Opengl directx interop trabalhos
I have a JUCE C++ project with an OpenGL subscreen meant for object manipulation. Users can adjust the camera angle, position of the spectator, and move objects as well. However, I'm encountering unexpected control issues when using the keyboard and mouse. Specific Issues: - Camera angle adjustments and object positioning are causing erratic behavior. - Control problems predominantly occur when moving existing objects. - Camera angle issues arise when the user attempts to rotate the camera. - Can't click to the objects and the positioning arrows. To be correct, I can click but their offset is shifted. AND! This 'click to the object' thing is not exist on windows and on mac, it is just wrong in the newest, on the oldest ones it works quiet well. Your task will ...
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...your development environment with necessary libraries and tools for robotics and laser scanning. Programming the Laser Scanner Interface with Hardware: Write code to interface with the laser scanner hardware to capture thickness measurements. Data Processing: Implement algorithms to process the raw data into meaningful measurements. Visualization Software 2D and 3D Rendering: Use libraries like OpenGL (C++), Matplotlib (Python), or JavaFX (Java) to render the scanned data. User Interface: Develop a user-friendly interface to display the data and allow for manual selection of projection areas. Projection and Analysis Projection Calculation: Write algorithms to calculate the consumption of refractory mix and the required time for projection. Automation: Program the robot to auto...
I'm in need of a skilled C++ developer with experience in OpenGL to assist me with the loading of various assets for my project. Your main responsibilities will include loading 3D models, textures, and shaders. Key Responsibilities: - Implementing a robust system to load 3D models, textures, and shaders. - Ensuring compatibility with the glTF file format. - Ensuring that the model is loaded on the first frame of the model's animation. - Pressing 'R' must play the reload animation. - Progress must be made/commited to my github repo, which already has the project setup (cmake, camera movement, dependancies, game while loop). Ideal Candidate: - Proficient in: C++, Git, CMake OpenGL, & tinygltf - Previous experience with asset loading for game developme...
I'm in need of a skilled C++ developer with experience in OpenGL to assist me with the loading of various assets for my project. Your main responsibilities will include loading 3D models, textures, and shaders. Key Responsibilities: - Implementing a robust system to load 3D models, textures, and shaders. - Ensuring compatibility with the glTF file format. - Ensuring that the model is loaded on the first frame of the model's animation. - Pressing 'R' must play the reload animation. - Progress must be made/commited to my github repo, which already has the project setup (cmake, camera movement, dependancies, game while loop). Ideal Candidate: - Proficient in C++ and OpenGL. - Previous experience with asset loading for game development or similar projects. ...
I'm in need of a skilled C++ developer with experience in OpenGL to assist me with the loading of various assets for my project. Your main responsibilities will include loading 3D models, textures, and shaders. Key Responsibilities: - Implementing a robust system to load 3D models, textures, and shaders. - Ensuring compatibility with the glTF file format. - Ensuring that the model is loaded on the first frame of the model's animation. - Pressing 'R' must play the reload animation. - Progress must be made/commited to my github repo, which already has the project setup (cmake, camera movement, dependancies, game while loop). Ideal Candidate: - Proficient in C++ and OpenGL. - Previous experience with asset loading for game development or similar projects. ...
I'm in need of a skilled C++ developer with experience in OpenGL to assist me with the loading of various assets for my project. Your main responsibilities will include loading 3D models, textures, and shaders. Key Responsibilities: - Implementing a robust system to load 3D models, textures, and shaders. - Ensuring compatibility with the glTF file format. - Ensuring that the model is loaded on the first frame of the model's animation. - Pressing 'R' must play the reload animation. - Progress must be made/commited to my github repo, which already has the project setup (cmake, camera movement, dependancies, game while loop). Ideal Candidate: - Proficient in C++ and OpenGL. - Previous experience with asset loading for game development or similar projects. ...
I'm seeking an expert in DirectX 12 for graphics optimization, specifically shader optimization for PC. Key responsibilities: - Optimize shaders to improve overall graphics performance. - Ensure the optimization does not compromise visual quality. Ideal skills and experience: - Extensive experience in DirectX 12. - Proven track record in shader optimization. - Strong understanding of PC graphics hardware and performance characteristics.
WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer What graphical style are you envisioning for your game? Low poly / low res (like counter strike 1.6) Requirements: 1. Basic map (just make a square to stand on that has verticle borders). 2. Basic minimap in the top left (line drawing of the map with the player as a red dot in the middle). 3. FPS Camera with the gun model showing (gun model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, jus...
I need a skilled freelancer with Qt, OpenGL,irrlicht and 3D voxel editing experience to work on my project. ivoxed folder has irrlicht version Todo qvoxed tile placement/removal fix when scrolling in and out double click tile to set texture with saving ivoxed placing voxels visibly while using keyboard/mouse to view them would also like saving / loading with gui buttons Key Requirements: - one month, so prompt delivery is crucial. Skills & Experience: - Strong Qt,OpenGL,irrlicht experience is a must. - Experience working on 3D voxel editing projects is a plus. - Proven track record of handling similar assignments within tight deadlines preferred.
