Unity 6 Combat RPG System
€6-12 EUR / hour
Freelance Job Posting: Tactical Combat System Developer
Project Title:
Tactical Combat System Development for a Dynamic RPG
About the Project:
We are developing a tactical RPG featuring innovative combat mechanics, immersive environments, and dynamic gameplay. We're looking for a freelance programmer/designer to bring our combat system to life by implementing key features, including combo mechanics, procedural environments, and post-combat resource collection systems. This is an exciting opportunity to work on a cutting-edge project with a creative team passionate about delivering unique player experiences.
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Scope of Work:
1. Tactical Combat System Enhancements:
Implement combo systems, elemental gauges, cinematic finishers, and rage timers for enemies.
Ensure seamless integration of combat mechanics into the existing framework.
Reference: Combat System Extensions GDD.
2. Orb Mechanics and Resource Collection:
Develop an orb collection system with different types of collectible orbs (life, mana, item, experience).
Design post-combat timers and interactive collection mechanics.
Reference: Orb Mechanics and Collectables GDD.
3. Instanced Scene Generation:
Create dynamic combat arenas with fixed layouts and procedurally placed objects (e.g., rocks, trees, void zones).
Ensure environments are tactically engaging and visually immersive.
Reference: Instanced Scene Generation GDD.
4. Integration and Optimization:
Optimize systems for performance and ensure compatibility with Unity.
Collaborate with the team to ensure seamless implementation of the requested features.
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Required Skills and Experience:
Technical Requirements:
Proficiency in Unity and C# programming.
Experience with procedural generation, modular system design, and event-driven programming.
Knowledge of UI systems for visual feedback and optimization.
Preferred Qualifications:
Experience in designing or developing RPG combat mechanics.
Familiarity with tactical systems like Divinity: Original Sin 2, Hades, or God of War.
Soft Skills:
Strong communication and ability to collaborate remotely.
Attention to detail and commitment to deadlines.
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Deliverables:
Fully functional combat system enhancements integrated into Unity.
A working orb collection system with interactive visuals and effects.
Instanced combat arenas with procedurally placed props and optimized layouts.
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Why Work With Us?
Creative Freedom: Collaborate with a passionate team that values your input.
Clear Guidance: Detailed Game Design Documents (GDDs) provided for all systems:
Combat System Extensions GDD
Orb Mechanics and Collectables GDD
Instanced Scene Generation GDD
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Project Budget and Timeline:
Budget: Open to negotiation based on experience and deliverables.
Timeline: Approx. 4-6 weeks for full implementation, with milestones agreed upon.
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How to Apply:
Submit your proposal with:
1. A brief overview of your relevant experience.
2. Portfolio or examples of previous work (especially RPG combat systems or procedural generation).
3. Estimated cost and timeline for the described scope.
We look forward to collaborating with you to create an unforgettable RPG combat experience!
Project ID: #38926143