I need a skilled [login to view URL] and [login to view URL] developer to create a function that takes a [login to view URL] mesh and transforms it into a convex [login to view URL] rigidbody.
Key requirements:
- The function must be compatible with Three.js.
- Creation of a convex [login to view URL] rigidbody.
- The function should have accurate conversion features and be optimized for performance.
Ideal Skills:
- Proficient with JavaScript libraries, specifically [login to view URL] and [login to view URL]
- Understanding of 3D graphics and physics principles
- Excellent problem-solving abilities
The timeline for the project is immediate. I am ready to begin as soon as the right freelancer is found.
Hi. Problem is why we use simple shapes for collision is performance. For complex meshes it's quite slow. Still if perf allows you can use calculated or loaded shape with potential bvh optimization. I worked with three. Js and such tasks for company.