Xcodegen cocoapodstrabajos
está buscando un de...mejores prácticas. Es esencial que sea capaz de trabajar en equipo, así como de forma autónoma cuando sea necesario. Habilidades requeridas: - Experiencia probada en el desarrollo de iOS construyendo aplicaciones iOS utilizando tanto Object C como Swift. - Experiencia construyendo aplicaciones iOS ricas y complejas para iPhone y iPad - Fuerte experiencia usando Objective-C, Cocoa Touch, CocoaPods - Sólidos conocimientos de patrones de diseño y programación orientada a objetos - Experiencia trabajando con frameworks de iOS (por ejemplo, core data, UIKit, auto layout) - Sólido conocimiento de las APIs RESTful - Experiencia con el control de versiones - SVN o GIT - Metodología ágil -...
Nuestra empresa tiene 15 años de existencia y desarrolla soluciones de comunicaciones real-time para operadores de telecomunicaciones, contact-center y grandes corporaciones. Buscamos a un desarrollador senior para ampliar el equipo de aplicaciones móviles iOS, con el objetivo de acelerar el desarrollo de nuestro producto de colaboración. Necesitamos que tengas conocimientos en Fastlane, Cocoapods/Carthage y Swift y al menos tres años de experiencia realizando aplicaciones nativas. Trabajarás en un equipo de 20 developers repartidos entre back-end, front-end web, Android, iOS y QA. Se oferta un trabajo pagado por horas, con la intención de que sea al menos para los próximos 6-9 meses.
Yo compré un asset para autentificar a los usuarios Lo hice funcionar bien para android con todos sus metodos de autentificacion, pero al exportar para xcode y compilar para iOS, me genera un error "no visible @interface for GIDSignin declares the selector ´handlerURL:sourceApplication:annotation:" ya tengo instalado cocoapods y ya antes logré compilar para iOS, pero actualmente ya no puedo nisiquiera con el ejemplo que tambien compilaba bien. Podriamos trabajarlo por teamview remotamente para solucionar el problema desde mi mac, o tambien pudiera enviarle el proyecto por googledrive y que pruebe, pero debera tener una mac para poder compilar en Xcode, como mejor le parezca. Parece que no es tan complicado segun los foros en el internet pero me falta m...
Tenemos un proyecto en Objective-C, el cual nos está dando problemas al momento de compilar. Indica que la librería "GoogleMobileAds" no la encuentra, la cual está instalada mediante CocoaPods, pero no conseguimos que haga un build correctamente. Necesitamos que la persona designada realice las siguientes tareas: - Realizar un build COMPLETO y con ÉXITO, es decir, si falla otra librería se deberá revisar, el trabajo quedará terminado una vez se realice el BUILD con éxito. - Indicar los pasos realizados para poder solventar dicho problema. El build se debe realizar sobre una versión de XCode 10.1. Adjuntamos imágenes. Cualquier duda, pónganse en contacto con nosotros.
Trabajo como programador remoto, desarrollar aplicaciones IOS, participando desde el concepto de la idea hasta la entrega final, ayudando en la publicación y mantenimiento de los aplicativos. Requisitos -Conocimiento en Swift. -Haber publicado al menos una aplicación en la App Store. -Experiencia con Storyboard, Xibs y AutoLayout. -Integración con Webservices RESTful y SOAP. -Utilizar CocoaPods. -GIT. -Experiencia con SQLite. -Conocimiento de Analytics. Deseable -Experiencia con CoreData. -Experiencia en startup o agencia digital. -Saber exportar PNG para utilizar en los layout. -Experiencia con testes unitarios.
Buscamos un colaborador con experiencia comprobada en el desarrollo de apps para iPhone y iPod, estará trabajando de la mano con nuestro personal interno y de ser necesario tendrá que asistir a las oficinas. Es estrictamente necesario que el candidato tenga los siguientes conocimientos: Lenguaje: Switch 3.x Frameworks y otras librerías: CocoaPods, Alamofire, AlamofireImage, FireBase FCM, Markdown. Bases de datos: CoreData Otros: xCode Buscamos un colaborador con habilidad para aprender rápido y que tenga muchos ánimos de trabajar en equipo. El proyecto es para trabajar durante 30 días, con posibilidad de otras futuras contrataciones.
