Hey there!
So, the big challenge here is getting that slick touch-based navigation and pinch-to-zoom working smoothly on an Android touchscreen. Not to mention, optimizing those graphics to make sure the app performs like a dream without turning that touchscreen TV into a launching pad. Been there, done that—with a couple of projects where mobile rendering gave me nightmares, but hey, they love a happy ending! ?
From what I see, it all boils down to some UE5 wizardry:
✅ Proficiency in Unreal Engine 5, especially with Blueprints and C++ magic
✅ Hands-on experience with building and refining interactive navigation systems
✅ Skills to ramp up graphics quality and tweak performance for butter-smooth operation
I’ve been diving deep in UE5’s intricacies and have tackled similar challenges before, from optimizing surreal graphics to fine-tuning touch interactions. Let’s sync up and get your Archviz Explorer app polished to perfection on that Android touchscreen TV. ??
I can kick-off this journey right now and would love to chat over a call to get the ball rolling. Let’s make this project shine!
Looking forward to creating something awesome together!
Cheers,
Strahinja