Corpsejack Menace - Creature 4 / 4
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Beast Token (452)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. [Zone Changer: Thragtusk (375)]
Add to stack: Laura triggered Thragtusk (375)
Resolve stack: Whenever you cast a spell, proliferate. [Card: Corpsejack Menace (1), Activator: Player1, SpellAbility: Corpsejack Menace - Creature 4 / 4]
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Corpsejack Menace (1)
Mana: Temple of the False God (13) - {T}: Add {C}{C}. Activate only if you control five or more lands.
Mana: Swamp (81) - {T}: Add {B}.
Mana: Forest (40) - {T}: Add {G}.
Land: Player1 played Temple of the False God (13)
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Vexing Radgull (58), Piper Wright, Publick Reporter (95), The Wise Mothman (100)]]) [Amount: 3]
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Vexing Radgull (58), Piper Wright, Publick Reporter (95), The Wise Mothman (100)][Vexing Radgull (58), Piper Wright, Publick Reporter (95), The Wise Mothman (100)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Player1]
Damage: Player1 removes three rad counters.
...
Turn: Turn 13 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Phase: Player1's Declare Blockers Step
Combat: Player1 didn't attack this turn.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Land: Player1 played Forest (40)
Resolve stack: Cathedral Acolyte - Creature 1 / 2
Add to stack: Player1 cast Cathedral Acolyte (98)
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 12 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Resolve stack: Cliffside Rescuer - Creature 2 / 2
Add to stack: Laura cast Cliffside Rescuer (374)
Mana: Mountain (329) - {T}: Add {R}.
Mana: Plains (395) - {T}: Add {W}.
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Phase: Laura's Combat Damage Step
Phase: Laura's First Strike Damage Step
Phase: Laura's Declare Blockers Step
Combat: Laura didn't attack this turn.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Land: Laura played Myriad Landscape (393)
Replacement Effect: Myriad Landscape enters the battlefield tapped.
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 11 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Land: Rose played Choked Estuary (288)
Replacement Effect: As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Resolve stack: Wayfarer's Bauble (250) - Rose searches their library for a Land.Basic card, puts it onto the battlefield tapped, then shuffles.
Add to stack: Rose activated Wayfarer's Bauble (250)
Mana: Desolate Lighthouse (269) - {T}: Add {C}.
Mana: Island (257) - {T}: Add {U}.
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 10 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Resolve stack: Ramunap Excavator - Creature 2 / 3
Add to stack: Pela cast Ramunap Excavator (175)
Mana: Command Tower (104) - {T}: Add one mana of any color in your commander's color identity.
Land: Command Tower effect's value for Command Tower (104) is Pela picked G
Mana: Forest (183) - {T}: Add {G}.
Mana: Forest (147) - {T}: Add {G}.
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Land: Pela played Forest (183)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 9 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Phase: Player1's Declare Blockers Step
Combat: Player1 didn't attack this turn.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Land: Player1 played Path of Ancestry (32)
Replacement Effect: Path of Ancestry enters the battlefield tapped.
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 8 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Phase: Laura's Combat Damage Step
Phase: Laura's First Strike Damage Step
Phase: Laura's Declare Blockers Step
Combat: Laura didn't attack this turn.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Resolve stack: Naya Panorama (336) - Laura searches their library for a Land.Mountain+Basic,Land.Forest+Basic,Land.Plains+Basic card, puts it onto the battlefield tapped, then shuffles.
Add to stack: Laura activated Naya Panorama (336)
Mana: Plains (395) - {T}: Add {W}.
Land: Laura played Naya Panorama (336)
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 7 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Resolve stack: Terramorphic Expanse (224) - Rose searches their library for a Land.Basic card, puts it onto the battlefield tapped, then shuffles.
Add to stack: Rose activated Terramorphic Expanse (224)
Land: Rose played Terramorphic Expanse (224)
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 6 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Land: Pela played Forest (147)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 5 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Phase: Player1's Declare Blockers Step
Combat: Player1 didn't attack this turn.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: When Temple of Deceit enters the battlefield, scry 1. [Zone Changer: Temple of Deceit (62)]
Resolve stack: Player1 scried 1 card(s) to the top of the library
Add to stack: Player1 triggered Temple of Deceit (62)
Land: Player1 played Temple of Deceit (62)
Replacement Effect: Temple of Deceit enters the battlefield tapped.
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 4 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Phase: Laura's Combat Damage Step
Phase: Laura's First Strike Damage Step
Phase: Laura's Declare Blockers Step
Combat: Laura didn't attack this turn.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Land: Laura played Plains (395)
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 3 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Resolve stack: Wayfarer's Bauble
Add to stack: Rose cast Wayfarer's Bauble (250)
Mana: Desolate Lighthouse (269) - {T}: Add {C}.
