" Quality work ain't cheap, cheap work ain't good "
I have worked with High Profile Clients/Organizations in my Career, including the following to illustrate some of them:
ā NBA (Fortune 500 Company)
ā University of London
ā AT&T (171.76 billion (2020) Estimated Revenue per Year)
ā Dow(~17 billion Estimated Revenue per Year)
ā Freelancer specializing in
ā Children Book Illustration
ā Licensed Architect
ā 3D modelling, Sculpting ,Texture
ā 3D rendering,
ā Interior design, Visualizations,
ā Animation,
ā Unity and unreal engine,
ā VFX,
ā Product design,
ā Mechanical design, I
ā Industrial design
ā Product rendering
Software we cover
ā Unreal Engine
ā Blender
ā Sketchup
ā Sap2000
ā Autodesk inventor
ā Lumion
ā fusion 360,
ā Auto-CAD
ā SolidWorks
ā Catia
ā 3Ds Max
ā Z Brush
ā Maya,
ā Revit,
ā Blender,
ā Rhino
ā 2D Animation & 3D Animation,
ā fusion 360,
ā Unity 3D
ā Photoshop, , Substance Painter.
Detailed RCMP Emblem 3D Model
The Blend Nation has been fantastic to work with. Not only did they get me exactly what I wanted but took the time to show me steps along the way. Did I like this? Did I like that? Suggestions for improvement? It was all there. They kept me in the loop and provided me with the file I wanted. Absolutly would use them again.
Buyer Beware! The Blend Nation outbid other artists to win my project then immediately asked for five times the bid price. Even though the job was just a sketch, I agreed to their price. From the very first sample, it was awful, like something your 6 year old might bring home from school. None of the updates were any better. The Blend Nation began to ghost me. My money was trapped in the Freelance system for weeks. They asked for a settlement payment and a 5 star rating while offering no artwork
studious specializes in a range of 3D-related disciplines, including 3D art, architectural visualization, game asset creation, 3D animation, structural engineering, and mechanical engineering.
In the field of 3D art, MY studious likely focuses on creating digital models, textures, and other assets for use in various contexts, such as film, advertising, and product design. This may involve using software tools such as Maya, ZBrush, and Photoshop to create and refine 3D models and textures.