Caricature & Cartoonist Artists for hire in Mexico

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  • Mexico
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Showing 3 results
  • Hire     PepeChandala
Hire     PepeChandala

    PepeChandala PepeChandala

    Mexico $35 USD / hour
    Visual Order & Disorder
    Mexico
    0.0
    0 reviews 0 reviews $35 USD per hour
    Graphic design, 2d animation, rigging, video editing, character creation, illustration, storyboard, web design and a bit of web development. Photoshop, Illustrator, After Effects, Premiere, Toon Boom Harmony, you know...
    Graphic design, 2d animation, rigging, video editing, character creation, illustration, storyboard, web design and a bit of web development. Photoshop, Illustrator, After Effects, Premiere, Toon Boom Harmony, you know... less
  • Hire PepeChandala
  • Hire     Elizabsy
Hire     Elizabsy

    Elizabsy Elizabsy

    Mexico $15 USD / hour
    Graphic Designer
    Mexico
    0.0
    0 reviews 0 reviews $15 USD per hour
    As a seasoned Graphic Designer, I possess extensive experience in graphic arts, image and photography editing, with a specialization in creating illustrations for packaging, books, and business cards. My expertise also encompasses corporate manuals, logo design, social media graphics, and English-Spanish translation...
    As a seasoned Graphic Designer, I possess extensive experience in graphic arts, image and photography editing, with a specialization in creating illustrations for packaging, books, and business cards. My expertise also encompasses corporate manuals, logo design, social media graphics, and English-Spanish translation services. less
  • Hire Elizabsy
  • Hire     Skanimal
Hire     Skanimal

    Skanimal Skanimal

    Mexico $25 USD / hour
    3D Artist and Designer
    Mexico
    0.0
    0 reviews 0 reviews $25 USD per hour
    Hello I'm a 3D artist focused in High/Mid/Low poly modeling workflow. Experience with characters, props or environment assets for video games, animation or 3d print. Organic sculpting and hard surface modeling. I know UV unwrapping, texturing and baking process. Creation of texture maps AO, Normals, Cavity, Roughness,...
    Hello I'm a 3D artist focused in High/Mid/Low poly modeling workflow. Experience with characters, props or environment assets for video games, animation or 3d print. Organic sculpting and hard surface modeling. I know UV unwrapping, texturing and baking process. Creation of texture maps AO, Normals, Cavity, Roughness, Displacement, Opacity, Emmision etc. I have experience in digital illustration and some basic rigging skills. And I've worked in jewelry desing for manufacturing. Tools I usually use in my workflow: -ZBrush (for digital sculpting,hard surface and organic details) -Maya, 3dsMax,Blender (Box modeling,retopology, UVs, and basic Rigging) -Substance Designer/Painter and Marmoset Toolbag ( baking,texturing, and procesural materials) -Rhinoceros (for CAD design, 3d print, jewelry and product prototyping) -Unreal Engine/Unity for game dev workflow. less
  • Hire Skanimal

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