Requerimientos técnicos: <br /> CocoaPods, AFNetworking, Auto Layout y Arquitectura Viper.<br /> Objetctive-C <br /> Swift<br /> IOS 7,8,9. <br />Requerimientos adicionales:<br /> - Mínimo 2 años de experiencia programando apps para IOS. Preferible si tiene algún app ya publicada esta plataforma.<br /> - Experiencia trabajando en un startup o con conocimientos en startups.<br /> - Preferible experiencia en las siguientes empresas: Koombea, VML (studiocom), Globant, Huge.<br /> - No es necesario estar graduado.<br />Tipo de Contrato: Inicial Prestación de servicios con posibilidad en 3...
Requerimientos técnicos: <br /> CocoaPods, AFNetworking, Auto Layout y Arquitectura Viper.<br /> Objetctive-C <br /> Swift<br /> IOS 7,8,9. <br />Requerimientos adicionales:<br /> - Mínimo 2 años de experiencia programando apps para IOS. Preferible si tiene algún app ya publicada esta plataforma.<br /> - Experiencia trabajando en un startup o con conocimientos en startups.<br /> - Preferible experiencia en las siguientes empresas: Koombea, VML (studiocom), Globant, Huge.<br /> - tá
...usuario, orgulloso de crear interfaces de usuario atractivas y cuidadas así como experiencia en testeo de UX/UI de aplicaciones móviles Experiencia práctica con metodologías ágiles: Scrum, Kanban, etc. Excelentes habilidades de comunicación técnico-funcional Se valorará positivamente haber trabajado anteriormente con Facebook SDK, conocimiento en arquitectura VIPER , experiencia con Core data y CocoaPods y, por supuesto, con Swift. Cuanto más activos tengas tus perfiles en Github, Bitbucket y Coderwall… mejor Energía, flexibilidad, proactividad y un claro sesgo hacia la ejecución y la acción Habilidad para trabajar bajo incertidumbre y tener recursos para sacar las cosas adelante y cumplir ...
...lo aprendido. Superar nuestro proceso de selección: Entrevista personal. Cuestionario técnico. Prueba técnica a resolver en casa. Se valorarán conocimientos y experiencia en tecnologías de desarrollo, especialmente en: Conocimientos de desarrollo en Android: Android SDK, SQLite, Realm, JUnit, Material Design, Kotlin... Conocimientos de desarrollo en iOS: Swift, Objective-C, Core Data, Cocoa, CocoaPods,AFTNetworking, ReactiveCocoa, AutoLayout... Deseable conocimientos en aplicaciones híbridas con frameworks como: PhoneGap, Apache Cordova, Ionic. Conocimientos de TypeScript. Experiencia utilizando API REST Capacidad para el diseño UX será valorado. Utilización de TDD, BDD, ATDD deseable. Dependencias, Integración...
...compañía Requisitos Al menos 2 años de experiencia en el desarrollo de aplicaciones móvilesGrado Universitario en Ciencias de la Computación/ informática u otra carrera relacionadaConocimiento de programación en Objective C (iOS)Experiencia en Jquery, JSON, HTML, CSS, Javascript, en las bases de datos Coredata y sqliteExperiencia en Git y CocoaPodsExperiencia en MVCExperiencia con Git y CocoaPods Inglés fluido oral y escritoCiudadanía de la Comunidad Europea o permiso de trabajo vigenteCapacidad de trabajar de forma autónoma con mínima supervisión DeseableExperiencia en programación en AndroidExperiencia en CSS3, HTML5, NodeJS, XML, SQL Server y/o MySQ...