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Land: Rose played Desolate Lighthouse (269)
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 2 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Land: Pela played Command Tower (104)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 1 (Pela)
Mulligan: Player1 has kept a hand of 7 cards
Mulligan: Laura has kept a hand of 7 cards
Mulligan: Rose has kept a hand of 7 cards
Mulligan: Pela has kept a hand of 7 cards
Mulligan: Player1 has mulliganed down to 7 cards.
The text was updated successfully, but these errors were encountered:
Describe the bug
The AI (Laura) decided not to block my The Wise Mothman with their numerous dragons and instead died
To Reproduce
Steps to reproduce the behavior:
Play a The Wise Mothman with Power Fist attached to it against an AI and attack
Expected behavior
I would have expected the AI to block and live another turn
Desktop (please complete the following information):
Additional context
Match result: Laura: 0 Pela: 0 Player1: 1 Rose: 0
Game outcome: Rose has lost because life total reached 0
Game outcome: Player1 has won because all opponents have lost
Game outcome: Pela has lost because life total reached 0
Game outcome: Laura has lost because life total reached 0
Game outcome: Turn 19
Player control: Laura is controlled by Laura
Player control: Rose is controlled by Rose
Player control: Pela is controlled by Pela
Player control: Player1 is controlled by Player1
Damage: Scute Swarm (439) deals 1 damage () to Tato Farmer (70).
Damage: Insect Token (535) deals 1 damage () to Zombie Mutant Token (533).
Damage: Insect Token (462) deals 1 damage () to Corpsejack Menace (1).
Damage: Rumbleweed (187) deals 8 damage () to Cathedral Acolyte (98).
Damage: Zombie Mutant Token (533) deals 10 damage () to Insect Token (535).
Damage: Screeching Scorchbeast (27) deals 13 combat damage to Pela.
Damage: The Wise Mothman (100) deals 54 combat damage to Pela.
Damage: Tato Farmer (70) deals 9 damage () to Scute Swarm (439).
Damage: Corpsejack Menace (1) deals 12 damage () to Insect Token (462).
Damage: Piper Wright, Publick Reporter (95) deals 22 combat damage to Pela.
Damage: Cathedral Acolyte (98) deals 18 damage () to Rumbleweed (187).
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Combat: Pela assigned Insect Token (462) to block Corpsejack Menace (1).
Pela assigned Rumbleweed (187) to block Cathedral Acolyte (98).
Pela didn't block The Wise Mothman (100).
Pela assigned Insect Token (535) to block Zombie Mutant Token (533).
Pela assigned Scute Swarm (439) to block Tato Farmer (70).
Pela didn't block Screeching Scorchbeast (27).
Pela didn't block Piper Wright, Publick Reporter (95).
Phase: Player1's Declare Blockers Step
Resolve stack: Whenever Screeching Scorchbeast attacks, each player gets two rad counters. [Attacker: Screeching Scorchbeast (27)]
Damage: Pela gets two rad counters from Player1.
Damage: Player1 gets two rad counters from Player1.
Resolve stack: Whenever The Wise Mothman enters the battlefield attacks, each player gets a rad counter. [Attacker: The Wise Mothman (100)]
Damage: Pela gets a rad counter from Player1.
Damage: Player1 gets a rad counter from Player1.
Resolve stack: Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. [Attacker: Piper Wright, Publick Reporter (95)]
Add to stack: Player1 triggered Nuka-Nuke Launcher (12)
Add to stack: Player1 triggered The Wise Mothman (100)
Add to stack: Player1 triggered Screeching Scorchbeast (27)
Combat: Player1 assigned Cathedral Acolyte (98), Piper Wright, Publick Reporter (95), Corpsejack Menace (1), Tato Farmer (70), The Wise Mothman (100), Screeching Scorchbeast (27) and Zombie Mutant Token (533) to attack Pela.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. [Zone Changer: Fetid Pools (48)]
Damage: Player1 gets two rad counters from Player1.
Add to stack: Player1 triggered Tato Farmer (70)
Land: Player1 played Fetid Pools (48)
Replacement Effect: Fetid Pools enters the battlefield tapped.
Resolve stack: Bloatfly Swarm - Creature 10 / 10
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
Resolve stack: Whenever you cast a spell, proliferate. [Card: Bloatfly Swarm (36), Activator: Player1, SpellAbility: Bloatfly Swarm - Creature 0 / 0]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Damage: Pela gets a rad counter from Player1.
Resolve stack: When mana produced by Path of Ancestry is spent to cast a creature spell that shares a creature type with your commander, scry 1. [Card: Bloatfly Swarm (36), Activator: Player1, SpellAbility: Bloatfly Swarm - Creature 0 / 0]
Resolve stack: Player1 scried 1 card(s) to the bottom of the library
Add to stack: Player1 triggered Path of Ancestry (32)
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Bloatfly Swarm (36)
Mana: Tainted Wood (45) - {T}: Add {C}.