Ambitiously pursuing a C++/OpenGL professional to bring my vision alive - a 3D interactive mannequin project, exclusive to the Windows platform. Key Requirements: - A solid foundation in C++/OpenGL technologies. - Expertise in developing 3D applications. - Developing a user-adjustable virtual mannequin. - Mannequin body parameters to include height, weight, waist, and hip. Job Brief: The task revolves around creating a static 3D mannequin with adjustable body parameters, simplifying the personalized online shopping experience. I'm prioritizing developers with prior related experience or those demonstrating an exceptional understanding of the subject. Looking forward to innovating the e-commerce industry together!
WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer What graphical style are you envisioning for your game? Low poly / low res (like counter strike 1.6) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with the gun model showing (gun model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide mouse/menu. 7. Ability to shoot & show ammo ui to show ho...
We are seeking a talented and experienced Freelance OpenGL, Animation, and Graphics Developer to join our team on a project basis. The ideal candidate will have a strong background in graphics programming, animation, and OpenGL, with a proven track record of creating visually stunning and highly optimized graphics applications. Responsibilities: 1. Develop and implement high-quality graphics and animation solutions using OpenGL and other relevant technologies. 2. Collaborate with our development teams to create engaging and visually appealing graphics for our applications. 3. Optimize graphics performance and ensure smooth animations across different devices and platforms. 4. Troubleshoot and resolve any issues related to graphics and animation. 5. Stay updated with ...
WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows & Linux What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide...
WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows & Linux What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide...
I'm looking for an experienced game developer who can create a multiplayer quest world game using and OpenGL. The ideal candidate should have: - Proven experience in game development and multiplayer collaboration - Expertise in and OpenGL - Proficiency in creating immersive, interactive, and engaging game environments.
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I have a pre-built 2D game engine ready and need a talented and experienced developer proficient in C++ to develop a simple game layered on it. Given that I have not chosen a specific genre, a puzzle, adventure, or arcade game are all possible directions for this project. I remain open to your creative suggestions, but I want to stress that it should be very begginner and easy, something as simple as a monkey collecting random bananas spawning across the screen The game has to be: - Developed in C++, so strong skills in this language are necessary. - Created using Visual Studio. Therefore, familiarity with this software is a must. - MUST know about Game Engine basics!! This is less about being hyper focused on game creating and more about understanding the building of game engines. ...
It is a 3D vst sound rendering plugin It works fine on Windows but the graphics has problems on macOS
...developer who can create a well-functioning 3D pathfinding visualization GUI for me. Task Description: • Design and develop a 3D visualization GUI using OpenGL and Qt. • Implement a 3D visualization that can rotate and zoom in/out to inspect aspects in detail. • Ensure the grid dimensions and individual grid sizes are configurable variables. • Develop intuitive controls for rotating, zooming, and panning the 3D space. • Optimize rendering performance to ensure smooth and responsive user interactions. • Collaborate with the team to understand requirements and provide technical solutions. Required Skills and Qualifications: • Proficiency in OpenGL and Qt for developing graphical applications. • Strong understanding of 3D graphics p...
We want to distribute our OpenGL-Based media server software via Linux. Appimage looks like a usable way to deploy on multiple distributions. We target solely x64 architectures. The software uses OpenGL, video capture, audio output and input and connects to IO devices via USB. We already have a working .deb workflow and it would be great if you could create an appimage workflow for us that we can introduce into our deployment.
I'm seeking a proficient C++ developer knowledgeable in using the OpenGL library. The task is to create an interactive, abstract logo with 2D and some 3D. Key Responsibilities: - Construct the logo using OpenGL's basic functions including lines and vertices. - Incorporate elements of 3D rendering and interactivity into the design. Ideal Experience & Skills: - Extensive familiarity with C++ and OpenGL Library. - Prior experience in creating logos with OpenGL. - Strong understanding of 3D rendering processes. - Creative mindset for designing abstract concepts. - Experience in creating interactive elements. - Understanding how to optimize visuals for display scenarios. This project will not involve deploying the logo onto any platforms as it's for...
I'm in need of developing a Windows driver to use indirect display driver to store extend virtual screen picture to bitmap file. Ideal Skills and Experience for the Job: - Expertise in Windows driver development - Proven knowledge and experience in DirectX. Requirements: - Development of a Windows driver based on Indirect Display Driver. - A test application with a button, click "Capture" that capture frame from the virtual screen. - Ensuring the compatibility of the driver with the hardware is crucial in this project
I'm seeking an experienced C++ developer with a strong background in using the OpenGL library for a 2D game project. With a lack of indication for a defined platform or specific game goal, I welcome your expertise and advice on how we can best navigate these aspects to create an engaging 2D game. Similarly, I've not settled on a visual style or theme, as I'm keen to see your ideas come to life. Key requirements: - Extensive prior experience in C++ game development. - Solid proficiency with OpenGL. - Ability to creatively interpret and fill gaps in project scope. You will have the creative freedom to propose ideas for the best platform, objective, visual style, and theme for this game. Your portfolio showcasing your previous 2D game projects will be highly be...