...del área. Colaborar con el área de UX y Diseño en la definición de las interfaces de usuario de las aplicaciones. Participar en la definición de las metodologías del área y en las tareas de integración continua Experiencia: Más de 3 años en iOS Core Data Interfaces REST + JSON Ingles a nivel conversación Publicar apps en el Appstore Patrones de software Análisis y diseño técnico Tecnologías: CocoaPods Jenkins Swift Scrum Git/Gitflow Unit Testing Muy valorable tener varios años de experiencia programando en otros lenguajes de programación Programador/Analista Programador Android Funciones: Desarrollar las aplicaciones Android para smartphones y tablets. Colaborar ...
Estam...nuestras oficinas ubicadas en el centro de Barcelona (Passeig de Gràcia). Por favor, no apliques al puesto si no cuentas con la experiencia y conocimientos que detallamos (las entrevistas contarán con sesiones técnicas para comprobarlo). Y nada más, gracias por tu tiempo! :)Conocimientos mínimos: - IOS: - Objective-C - Swift (muy valorable) - AutoLayout - API REST - JSON - Core Data (o similar) - CocoaPods (o similar) - iTunes Connect - INAPP Purchase - Android: - JAVA - Layouts - JSON - API REST - ORM (muy valorable) - Android Developer Console - INAPP Billing De cara a la entrevista, será necesario: - Poder acceder a tu portfolio de APPS desarrolladas. - Posibles referencias de superiores directos y/o clientes. - Que vengas tranqui...
Actualmente estamos buscando talentos para nuestra sede en Bogotá. <br /><br />Grability Inc. es una compañía de tecnología de comercio móvil con sede en Nueva York se centró en el espacio de comestibles / Supermercado, con oficinas en los EE.UU. , América Latina y Europa Occidental el servicio de los principales m...de los principales minoristas de todo el mundo .<br /><br />Especialidades Tecnología, al por menor , Innovación, móvil , Estrategia, Aplicaciones, comercio móvil , smartphones , Publicidad, Entrega, Clic- y - colecta, Business Intelligence , tienda móvil , compras, negocios<br /><br />Estamos buscando IOS Developers con al menos 2 años de ex...
Estamos buscando éste perfil para nuestra sede de Bogotá, Colombia <br /><br />Grability Inc. es una compañía de tecnología de comercio móvil con sede en Nueva York se centró en el espacio de comestibles / Supermercado, con oficinas en los EE.UU. , América Latina y Europa Occidental el servicio de los princ...mundo .<br /><br /> Especialidades Tecnología, al por menor , Innovación, móvil , Estrategia, Aplicaciones, comercio móvil , smartphones , Publicidad, Entrega, Clic- y - colecta, Business Intelligence , tienda móvil , compras, negocios<br /><br />Buscamos IOS/ Android Developer 2 años de experiencia,aplicaciones desarrolladas y...
El proyecto se basa en mapas y geolocalizacion, tiene una parte de websockets en tiempo real y en el futuro va a integrar hardware de IOT (internet of things) por ejemplo algun cerradura o esta trabajando con: Xcode usando Storyboards y Swift 2.0 Cocoapods GithubBuscamos Un perfil que sea prolijo desarrollando y simple, que le interese que el proyecto tenga calidad. Obviamente que le guste iOS y le entusiasme trabajar con todas estas herramientas.
El proyecto se basa en mapas y geolocalizacion, tiene una parte de websockets en tiempo real y en el futuro va a integrar hardware de IOT (internet of things) por ejemplo algun cerradura o esta trabajando con: Xcode usando Storyboards y Swift 2.0 Cocoapods GithubBuscamos Un perfil que sea prolijo desarrollando y simple, que le interese que el proyecto tenga calidad. Obviamente que le guste iOS y le entusiasme trabajar con todas estas herramientas.
My Xcode project was last released in the AppStore in 2020. Build 1.20.1 (29). I haven't had to release any new functionality since then, however various other frameworks through cocoa pods have been updated. I am not able to consistently get my code to Build since updating MacOS, Xcode, Cocoapods.. I really need help in optimising my Xcode project, with the recent releases of iOS, Swift, Xcode, Firebase, and Facebook SDK frameworks via Cocoapods. Clean the project directory with redundant project files. In theory this should be easily to fix for someone who has: - Proficiency in Xcode - Deep understanding of Swift and Firebase - Excellent debugging skills Your bid should reflect your experience and how you can help with this project. Please include examples of s...