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Mana: Hinterland Harbor (49) - {T}: Add {G} or {U}.
Mana: Temple of Malady (10) - {T}: Add {B} or {G}.
Resolve stack: Nuka-Nuke Launcher (12) - Attach to Piper Wright, Publick Reporter (95)
Add to stack: Player1 activated Nuka-Nuke Launcher (12) targeting [Piper Wright, Publick Reporter (95)][Piper Wright, Publick Reporter (95)]
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Swamp (81) - {T}: Add {B}.
Mana: Forest (40) - {T}: Add {G}.
Resolve stack: Nuka-Nuke Launcher
Resolve stack: Whenever you cast a spell, proliferate. [Card: Nuka-Nuke Launcher (12), Activator: Player1, SpellAbility: Nuka-Nuke Launcher]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Damage: Pela gets a rad counter from Player1.
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Nuka-Nuke Launcher (12)
Mana: Temple of the False God (13) - {T}: Add {C}{C}. Activate only if you control five or more lands.
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[The Wise Mothman (100), Screeching Scorchbeast (27), Zombie Mutant Token (533)]]) [Amount: 3]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. [Amount: 3]
Add to stack: Player1 triggered Screeching Scorchbeast (27)
Add to stack: Player1 triggered The Wise Mothman (100) targeting [The Wise Mothman (100), Screeching Scorchbeast (27), Zombie Mutant Token (533)][The Wise Mothman (100), Screeching Scorchbeast (27), Zombie Mutant Token (533)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Player1]
Damage: Player1 removes three rad counters.
Zone Change: Player1 milled Nuclear Fallout (25), Watchful Radstag (35) and Agent Frank Horrigan (54).
Add to stack: Player1 triggered Radiation (499)
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 38 (Player1)
Phase: Pela's Cleanup step
Phase: Pela's End step
Resolve stack: When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. [Zone Changer: Rumbleweed (187)]
Add to stack: Pela triggered Rumbleweed (187)
Resolve stack: Rumbleweed - Creature 8 / 8
Add to stack: Pela cast Rumbleweed (187)
Mana: Hashep Oasis (171) - {T}: Add {C}.
Mana: Krosan Verge (109) - {T}: Add {C}.
Mana: Conduit Pylons (144) - {T}: Add {C}.
Mana: Jungle Shrine (129) - {T}: Add {R}, {G}, or {W}.
Land: Jungle Shrine effect's value for Jungle Shrine (129) is Pela picked R
Mana: Command Tower (104) - {T}: Add one mana of any color in your commander's color identity.
Land: Command Tower effect's value for Command Tower (104) is Pela picked R
Mana: Desert of the True (185) - {T}: Add {W}.
Mana: Desert of the Indomitable (111) - {T}: Add {G}.
Mana: Forest (183) - {T}: Add {G}.
Mana: Dunes of the Dead (121) - {T}: Add {C}.
Mana: Forest (147) - {T}: Add {G}.
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. (Targeting: [[Player1]]) [Zone Changer: Abraded Bluffs (138)]
Damage: Abraded Bluffs (138) deals 1 non-combat damage to Player1.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Abraded Bluffs (138)]
Add to stack: Pela triggered Scute Swarm (468)
Add to stack: Pela triggered Scute Swarm (543)
Add to stack: Pela triggered Scute Swarm (470)
Add to stack: Pela triggered Scute Swarm (545)
Add to stack: Pela triggered Scute Swarm (472)
Add to stack: Pela triggered Scute Swarm (537)
Add to stack: Pela triggered Scute Swarm (464)
Add to stack: Pela triggered Scute Swarm (539)
Add to stack: Pela triggered Scute Swarm (466)
Add to stack: Pela triggered Scute Swarm (541)
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (478)
Add to stack: Pela triggered Scute Swarm (553)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (480)
Add to stack: Pela triggered Scute Swarm (555)
Add to stack: Pela triggered Scute Swarm (482)
Add to stack: Pela triggered Scute Swarm (557)
Add to stack: Pela triggered Scute Swarm (547)
Add to stack: Pela triggered Scute Swarm (474)
Add to stack: Pela triggered Scute Swarm (549)
Add to stack: Pela triggered Scute Swarm (439)
Add to stack: Pela triggered Scute Swarm (476)
Add to stack: Pela triggered Scute Swarm (551)
Add to stack: Pela triggered Scute Swarm (563)
Add to stack: Pela triggered Scute Swarm (565)
Add to stack: Pela triggered Scute Swarm (567)
Add to stack: Pela triggered Scute Swarm (484)
Add to stack: Pela triggered Scute Swarm (559)
Add to stack: Pela triggered Scute Swarm (486)
Add to stack: Pela triggered Scute Swarm (561)
Add to stack: Pela triggered Abraded Bluffs (138) targeting [Player1][Player1]
Add to stack: Pela triggered Scute Swarm (169)
Land: Pela played Abraded Bluffs (138)
Replacement Effect: Abraded Bluffs enters the battlefield tapped.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Dunes of the Dead (121)]
Add to stack: Pela triggered Scute Swarm (468)
Add to stack: Pela triggered Scute Swarm (470)
Add to stack: Pela triggered Scute Swarm (472)
Add to stack: Pela triggered Scute Swarm (484)
Add to stack: Pela triggered Scute Swarm (464)
Add to stack: Pela triggered Scute Swarm (486)
Add to stack: Pela triggered Scute Swarm (466)
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (478)
Add to stack: Pela triggered Scute Swarm (169)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (480)
Add to stack: Pela triggered Scute Swarm (482)
Add to stack: Pela triggered Scute Swarm (474)
Add to stack: Pela triggered Scute Swarm (439)
Add to stack: Pela triggered Scute Swarm (476)
Land: Pela played Dunes of the Dead (121)
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Zombie Mutant Token (533)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Zombie Mutant Token (533)][Zombie Mutant Token (533)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Pela]
Damage: Pela removes a rad counter.
