Hello handsome brother
My proposal is to utilize traffic shaping to reduce the latency of one of the tabs in the Aviator game. Traffic shaping is the process of prioritizing certain types of network traffic in order to improve the performance of select applications. This can be achieved by prioritizing certain types of traffic that are part of the game (such as download/upload speeds, latency, etc.) over other types of network traffic such as web browsing, or streaming. Additionally, we can also interject delays into certain aspects of the game to delay it by the desired amount. This can be done by setting up traffic rules that limit how much bandwidth each tab can use, or by setting up separate servers for each tab to balance the load. In this way, we can ensure that the desired tab is given priority in terms of both latency and bandwidth.
This proposed solution has multiple advantages. First, it ensures that the desired tab is always given priority when it comes to latency and bandwidth. Additionally, this can also help to optimize the game performance, allowing for smoother gameplay and better performance overall. Finally, this solution also allows for flexibility, as the delays and/or bandwidth can be changed depending on the situation or goal.
Thank you for your time and consideration. I look forward to hearing from you.
Best regards,
Giáp Văn Hưng