I need an existing react native iOS project rewritten for Android. The project is hosted at Key Requirements: - The UI of the existing iOS application should remain unchanged. - The rewritten project should support Android 10.0 (Q) and above. - The choice of language for the rewrite is flexible. It can be either Kotlin or Java, depending on your expertise and recommendation. - Provide exact spec (versions of ruby, cocoapods, xcode, java, gradle, node etc) with instructions on how to run the app both on iOS and Android emulators. Ideal skills for this job include: - Proficiency in Kotlin and Java - Strong understanding of Objective-C and iOS development - Experience in Android development
I'm looking for someone to start this project: Or create a newer version (on latest react-native). See this blog post: Requirements: I need you to start the project on iOS device or emulator and provide me with ruby, cocoapods, react-native, node versions with clear instructions on how to start it. If you create a new project provide me with a link to github repo. I use the latest xcode 15.4 and need the project to use that.
...Ad Manager Account Sign Up: If you don’t already have an account, sign up for Google Ad Manager here. Configure Your Account: Set up your account by following the guided steps, including configuring your ad units, ad inventory, and ad networks. 2. Install the SDK Download SDK: Download the Google Mobile Ads SDK for iOS and Android. Integrate SDK: iOS (Swift): Add the SDK to your project using CocoaPods by adding the following to your Podfile: ruby Copy code pod 'Google-Mobile-Ads-SDK' Initialize the SDK in your AppDelegate: swift Copy code import GoogleMobileAds @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [: Any...
I am looking for a highly skilled Flutter developer with extensive experience in integrating complex native libraries into Flutter apps. The ideal candidate would have 5+ years of experience and possess knowledge of multi complex native library implementation in iOS Cocoapods and iOS native implementation in Flutter. Key requirements for this project include: - The ability to integrate a specific 3rd Party SDK with AI capabilities into the app. Please note that the specific 3rd Party SDK has not been chosen yet. Important - Need to fix it in 2 Hours (Max Budget Rs.3000)
I'm urgently seeking a proficient developer with experience in Flutter and iOS to resolve a CocoaPod installation issue I'm currently facing on my Mac. Key requirements include: - Expertise in both Flutter and iOS: You should be well-versed in these programming languages to be able to efficiently address the issue at hand. - Extensive experience with CocoaPods: You should be familiar with CocoaPods, the dependency manager for Swift and Objective-C projects, as the error I'm encountering is related to this. The project is quite urgent and requires immediate attention. Prompt delivery is highly appreciated.
I'm in need of a skilled Flutter developer with an advanced understanding of iOS-related build errors to assist with integrating an iOS project into a Flutter plugin. You need to have expertise in resolving build errors, particularly those encountered during iOS integration. Familiarity with Xcode and CocoaPods is necessary. Key Requirements: - Expert-level experience in Flutter - Proficiency in resolving iOS-specific build errors - Strong understanding of Xcode and CocoaPods Your primary tasks will include: - Addressing the current build errors - Ensuring smooth integration of the iOS project into the Flutter plugin Your assistance in this project is critical, and I am hopeful that with your expertise, we can resolve these build errors swiftly and efficiently. Note ...
I'm seeking a proficient expert, ideally with strong skills in React Native, troubleshooting, and iOS pod installations. Details about the project: • I have successfully installed CocoaPods on my system. • My React Native project is specifically running on version 0.72.5. • In addition, the project utilizes several third-party libraries and dependencies. Error:- when i install pod Installing BoringSSL-GRPC (0.0.24) [!] Error installing BoringSSL-GRPC Guaranteed brownie points for those who have handled similar challenging digital hurdles in the past. Your expertise in these areas will simplify and accelerate the troubleshooting process. Fixing this iOS pod installation error is a priority.