Zone Change: Pela milled Descend upon the Sinful (161), Dunes of the Dead (121) and Scattered Groves (127).
Add to stack: Pela triggered Radiation (454)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Resolve stack: Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. [Amount: 1]
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Screeching Scorchbeast (27)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. [Amount: 1]
Add to stack: Player1 triggered Screeching Scorchbeast (27)
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Screeching Scorchbeast (27)][Screeching Scorchbeast (27)]
Add to stack: Pela triggered Crawling Sensation (141)
Resolve stack: At the beginning of your upkeep, you may mill two cards. [Phase: Pela]
Zone Change: Pela milled Map the Frontier (128) and Abraded Bluffs (138).
Add to stack: Pela triggered Crawling Sensation (141)
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 37 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Resolve stack: Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. [Damage Source: The Wise Mothman (100), Damaged: Laura, Amount: 16]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: Whenever Piper Wright deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") [Damage Source: Piper Wright, Publick Reporter (95), Damaged: Pela, Amount: 15]
Add to stack: Player1 triggered Piper Wright, Publick Reporter (95)
Add to stack: Player1 triggered The Wise Mothman (100)
Damage: The Wise Mothman (100) deals 16 combat damage to Laura.
Damage: Piper Wright, Publick Reporter (95) deals 15 combat damage to Pela.
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Combat: Laura didn't block The Wise Mothman (100).
Combat: Pela didn't block Piper Wright, Publick Reporter (95).
Phase: Player1's Declare Blockers Step
Resolve stack: Whenever The Wise Mothman enters the battlefield attacks, each player gets a rad counter. [Attacker: The Wise Mothman (100)]
Damage: Laura gets a rad counter from Player1.
Damage: Pela gets a rad counter from Player1.
Damage: Player1 gets a rad counter from Player1.
Add to stack: Player1 triggered The Wise Mothman (100)
Combat: Player1 assigned Piper Wright, Publick Reporter (95) to attack Pela.
Player1 assigned The Wise Mothman (100) to attack Laura.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: Power Fist (86) - Attach to The Wise Mothman (100)
Add to stack: Player1 activated Power Fist (86) targeting [The Wise Mothman (100)][The Wise Mothman (100)]
Mana: Tainted Wood (45) - {T}: Add {C}.
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Resolve stack: Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. [Zone Changer: Temple of Malady (10)]
Damage: Player1 gets two rad counters from Player1.
Resolve stack: When Temple of Malady enters the battlefield, scry 1. [Zone Changer: Temple of Malady (10)]
Resolve stack: Player1 scried 1 card(s) to the top of the library
Add to stack: Player1 triggered Temple of Malady (10)
Add to stack: Player1 triggered Tato Farmer (70)
Land: Player1 played Temple of Malady (10)
Replacement Effect: Temple of Malady enters the battlefield tapped.
Resolve stack: Screeching Scorchbeast - Creature 5 / 5
Resolve stack: Whenever you cast a spell, proliferate. [Card: Screeching Scorchbeast (27), Activator: Player1, SpellAbility: Screeching Scorchbeast - Creature 5 / 5]
Damage: Pela gets a rad counter from Player1.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Screeching Scorchbeast (27)
Mana: Hinterland Harbor (49) - {T}: Add {G} or {U}.
Mana: Forest (40) - {T}: Add {G}.
Mana: Temple of the False God (13) - {T}: Add {C}{C}. Activate only if you control five or more lands.
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Swamp (81) - {T}: Add {B}.
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Tato Farmer (70)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Tato Farmer (70)][Tato Farmer (70)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Player1]
Damage: Player1 removes a rad counter.
Zone Change: Player1 milled Winding Constrictor (21).
