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Muhammad A.
@abdvirk
5,0
2
2,9
2,9
100%
3D engineer, Cinema 4D| Revit, blender, spline 3d
$27 USD / hora
・
Pakistan (7:33 a. m.)
・
Se unió el agosto 12, 2016
$27 USD / hora
・
Experienced product designer that focuses on innovation and customer satisfaction with a history of developing new products into production. Strong designing skills, Including 3d modeling, rendering, texturing, Animating, UV mapping, 3d printing visualization and high quality of topology.
With experience in diverse industries, from product to interior design, I deliver exceptional 3D designs using Blender, 3ds Max, Photoshop, and Substance Painter. I've helped companies and startups turn concepts into successful products, collaborating with engineers, marketers, and branding experts.
Every project is different, and I adapt my process depending on the customer requirements so I will provide you with a personalized plan for your project. Let's bring your vision to life—connect with me today!
Skills:
- 3D Modeling / With high Topology Knowledge
- Renderings
- Animating / Rigging mechanical Products
- 3D printing visualization in slicer apps
- Research
- Remeshing
- Sculpting
- Blueprints Creation
Software:
- Blender 3D
- 3DS Max
- Adobe Photoshop
- Adobe Illustrator
- Substance Painter
for Keywords : MEng. Senior Mechanical Design Engineer Engineering Expert Specialist Machine Mechanism Production Product Products Development Interior Exterior Architectural Structural Industry Photorealistic Render Rendering Macro Script Macros Code Specialized Complicated 2D 3D FEA Analysis Explicit Stress Strain Deformation Fatigue Static Dynamic Displacement Strength Strong Thermal Heat Heatsink Peltier Drop Test Solution
Created detailed 3D models and animations for a wide range of industries including gaming, product visualization, architecture, and animation.Developed photorealistic 3D product models for e-commerce websites, digital ads.
Collaborated with clients to refine concepts and provided 3D assets that aligned with their brand guidelines and marketing goals.
Utilized Autodesk Maya, Blender, and ZBrush to create high-poly and low-poly models, optimized for real-time rendering and VR applications.