...Description: Issue installing cocoapods on M2 max and running Pod Install in project folder I am currently facing an issue with installing cocoapods on my Mac computer. I have Xcode installed on my computer and I am receiving an error message when trying to install cocoapods or run Pod Install. Skills and Experience: - Strong experience with cocoapods installation and configuration - Proficient in troubleshooting and resolving installation issues on Mac computers - Knowledge of Xcode and its integration with cocoapods - Familiarity with managing SSL certificate problems - Ability to locate and resolve local podfile issues If you have the necessary skills and experience, please bid on this project and provide your proposed solution for fixing the in...
I am looking for a skilled developer who can help me with my Xcode project. The main tasks for this project include changing the project name and fixing any...skilled developer who can help me with my Xcode project. The main tasks for this project include changing the project name and fixing any issues related to pods and cocoapods. Specific Requirements: - Fix any issues or errors found with the pods and cocoapods - Ensure the project is compatible with the latest version of Xcode and Cocoapods - Make necessary changes to the project name, as specified by me Ideal Skills and Experience: - Strong knowledge and experience with Xcode and Cocoapods - Familiarity with managing pods and cocoapods in Xcode projects - Attention to detail to identify and fix an...
Hello, Looking someone for update SDK(s), codes for latest swift version and pods from my project (swift with CocoaPods) to the latest versions, update necessary codes for SDK updates. Issues; AdMob interstitial ads sometime is loading and running video ads on background when app starts, user can't see ads but hear video ton. When user click to search bar on iOS17 devices, it is placing under the tabs, need to be fix. If app is not open on real device but if user try to open app from CarPlay, its opening and listing radios from categories and favorites, but when user click any radio it's not playing, now playing screen comes up but does nothing! (app is in kill state on iphone) Please text me if you did already same jobs and if you will not create new issues!
I am seeking an expert in SwiftUI and API integration to assist with my project. The main task will be API integration, specifically for data fetching. Key requirements for the job include: - Strong expertise in SwiftUI development - Experience with API integration - Familiarity with Cocoapods installation The ideal candidate will have prior experience in integrating APIs into SwiftUI projects and will be able to efficiently fetch data from the API. Additionally, knowledge of Cocoapods installation is preferred. If you have the necessary skills and experience, please reach out to discuss further details of the project.
O...testing, I receive an email indicating a "missing purpose String in " error. It appears that the problem originates from missing permission descriptions in the file. I have found a way to manually add these strings in the plist file, however, this solution is not persistent. Each time I add the necessary permission descriptions, the settings for the iOS version along with the CocoaPods linkage to Google Maps Pod are being reset. It's likely a minor configuration problem and there should be some standard solutions or templates available. I've been spending some time trying to understand how to properly handle this issue to prevent these automatic resets from happening. Any insight or template for Apple uploads you could provide on this matter would be app...
Hello, Looking someone for update sdk(s) and pods from my swift with cocoapods project to the latest versions and update necessary codes for sdk updates. issues; admob interstitial ads sometime is loading and running video ads on background when app starts, user cant see ads but hear video ton when app is not opened on real device and user try to open app from carplay, its opening and listing favorites, but when user click any radio from favorites, its not playing, now playing screen comes up but does nothing! (app in kill state on iphone) please text me if you did already same jobs and you can do without creating new issues!
...current environment: System: OS: macOS 13.4 CPU: (12) x64 Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz Memory: 7.44 GB / 32.00 GB Shell: 5.9 - /bin/zsh Binaries: Node: 17.0.1 - ~/.nvm/versions/node/v17.0.1/bin/node Yarn: 1.22.19 - /usr/local/bin/yarn npm: 8.1.0 - ~/.nvm/versions/node/v17.0.1/bin/npm Watchman: - /usr/local/bin/watchman Managers: CocoaPods: 1.11.3 - /usr/local/bin/pod SDKs: iOS SDK: Platforms: DriverKit 22.4, iOS 16.4, macOS 13.3, tvOS 16.4, watchOS 9.4 Android SDK: Not Found IDEs: Android Studio: 2022.2 AI-222.4459.24.2221.9862592 Xcode: 14.3/14E222b - /usr/bin/xcodebuild Languages: Java: 11.0.17 - /usr/bin/javac Python: Not Found npmPackages: @react-native-community/cli: Not Found ...