Two variants of a Descent/"Alice in wonderland" project written in C++. Code was changed around in both variants and a different world model is used. OpenGL 4.1 was used with GLFW,GLEW & GLM.
I'm seeking a skilled C++ developer with extensive OpenGL experience for a project. urgently needed task is simple and small one(ping me will provide info) budget is 3000 INR
...develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would. Ideal skills and experience for this project include: - Proficiency in C++ and DirectX - Prior experience in creating innovative and efficient shaders/lens effects - A strong understanding of distortion, transformation and warping effects - A track record of delivering projects with no loss to frame rate performance is highly desirable. Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects y...
WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows & Linux What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide...
More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide mouse/menu. 7. Ability to shoot & show ammo ui to show how many bullets you have left. 8. Ability to reload (no animation, jus...
As the lead on a project, I'm currently developing YUV image rendering using DirectX11. I am in need of a specialist with a strong background in specific DirectX rendering modules. Here are the specifics: - Expertise Required: My project requires understanding and proficiency in Shading, Texturing, and Lighting modules of DirectX. - Rendering Platform: This project is specific to the Windows platform. The successful candidate will bring a solid track record of DirectX development in Windows. - YUV Format: For this rendering project, I have chosen to use the YUV420 format, so previous hands-on experience with this would be an asset. The perfect candidate should exhibit strong problem-solving skills, a depth of knowledge in DirectX11 and the YUV420 format, and a...
I am seeking an experienced Android developer with a strong background in OpenGL, GlSurfaceView, and 3D graphics programming to resolve a critical issue in our 3D gallery app. The app has encountered a fatal exception that disrupts its functionality, specifically within the OpenGL threading process. Issue Details: The application crashes with a FATAL EXCEPTION: GLThread error, accompanied by an IllegalArgumentException during the eglCreateContext call. This issue has been identified in the app's error log as follows: FATAL EXCEPTION: GLThread 1177 at com.google.android.gles_jni.EGLImpl._eglCreateContext(Native Method) at () at $DefaultContextFactory
More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...
...currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL ...
I am seeking for a C# expert with a good understanding windows api who can provide comprehensive tutoring on how to print a DirectX window. My skill level in C# and DirectX is intermediate, but I want to deepen my understanding of the DirectX window's printing process. Experience in graphics programming is required as I already have some knowledge in this area. Ideal Skills: - Proficiency in C# and DirectX - Ability to explain complex technical concepts in an understandable manner - Prior teaching or tutoring experience - Extensive background in graphics programming. By the end of this project, I expect to grasp the intricacies of the DirectX window's printing process and be able to implement it independently.
I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work
I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...
...tech-prodigy to create a superb virtual aquarium implemented in DirectX. Not just any ordinary aquarium, but one that speaks of high-end graphics with the capabilities for: - Realistic Fish Behavior: The fishes should display natural interaction and swim together in schools, adding to the realism. - Customizable Environment: The aquarium will be an underwater coral reef. The user should be able to customize this for a personally engaging experience. - High-Resolution DDS textures: The textures provided should be updated for a higher resolution to give a beautiful, textured look and feel to the aquarium. I already have all the necessary meshes in .X ascii format and DDS textures ready. Ideal candidates will be proficient in DirectX with experience in creating interactive...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...
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I am seeking an intermediate level C++ developer with experience in DirectX 11 for a Windows desktop application project. Key skills required: - Solid understanding and familiarity with DirectX 11 - Experience in 3D rendering and working with shaders and effects Aspects of the project: - Implementation of 3D rendering - Development of shaders and effects The code needs to generate a DirectX11 window and render a user-defined in memory array to the window as a 2D image covering the entire window. This bitmap needs to change each frame - so maybe random pixels to demonstrate it changing. It also needs to have an option to be full screen.
...document to the report number. **Key Requirements:** - Develop a script/application to automatically rename Word documents. - The renaming should be based on a specific line of text within the document. - The solution must be developed in VB.NET (.NET framework). **Ideal Skills and Experience:** - Strong proficiency in VB.NET and experience with the .NET framework. - Experience with Office Interop or other relevant libraries for managing Word documents programmatically. - Ability to handle file management operations (e.g., reading file names, creating, and renaming files) efficiently. - Familiarity with text parsing and manipulation to accurately locate and extract specific lines within documents. - Problem-solving skills to deal with potential exceptions or unforeseen issues...
...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...
...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offe...
...display buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to ca...
I'm in need of an expert in C# to work remotely with me on a project. The task is to au...work remotely with me on a project. The task is to automate the process of copying table data from multiple sheets within a single Excel file. Here are my specific requirements: - Proficiency in the latest version of C#, C# 9. - Strong experience with Excel file manipulation through C#. - Ability to work remotely. I will share you my screen in order to access to collaborate. - Knowledge of Excel Interop or Open XML for handling Excel sheets. Ideal freelancers should have a strong background in C# programming, specifically with Excel integration, and must be available to work alongside me via remote access. Please contact me if you're skilled in creating efficient, robust code for Ex...