Gas Station Company Management | Mobile Game Screen Design
- Status: Open
- Prize: $100
- Entries Received: 7
Contest Brief
I'm in need of a talented designer who can create a playful and illustrative mobile game screen for a business management game set in a corporate office.
After the contest, the winner will have the opportunity to collaborate with us on a variety of design tasks.
NOTE: the target of this contest is design a mobile UI/UX design for the Gas Station Management Menu Screen.
the image auto generated from AI without benifit for screen UI will be rejected
Overview
The Gas Station feature introduces the ability for players to establish and manage gas stations. This feature allows players to sell oil and gas produced by oil companies, strategically selecting cities or locations to maximize profits. It integrates into the game's economy, providing new business opportunities and expanding the game's strategic depth.
Objectives
Expand Business Options: Allow players to diversify their business operations.
Enhance Economic Strategy: Add depth by enabling players to strategically choose locations for gas stations based on demand, competition, and logistics.
Integrate Oil Production: Provide a new outlet for oil and gas produced by the player's oil companies.
Game Mechanism
1. Establishing Gas Stations
Prerequisite: Players must own at least one oil company.
Cost: Fixed establishment cost based on location (e.g., urban areas are more expensive than rural).
Process:
Open the "Gas Station Management" menu.
Select "Establish Gas Station."
Choose a city or specific location from the map.
Confirm the investment and pay the establishment cost.
2. Managing Gas Stations
Inventory:
Gas stations draw inventory directly from the player's oil company.
Players can set up automatic supply chains or manually transfer inventory.
Pricing:
Players set the retail price per liter/gallon.
Dynamic pricing impacts customer demand.
Upgrades:
Capacity Expansion: Increase storage and selling capacity.
Service Features: Add car washes, convenience stores, etc., for additional revenue.
3. Profit and Demand Dynamics
Customer Demand:
Depends on location (urban areas have higher footfall).
Competitor presence affects demand.
Global oil prices influence customer purchasing behavior.
Revenue Calculation:
Revenue = (Units Sold) x (Retail Price) - (Supply Cost).
4. Reporting and Analytics
Daily, weekly, and monthly reports showing:
Sales volume.
Revenue and profit.
Inventory levels.
Customer satisfaction scores.
Screen Design Specification
1. Gas Station Management Menu
Elements:
Tabs: Overview, Inventory, Pricing, Upgrades, Reports.
"Establish Gas Station" button.
List of existing gas stations with performance metrics.
2. Establish Gas Station Screen
Elements:
Interactive map showing potential locations.
Filters: City, demand level, competition.
Estimated cost and expected demand indicators.
Confirm button.
3. Inventory Management Screen
Elements:
Current inventory levels.
Supply chain settings (manual or automatic).
Transfer inventory button.
4. Pricing Management Screen
Elements:
Current retail price.
Price adjustment slider.
Competitor pricing insights (if available).
5. Upgrades Screen
Elements:
Upgrade options with descriptions, costs, and benefits.
Upgrade progress indicator.
6. Reports Screen
Elements:
Graphs and tables showing:
Sales trends.
Profit margins.
Inventory turnover.
Export report option.
Ideal Skills:
- Experience in mobile game UI/UX design.
- Strong illustrative design skills.
- Familiarity with corporate office aesthetics.
The design style should follow the style in this game:
https://play.google.com/store/apps/details?id=com.gainpips.simlife.com.gainpips.simlife
Recommended Skills
Top entries from this contest
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smunonymous Bangladesh
-
azizulhaque5 Bangladesh
-
azizulhaque5 Bangladesh
-
rafsalrz789 India
-
oritosola Nigeria
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