I have problem in react native application for version issue only , if you resolve this only contact me . Please see this problem . [!] CocoaPods could not find compatible versions for pod "RCT-Folly": In snapshot (): RCT-Folly (from ../node_modules/react-native/third-party-podspecs/) In Podfile: RCT-Folly (from ../node_modules/react-native/third-party-podspecs/) It seems like you've changed the version of the dependency RCT-Folly and it differs from the version stored in Pods/Local Podspecs. You should run pod update RCT-Folly --no-repo-update to apply changes made locally.
...MySQL, PostgreSQL or Oracle, HTML, CSS, JavaScript, JUnit or TestNG, Apache Tomcat or Jetty. Android developer: Kotlin, Android SDK, Android Studio, Android Architecture Components, Firebase, Retrofit, RxJava, Dagger, Glide/Picasso, Google Play Services, Android Jetpack, Material Design. iOS developer: Swift and Objective-C, iOS SDK, UIKit, CoreData, CoreAnimation, Xcode, Interface Builder, CocoaPods, Firebase, REST API, Git, Unit testing. We require strong soft skills, including excellent communication, teamwork, and client communication. The selected candidates will be responsible for creating tasks and estimates, supporting teams, and following the company development process. If you're interested, please send your resume and a cover letter explaining why you're ...
Hello, Looking someone for update sdk(s) and pods from my swift with cocoapods project to the latest versions. issues; admob interstitial ads sometime is loading and running video ads on background when app starts, user cant see ads but hear video ton when app is not opened on real device and user try to open app from carplay, its opening and listing favorite list, but when use click any radio from favorites, its not playing, now playing screen comes up but does nothing! please text me if you did already same jobs and you can do without creating new issues
We have an IOS app that has been done for us over the last 6 years by a third party. We are now going to work on this internally however it appears the app was built in an old version of Xcode and there are issues with importing and getting the various CocoaPods to install and for the app to build successfully. We have worked through a lot of the issues but current error pertains to some frame work not being found. Looking for someone to team viewer into our Mac for an hourly rate and get the app to a point where it will build successfully.
...environment: System: OS: macOS 13.1 CPU: (12) x64 Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz Memory: 5.24 GB / 32.00 GB Shell: 5.8.1 - /bin/zsh Binaries: Node: 18.13.0 - ~/.nvm/versions/node/v18.13.0/bin/node Yarn: 1.22.19 - /usr/local/bin/yarn npm: 8.19.3 - ~/.nvm/versions/node/v18.13.0/bin/npm Watchman: - /usr/local/bin/watchman Managers: CocoaPods: 1.11.3 - /usr/local/bin/pod SDKs: iOS SDK: Platforms: DriverKit 22.1, iOS 16.1, macOS 13.0, tvOS 16.1, watchOS 9.1 Android SDK: Not Found IDEs: Android Studio: 2021.3 AI-213.7172.25.2113.9123335 Xcode: 14.1/14B47 - /usr/bin/xcodebuild Languages: Java: 11.0.1 - /usr/bin/javac npmPackages: @react-native-community/cli: Not Found react: 17.0.2 => 17.0....
Need to remove errors of cocoapods for build flytter mobile app
...development team with another iOS developer. Our apps run on iPhone, iPad and Apple TV. (We have a separate developer for our Android apps but you will work closely with them.) Our app is developed in Objective C. The app predominantly runs offline using a local SQLite database to store all records. Information is synced from our servers via REST API calls. We also use UIKit with frame-based layout and Cocoapods. Our projects are managed via GIT with GIT Subtrees for shared code across our projects. Our lead iOS developer has been with us for 10 years but will be leaving after an appropriate handover. We have an excellent relationship and he will still be available to consult if required but this role is primarily to take on the development of our iOS apps working together with o...