Add to stack: Player1 triggered Radiation (453)
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 36 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Resolve stack: Mimic Vat
Add to stack: Laura cast Mimic Vat (333)
Mana: Cinder Glade (312) - {T}: Add {G}.
Mana: Rugged Highlands (315) - {T}: Add {R} or {G}.
Land: Rugged Highlands effect's value for Rugged Highlands (315) is Laura picked R
Mana: Forest (358) - {T}: Add {G}.
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Damage: Admiral Brass, Unsinkable (302) deals 6 damage () to Dragonmaster Outcast (307).
Damage: Captivating Crew (283) deals 5 damage () to Ghired, Conclave Exile (403).
Damage: Dragon Token (498) deals 6 damage () to The Wise Mothman (100).
Damage: Scaretiller (380) deals 1 combat damage to Rose.
Damage: Dragonmaster Outcast (307) deals 1 damage () to Admiral Brass, Unsinkable (302).
Damage: Ghired, Conclave Exile (403) deals 2 damage () to Captivating Crew (283).
Damage: Bird Token (459) deals 4 combat damage to Rose.
Damage: Beast Token (452) deals 4 damage () to Dire Fleet Daredevil (274).
Damage: Rhino Token (412) deals 5 damage () to Pitiless Plunderer (249).
Damage: Dragon Token (449) deals 6 combat damage to Rose.
Damage: Dragon Token (423) deals 6 damage () to Storm Fleet Negotiator (252).
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Phase: Laura's Combat Damage Step
Replacement Effect: Prevent all damage that would be dealt to creature tokens you control.
Phase: Laura's First Strike Damage Step
Combat: Rose didn't block Dragon Token (449).
Rose assigned Captivating Crew (283) to block Ghired, Conclave Exile (403).
Rose assigned Admiral Brass, Unsinkable (302) to block Dragonmaster Outcast (307).
Rose assigned Dire Fleet Daredevil (274) to block Beast Token (452).
Rose assigned Storm Fleet Negotiator (252) to block Dragon Token (423).
Rose didn't block Bird Token (459).
Rose assigned Pitiless Plunderer (249) to block Rhino Token (412).
Rose didn't block Scaretiller (380).
Combat: Player1 assigned The Wise Mothman (100) to block Dragon Token (498).
Phase: Laura's Declare Blockers Step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Dragon Token (498)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: Whenever Ghired, Conclave Exile attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) [Attacker: Ghired, Conclave Exile (403)]
Resolve stack: When Kazandu Refuge enters the battlefield, you gain 1 life. [Zone Changer: Kazandu Refuge (362)]
Add to stack: Laura triggered Kazandu Refuge (362)
Resolve stack: Whenever Scaretiller becomes tapped, you may put a land card from your hand onto the battlefield tapped. [Tapped: Scaretiller (380)]
Replacement Effect: Kazandu Refuge enters the battlefield tapped.
Add to stack: Laura triggered Scaretiller (380)
Add to stack: Laura triggered Ghired, Conclave Exile (403)
Combat: Laura assigned Dragon Token (423), Dragon Token (449), Rhino Token (412), Beast Token (452), Bird Token (459), Ghired, Conclave Exile (403), Dragonmaster Outcast (307) and Scaretiller (380) to attack Rose.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Emmara Tandris (338)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: Emmara Tandris - Creature 5 / 7
Add to stack: Laura cast Emmara Tandris (338)
Mana: Forest (354) - {T}: Add {G}.
Mana: Mountain (332) - {T}: Add {R}.
Mana: Plains (398) - {T}: Add {W}.
Mana: Plains (397) - {T}: Add {W}.
Mana: Mountain (329) - {T}: Add {R}.
Mana: Forest (361) - {T}: Add {G}.
Mana: Plains (395) - {T}: Add {W}.
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Corpsejack Menace (1)]]) [Amount: 1]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Corpsejack Menace (1)][Corpsejack Menace (1)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Laura]
Damage: Laura removes a rad counter.
Zone Change: Laura milled Idol of Oblivion (314).
Add to stack: Laura triggered Radiation (456)
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Dragon Token (496)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) [Phase: Laura]
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Dragon Token (494)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. [Phase: Laura]
Add to stack: Laura triggered Dragonmaster Outcast (307)
Add to stack: Laura triggered Growing Ranks (318)
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 35 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Resolve stack: Desolate Lighthouse (269) - Rose draws a card. Rose discards a card.
Discard: Rose discards Arcane Signet (253).
Add to stack: Rose activated Desolate Lighthouse (269)
Mana: Treasure Token (491) - {T}, Sacrifice this artifact: Add one mana of any color.
Land: Treasure Token effect's value for Treasure Token (491) is Rose picked W
Mana: Thriving Bluff (206) - {T}: Add {R} or one mana of the chosen color.
Land: Thriving Bluff effect's value for Thriving Bluff (206) is Rose picked U
Mana: Frostboil Snarl (208) - {T}: Add {U} or {R}.
