OpenGL light source and particle system on existing project

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完了済み 着払い

Add to an existing project a sistem of particles that simulates a cascade.

The particles will follow a trajectory defined by a Bezier curbe(used already to define the curbure in the terrain), and in order to generate a natural effect,

each particle will have a random offset from this curve.

The particles will move on the Bezier curve with an increment of the parameter t.

The values for this increment as well as the noise value are up to you (choose values so that you get a realistic effect).

The particles of the cascade will not have transparency applied by blending.

Instead, to avoid incompatibilities with the Deferred rendering type, transparent pixels will be removed (discarded) from the textures used.

Also, the particle system for the cascade must have the depth test activated.

Fix the existing project by making both skybox cube and lights appear in the same time.

Currently they appear so only if the blend effect is activated after the cube is rendered.

The project simulates in OpenGL a mountain lake, into which a waterfall flows.

The simulation is done at night, with dynamic light sources present on stage.

What is already done is the mountain, the curbe in the terrain where the waterfall will end.

Also what is already done is the lighting with deffered rendering and a skybox with a cubemap.

What is already impleented will be provided afterwards.

オープンCL C++プログラミング C プログラミング 数学

プロジェクトID: #38949172

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11個の提案 リモートプロジェクト アクティブ 2週間前

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vrcoder

As discussed in chat.

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Muhammadzeesha59

Hello Sir/MAM I am a skilled full stack developer. Having rich experience in Java , C++ , C , C# , Python , Eclipse , Sql , Mysql , .Net ,Oracle , Object Oriented Programming , Data Structure もっと

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rajat23091969

Hello lewisparma, I am Rajat, a multi-skilled developer with expertise in C++, C Programming, and Mathematics. Your project on implementing an OpenGL particle system to simulate a cascade caught my eye. I have a solid もっと

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TopWritingGuru

My name is Rabia Faisal, I am working in the writing industry since 2011. During this time, I have served countless clients with a full amount of satisfaction by providing them with TOP Quality Solutions. I have comman もっと

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SolutionMart

My name is "Usama Safdar" and I am a Ph.D degree holder which means I am highly-capable to tackle this project "Content Editor " with 100 percent accuracy. I am a professional writer with over 6 years of experience もっと

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codingsparrow

Hhi I am experienced in this and I can start right now but i have few doubts and questions lets have a quick chat and get it started waiting for your replyyy ! r

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rehman1802986

Hey Luis C., I just finished reading the job description and I see you are looking for someone experienced in OpenGL, C Programming, Mathematics and C++ Programming. This is something I can do. Please review my profil もっと

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Angelanab18

I am highly experienced in OpenGL and graphics programming, capable of integrating the particle system using Bezier curves with realistic offsets and ensuring compatibility with deferred rendering by discarding transpa もっと

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