We have a private Github repo for Our SDK for iOS. This sdk we would like to distribute to our customers via cocoapods, preferably using github itself as the source of dissemination. And as we can't share our original SDK without NDAs, we will share our older version and we want the documentation of how the upgradation is being done, so that we can replicate it on our original SDK. Looking for somebody who can help us with this.
Hi, I need do mini project like that: - I have product running, it using some pod opensource write in Objective C include C lib wrapper, and my code Swift - I want to build SDK for my client and delivery by cocoapods, user can use my lib by "pod install MyLib" - I need help to config: - Config xcode with tiny source build static lib Swift, can include all need POD - Config ok when swift code can include all pod source like main original project of mine - Export to cocoapod specs
- The basic functionality of the app is to offer a way to customise iPhone,iPad screen. The whole app must be programmed with SwiftUI and only using UIKit when it is absolutely necessary and no Cocoapods or third party sdks to keep everything native and easy to update in the long run.
... - The basic functionality of the app is to offer a way to customise iPhone,iPad screen. - The whole app must be programmed with SwiftUI and only using UIKit when it is absolutely necessary and no Cocoapods or third party sdks to keep everything native and easy to update in the long run. Monetization: - The app will have In app purchases as a primary way to monetize the app (to unlock everything + remove ads) . - The app will have Rewarded video ads to unlock some premium items (themes,widgets,wallpapers). Backend: - The app will have an Admin Panel hosted in a server as shown in the attached
the basic functionality of the app is to offer a way to customise iPhone,iPad screen. important notes: - The whole app must be programmed with SwiftUI and only using UIKit when it is necessary and no Cocoapods to keep everything native and easy to update in the long run. - The app will have In app purchases as a primary way to unlock everything + remove ads and Rewarded ads to unlock items. I am looking for a developer that can make this app come to life.
After upgrading Unity version to 2021.3.0f on Mac I can’t build project anymore. Need someone to connect with anydesk and fix it. Also need setting up cocoapods.
hi how are you? i have some troubles with react native, i had installed all the tools needed like npm, brew, npx, nvm, node, jdk, androistudioSDK, react native, yarn, cocoapods, AALLLLL, the emulators for both xcode ios and android they launch but i never get something compile. i have a trouble with the bash and zshr, bashprofile. Always forget the tools and libraries that are installed, i have to source everytime i think that this is the reason. please help me im frustrated.
I need to install cocoapods in my Mac but its not installing gives error "Failed to build gem native extension" kindly someone to fix that right now
...is necessary for iOS development. Download at: Or install Xcode via the App Store. Once installed, run: sudo xcode-select --switch /Applications/ sudo xcodebuild -runFirstLaunch ! CocoaPods 1.5.3 out of date (1.10.0 is recommended). CocoaPods is used to retrieve the iOS and macOS platform side's plugin code that responds to your plugin usage on the Dart side. Without CocoaPods, plugins will not work on iOS or macOS. For more info, see To upgrade see for instructions. [✓] Chrome - develop for the web [✓] Android Studio (version 2021.1) [✓] VS Code
I’m working on a game app and I need someone who can connect to my Mac through teamviewer and can find a bug in “Log In With Apple”. And I’m having issue with cocoapods on Xcode, so I need that someone install cocoapods or advise about the issue. Thanks
Description We have developed a SDK in Unity, and now want to get that SDK into the hands of other Unity developers. We require someone with extensive knowledge about distribution. You must know how to publish Unity plugins, and how to distribute .framework files for both iOS and Android users. You should also be familiar with cocoapods for iOS as well. This task is simply to help us make our SDK available the same way others do it, for example, See how Facebook distributes their SDK? We need help doing the same. No need to worry about the website, we can handle on our end. We just need the SDK package. Skills Required --iOS Unity Plugin knowledge. We want this plugin for both iOS/Android. Currently, we only know how to do this for Android. --Unity