Land: Frostboil Snarl effect's value for Frostboil Snarl (208) is Rose picked R
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Resolve stack: Captivating Crew (283) - Rose gains control of The Wise Mothman (100) until end of turn. Untap it. It gains haste until end of turn.
Resolve stack: Ward {1} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) [Source: Captivating Crew (283), Target: The Wise Mothman (100)]
Mana: Choked Estuary (288) - {T}: Add {U} or {B}.
Land: Choked Estuary effect's value for Choked Estuary (288) is Rose picked U
Add to stack: Player1 triggered The Wise Mothman (100)
Add to stack: Rose activated Captivating Crew (283) targeting [The Wise Mothman (100)][The Wise Mothman (100)]
Mana: Mountain (294) - {T}: Add {R}.
Mana: Swamp (236) - {T}: Add {B}.
Mana: Island (257) - {T}: Add {U}.
Mana: Exotic Orchard (285) - {T}: Add one mana of any color that a land an opponent controls could produce.
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Rose]
Zone Change: Rose milled Island (258).
Resolve stack: At the beginning of your precombat main phase, sell Contraband — Create a Treasure token. You lose 1 life. Rose loses 1 life. [Phase: Rose]
Add to stack: Rose triggered Black Market Connections (254)
Add to stack: Rose triggered Radiation (455)
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Resolve stack: At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. [Phase: Rose]
Add to stack: Rose triggered Herald's Horn (209)
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 34 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Resolve stack: Titania, Protector of Argoth - Creature 5 / 3
Add to stack: Pela cast Titania, Protector of Argoth (177)
Mana: Conduit Pylons (144) - {T}: Add {C}.
Mana: Jungle Shrine (129) - {T}: Add {R}, {G}, or {W}.
Land: Jungle Shrine effect's value for Jungle Shrine (129) is Pela picked R
Mana: Desert of the True (185) - {T}: Add {W}.
Mana: Command Tower (104) - {T}: Add one mana of any color in your commander's color identity.
Land: Command Tower effect's value for Command Tower (104) is Pela picked G
Mana: Desert of the Indomitable (111) - {T}: Add {G}.
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Resolve stack: Scavenger Grounds (122) - Exile all cards from all graveyards.
Add to stack: Pela activated Scavenger Grounds (122)
Mana: Forest (183) - {T}: Add {G}.
Mana: Forest (147) - {T}: Add {G}.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Scavenger Grounds (122)]
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (468)
Add to stack: Pela triggered Scute Swarm (169)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (470)
Add to stack: Pela triggered Scute Swarm (464)
Add to stack: Pela triggered Scute Swarm (439)
Add to stack: Pela triggered Scute Swarm (466)
Land: Pela played Scavenger Grounds (122)
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. [Zone Changer: Hashep Oasis (171)]
Add to stack: Pela triggered Scute Swarm (441)
Add to stack: Pela triggered Scute Swarm (169)
Add to stack: Pela triggered Scute Swarm (443)
Add to stack: Pela triggered Scute Swarm (439)
Land: Pela played Hashep Oasis (171)
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Pela]
Zone Change: Pela milled Terramorphic Expanse (173).
Add to stack: Pela triggered Radiation (454)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Resolve stack: Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. [Amount: 2]
Add to stack: Pela triggered Crawling Sensation (141)
Resolve stack: At the beginning of your upkeep, you may mill two cards. [Phase: Pela]
Zone Change: Pela milled Creosote Heath (170) and Scavenger Grounds (122).
Add to stack: Pela triggered Crawling Sensation (141)
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 33 (Pela)
Discard: Player1 discards Farseek (71).
Discard: Player1 discards Swamp (83).
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Bird Token (459)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: When Roc Egg dies, create a 3/3 white Bird creature token with flying. [Zone Changer: Roc Egg (319)]
Add to stack: Laura triggered Roc Egg (319)
Damage: Dragon Token (423) deals 6 damage () to Vexing Radgull (58).
Damage: Dragon Token (447) deals 6 damage () to Vexing Radgull (58).
Damage: Cathedral Acolyte (98) deals 12 combat damage to Rose.
Damage: Vexing Radgull (58) deals 6 damage () to Dragon Token (447).
Damage: Vexing Radgull (58) deals 4 damage () to Dragon Token (423).
Damage: Piper Wright, Publick Reporter (95) deals 13 damage () to Roc Egg (319).
Damage: The Wise Mothman (100) deals 14 combat damage to Laura.
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Combat: Player1 has ordered blockers for Vexing Radgull (58): Dragon Token (447), Dragon Token (423)
Combat: Laura didn't block The Wise Mothman (100).
Laura assigned Dragon Token (447) and Dragon Token (423) to block Vexing Radgull (58).
Laura assigned Roc Egg (319) to block Piper Wright, Publick Reporter (95).
