I‘m a passionate game designer with hands-on experience in both casual mobile games and indie rogue-like style games. I’ve worked on designing fun, accessible gameplay for casual audiences, focusing on creating intuitive mechanics, engaging levels, and rewarding progression systems. In the casual game projects, I emphasized easy-to-learn but hard-to-master gameplay, aiming to keep players entertained with short sessions and frequent rewards.
In addition to casual games, I’ve also delved into rogue-like indie game design. Here, I focused on building procedurally generated worlds, random events, and permadeath mechanics that encourage replayability. The goal was to create a game where each playthrough feels fresh and challenging, while also rewarding player skill and strategy. My experience with rogue-like games has taught me how to balance difficulty, create meaningful progression, and maintain player engagement over time.
I’m always eager to bring innovative ideas to the table and create memorable, enjoyable experiences for all types of players.
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