Your project requires an innovative design for various gameplay elements, including a new powerup, pickup, collectible, camera control, and NPC trigger. Here’s how I can deliver:
Solution:
Powerup: A Speed Boost powerup that temporarily increases the player's movement speed, enhancing mobility in intense situations.
Collectible: Ammo Packs that increase the player's ammunition inventory by a set amount.
Pickup: A Health Kit that restores a portion of the player's health upon collection.
FP Camera Control: A First-Person Shooter Mode where the player can hold and shoot a gun while maintaining fluid, immersive first-person navigation.
Trigger-based NPC: A Guard NPC that patrols an area and, upon detecting the player’s proximity, changes its behavior to chase or alert nearby enemies.
Reward Dispenser: A Chest that dispenses a random reward like a health pack or ammo when opened, and a Breakable Crate that drops pickups when destroyed.
Additionally, I will improve the class hierarchy by adding the “Reward Dispenser” class with different implementations like a chest and breakable crate.
Timeline: 4-5 days to complete all components.
Budget: $30 - $250 depending on the complexity of the mechanics and testing required.
With 5 years of experience in game design and Unity 3D, I specialize in creating engaging game components, from NPCs to new mechanics, to enhance gameplay. Let’s make your game stand out with these fresh elements!