Combat: Rose didn't block Cathedral Acolyte (98).
Phase: Player1's Declare Blockers Step
Resolve stack: Whenever The Wise Mothman enters the battlefield attacks, each player gets a rad counter. [Attacker: The Wise Mothman (100)]
Damage: Laura gets a rad counter from Player1.
Damage: Rose gets a rad counter from Player1.
Damage: Pela gets a rad counter from Player1.
Damage: Player1 gets a rad counter from Player1.
Add to stack: Player1 triggered The Wise Mothman (100)
Combat: Player1 assigned Cathedral Acolyte (98) to attack Rose.
Player1 assigned The Wise Mothman (100), Piper Wright, Publick Reporter (95) and Vexing Radgull (58) to attack Laura.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: Power Fist
Resolve stack: Whenever you cast a spell, proliferate. [Card: Power Fist (86), Activator: Player1, SpellAbility: Power Fist]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Power Fist (86)
Mana: Mariposa Military Base (33) - {T}: Add {C}.
Mana: Tainted Wood (45) - {T}: Add {B} or {G}. Activate only if you control a Swamp.
Resolve stack: Tato Farmer - Creature 1 / 4
Resolve stack: Whenever you cast a spell, proliferate. [Card: Tato Farmer (70), Activator: Player1, SpellAbility: Tato Farmer - Creature 1 / 4]
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Replacement Effect: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Resolve stack: When mana produced by Path of Ancestry is spent to cast a creature spell that shares a creature type with your commander, scry 1. [Card: Tato Farmer (70), Activator: Player1, SpellAbility: Tato Farmer - Creature 1 / 4]
Resolve stack: Player1 scried 1 card(s) to the bottom of the library
Add to stack: Player1 triggered Path of Ancestry (32)
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Tato Farmer (70)
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Hinterland Harbor (49) - {T}: Add {G} or {U}.
Resolve stack: Corpsejack Menace - Creature 4 / 4
Resolve stack: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. [Zone Changer: Beast Token (452)]
Add to stack: Laura triggered Elemental Bond (323)
Resolve stack: When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. [Zone Changer: Thragtusk (375)]
Add to stack: Laura triggered Thragtusk (375)
Resolve stack: Whenever you cast a spell, proliferate. [Card: Corpsejack Menace (1), Activator: Player1, SpellAbility: Corpsejack Menace - Creature 4 / 4]
Add to stack: Player1 triggered Inexorable Tide (64)
Add to stack: Player1 cast Corpsejack Menace (1)
Mana: Temple of the False God (13) - {T}: Add {C}{C}. Activate only if you control five or more lands.
Mana: Swamp (81) - {T}: Add {B}.
Mana: Forest (40) - {T}: Add {G}.
Land: Player1 played Temple of the False God (13)
Resolve stack: Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (Targeting: [[Vexing Radgull (58), Piper Wright, Publick Reporter (95), The Wise Mothman (100)]]) [Amount: 3]
Add to stack: Player1 triggered The Wise Mothman (100) targeting [Vexing Radgull (58), Piper Wright, Publick Reporter (95), The Wise Mothman (100)][Vexing Radgull (58), Piper Wright, Publick Reporter (95), The Wise Mothman (100)]
Resolve stack: At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. [Phase: Player1]
Damage: Player1 removes three rad counters.
...
Turn: Turn 13 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Phase: Player1's Declare Blockers Step
Combat: Player1 didn't attack this turn.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Land: Player1 played Forest (40)
Resolve stack: Cathedral Acolyte - Creature 1 / 2
Add to stack: Player1 cast Cathedral Acolyte (98)
Mana: Temple of Deceit (62) - {T}: Add {U} or {B}.
Mana: Path of Ancestry (32) - {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 12 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Resolve stack: Cliffside Rescuer - Creature 2 / 2
Add to stack: Laura cast Cliffside Rescuer (374)
Mana: Mountain (329) - {T}: Add {R}.
Mana: Plains (395) - {T}: Add {W}.
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Phase: Laura's Combat Damage Step
Phase: Laura's First Strike Damage Step
Phase: Laura's Declare Blockers Step
Combat: Laura didn't attack this turn.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Land: Laura played Myriad Landscape (393)
Replacement Effect: Myriad Landscape enters the battlefield tapped.
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 11 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Land: Rose played Choked Estuary (288)
Replacement Effect: As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Resolve stack: Wayfarer's Bauble (250) - Rose searches their library for a Land.Basic card, puts it onto the battlefield tapped, then shuffles.
Add to stack: Rose activated Wayfarer's Bauble (250)
Mana: Desolate Lighthouse (269) - {T}: Add {C}.
Mana: Island (257) - {T}: Add {U}.
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 10 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Resolve stack: Ramunap Excavator - Creature 2 / 3
Add to stack: Pela cast Ramunap Excavator (175)
Mana: Command Tower (104) - {T}: Add one mana of any color in your commander's color identity.
