I'm a professional Software Engineer working as full stack developer, who has been working with Godot as a hobby for around 6 years. While I only had the chance to develop proper demos back in college (I took a lot of Digital Art electives), I never stopped programming toy games on my spare time, since I honestly enjoy the engine and hoped to get the time/inspiration for a full project one day. For the past 3 years, I've worked as Tech Lead for a research group (full stack development) as my day job, but have enough free time to take on a project like this. I have a lot of experience using git (other TAs came to me for advice on broken repos back in college!) but also organizing teams with GitHub-exclusive tools.