Land: Command Tower effect's value for Command Tower (104) is Pela picked G
Mana: Forest (183) - {T}: Add {G}.
Mana: Forest (147) - {T}: Add {G}.
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Land: Pela played Forest (183)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 9 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Phase: Player1's Declare Blockers Step
Combat: Player1 didn't attack this turn.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Land: Player1 played Path of Ancestry (32)
Replacement Effect: Path of Ancestry enters the battlefield tapped.
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 8 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Phase: Laura's Combat Damage Step
Phase: Laura's First Strike Damage Step
Phase: Laura's Declare Blockers Step
Combat: Laura didn't attack this turn.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Resolve stack: Naya Panorama (336) - Laura searches their library for a Land.Mountain+Basic,Land.Forest+Basic,Land.Plains+Basic card, puts it onto the battlefield tapped, then shuffles.
Add to stack: Laura activated Naya Panorama (336)
Mana: Plains (395) - {T}: Add {W}.
Land: Laura played Naya Panorama (336)
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 7 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Resolve stack: Terramorphic Expanse (224) - Rose searches their library for a Land.Basic card, puts it onto the battlefield tapped, then shuffles.
Add to stack: Rose activated Terramorphic Expanse (224)
Land: Rose played Terramorphic Expanse (224)
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 6 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Land: Pela played Forest (147)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 5 (Pela)
Phase: Player1's Cleanup step
Phase: Player1's End step
Phase: Player1's Main phase, postcombat
Phase: Player1's End of Combat Step
Phase: Player1's Combat Damage Step
Phase: Player1's First Strike Damage Step
Phase: Player1's Declare Blockers Step
Combat: Player1 didn't attack this turn.
Phase: Player1's Declare Attackers Step
Phase: Player1's Beginning of Combat Step
Resolve stack: When Temple of Deceit enters the battlefield, scry 1. [Zone Changer: Temple of Deceit (62)]
Resolve stack: Player1 scried 1 card(s) to the top of the library
Add to stack: Player1 triggered Temple of Deceit (62)
Land: Player1 played Temple of Deceit (62)
Replacement Effect: Temple of Deceit enters the battlefield tapped.
Phase: Player1's Main phase, precombat
Phase: Player1's Draw step
Phase: Player1's Upkeep step
Phase: Player1's Untap step
Turn: Turn 4 (Player1)
Phase: Laura's Cleanup step
Phase: Laura's End step
Phase: Laura's Main phase, postcombat
Phase: Laura's End of Combat Step
Phase: Laura's Combat Damage Step
Phase: Laura's First Strike Damage Step
Phase: Laura's Declare Blockers Step
Combat: Laura didn't attack this turn.
Phase: Laura's Declare Attackers Step
Phase: Laura's Beginning of Combat Step
Land: Laura played Plains (395)
Phase: Laura's Main phase, precombat
Phase: Laura's Draw step
Phase: Laura's Upkeep step
Phase: Laura's Untap step
Turn: Turn 3 (Laura)
Phase: Rose's Cleanup step
Phase: Rose's End step
Resolve stack: Wayfarer's Bauble
Add to stack: Rose cast Wayfarer's Bauble (250)
Mana: Desolate Lighthouse (269) - {T}: Add {C}.
Phase: Rose's Main phase, postcombat
Phase: Rose's End of Combat Step
Phase: Rose's Combat Damage Step
Phase: Rose's First Strike Damage Step
Phase: Rose's Declare Blockers Step
Combat: Rose didn't attack this turn.
Phase: Rose's Declare Attackers Step
Phase: Rose's Beginning of Combat Step
Land: Rose played Desolate Lighthouse (269)
Phase: Rose's Main phase, precombat
Phase: Rose's Draw step
Phase: Rose's Upkeep step
Phase: Rose's Untap step
Turn: Turn 2 (Rose)
Phase: Pela's Cleanup step
Phase: Pela's End step
Phase: Pela's Main phase, postcombat
Phase: Pela's End of Combat Step
Phase: Pela's Combat Damage Step
Phase: Pela's First Strike Damage Step
Phase: Pela's Declare Blockers Step
Combat: Pela didn't attack this turn.
Phase: Pela's Declare Attackers Step
Phase: Pela's Beginning of Combat Step
Land: Pela played Command Tower (104)
Phase: Pela's Main phase, precombat
Phase: Pela's Draw step
Phase: Pela's Upkeep step
Phase: Pela's Untap step
Turn: Turn 1 (Pela)
Mulligan: Player1 has kept a hand of 7 cards
Mulligan: Laura has kept a hand of 7 cards
Mulligan: Rose has kept a hand of 7 cards
Mulligan: Pela has kept a hand of 7 cards
Mulligan: Player1 has mulliganed down to 7 cards.
The text was updated successfully, but these errors were encountered: