Opengl directx interop jobs
I'm seeking a skilled C++ developer with extensive OpenGL experience for a project. urgently needed task is simple and small one(ping me will provide info) budget is 3000 INR
...develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would. Ideal skills and experience for this project include: - Proficiency in C++ and DirectX - Prior experience in creating innovative and efficient shaders/lens effects - A strong understanding of distortion, transformation and warping effects - A track record of delivering projects with no loss to frame rate performance is highly desirable. Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects y...
WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows & Linux What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide...
More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide mouse/menu. 7. Ability to shoot & show ammo ui to show how many bullets you have left. 8. Ability to reload (no animation, jus...
As the lead on a project, I'm currently developing YUV image rendering using DirectX11. I am in need of a specialist with a strong background in specific DirectX rendering modules. Here are the specifics: - Expertise Required: My project requires understanding and proficiency in Shading, Texturing, and Lighting modules of DirectX. - Rendering Platform: This project is specific to the Windows platform. The successful candidate will bring a solid track record of DirectX development in Windows. - YUV Format: For this rendering project, I have chosen to use the YUV420 format, so previous hands-on experience with this would be an asset. The perfect candidate should exhibit strong problem-solving skills, a depth of knowledge in DirectX11 and the YUV420 format, and a...
I am seeking an experienced Android developer with a strong background in OpenGL, GlSurfaceView, and 3D graphics programming to resolve a critical issue in our 3D gallery app. The app has encountered a fatal exception that disrupts its functionality, specifically within the OpenGL threading process. Issue Details: The application crashes with a FATAL EXCEPTION: GLThread error, accompanied by an IllegalArgumentException during the eglCreateContext call. This issue has been identified in the app's error log as follows: FATAL EXCEPTION: GLThread 1177 at com.google.android.gles_jni.EGLImpl._eglCreateContext(Native Method) at () at $DefaultContextFactory
More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...
...currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL ...
I am seeking for a C# expert with a good understanding windows api who can provide comprehensive tutoring on how to print a DirectX window. My skill level in C# and DirectX is intermediate, but I want to deepen my understanding of the DirectX window's printing process. Experience in graphics programming is required as I already have some knowledge in this area. Ideal Skills: - Proficiency in C# and DirectX - Ability to explain complex technical concepts in an understandable manner - Prior teaching or tutoring experience - Extensive background in graphics programming. By the end of this project, I expect to grasp the intricacies of the DirectX window's printing process and be able to implement it independently.
I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work
I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...
...tech-prodigy to create a superb virtual aquarium implemented in DirectX. Not just any ordinary aquarium, but one that speaks of high-end graphics with the capabilities for: - Realistic Fish Behavior: The fishes should display natural interaction and swim together in schools, adding to the realism. - Customizable Environment: The aquarium will be an underwater coral reef. The user should be able to customize this for a personally engaging experience. - High-Resolution DDS textures: The textures provided should be updated for a higher resolution to give a beautiful, textured look and feel to the aquarium. I already have all the necessary meshes in .X ascii format and DDS textures ready. Ideal candidates will be proficient in DirectX with experience in creating interactive...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...
I am seeking an intermediate level C++ developer with experience in DirectX 11 for a Windows desktop application project. Key skills required: - Solid understanding and familiarity with DirectX 11 - Experience in 3D rendering and working with shaders and effects Aspects of the project: - Implementation of 3D rendering - Development of shaders and effects The code needs to generate a DirectX11 window and render a user-defined in memory array to the window as a 2D image covering the entire window. This bitmap needs to change each frame - so maybe random pixels to demonstrate it changing. It also needs to have an option to be full screen.
...document to the report number. **Key Requirements:** - Develop a script/application to automatically rename Word documents. - The renaming should be based on a specific line of text within the document. - The solution must be developed in VB.NET (.NET framework). **Ideal Skills and Experience:** - Strong proficiency in VB.NET and experience with the .NET framework. - Experience with Office Interop or other relevant libraries for managing Word documents programmatically. - Ability to handle file management operations (e.g., reading file names, creating, and renaming files) efficiently. - Familiarity with text parsing and manipulation to accurately locate and extract specific lines within documents. - Problem-solving skills to deal with potential exceptions or unforeseen issues...
...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...
...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offe...
...display buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to ca...
I'm in need of an expert in C# to work remotely with me on a project. The task is to au...work remotely with me on a project. The task is to automate the process of copying table data from multiple sheets within a single Excel file. Here are my specific requirements: - Proficiency in the latest version of C#, C# 9. - Strong experience with Excel file manipulation through C#. - Ability to work remotely. I will share you my screen in order to access to collaborate. - Knowledge of Excel Interop or Open XML for handling Excel sheets. Ideal freelancers should have a strong background in C# programming, specifically with Excel integration, and must be available to work alongside me via remote access. Please contact me if you're skilled in creating efficient, robust code for Ex...
I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expe...
I'm seeking an experienced OpenGL developer for implementing wireframe rendering on a Commodore 64 platform. The project is currently at the basic setup stage, requiring expertise to elevate it to the next level with your programming skills. Ideally, TGI support can be incorporated if needed to ensure optimal performance. Potential future expansions may include advancements such as face filling features. Key Requirements: - Proficient in OpenGL - Experience with Commodore 64 programming - Ability to design and implement wireframe rendering - Familiarity with TGI support could be advantageous - Have used CC65 here is initial working state of line drawer Please note that although the initial project requires a focus on wireframe rendering, there
I require a competent OpenGL programmer who specialises in 3D modeling to review my code and give advice via teams / zoom for a basic structure of a plane. The preferred individual should be highly skilled in creating 3D models using standard ratios. Given this, there's no requirement for the model to have a detailed exterior or interior, only a simple structure is required for this project. This need extends to the ability to work efficiently, deliver high-quality work on time, and have a keen eye for detail. Previous experience with 3D modeling in OpenGL is a must.
...seeking a proficient developer capable of porting MiniOpenGL on a Commodore 64. The goal of this task is to achieve compatibility with my existing software. This includes: - Ensuring compatibility with specific development software. This project should be focused on making MiniOpenGL compatible with CC65, a comprehensive software development package. Skills and Experience: - Experience in OpenGL and porting it on different platforms - Deep understanding of Commodore 64 architecture - Proficiency in CC65, because the ported MiniOpenGL needs to be compatible with this particular development software This project is ideal for someone who enjoys a challenge and is looking to expand their toolkit while making an impact on my software's functionality.
Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD
Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD
I'm looking for an adept 3D developer specialised in using OpenGl and Shaders. The specifics of the project are not yet defined as your input and suggestions will be highly appreciated. • Project Goal: While the type and purpose of the 3D project is open-ended, I'm interested in exploring opportunities in game development, visualizations, and animations in different sectors, ranging from entertainment to education and marketing. • Ideal Skills & Experience: Proficiency in 3D modeling and rendering, along with deep knowledge of OpenGl and shaders is essential. A portfolio of diverse 3D projects would further attest to your adaptability and creativity. • Application Information: Despite having the choice to include past work, experience, or de...
I require an expert in OpenGL to develop a customized, interactive 3D project for me. The project will encompass a small map filled with a few specified objects including: - Buildings - Drones - Targets These objects should mirror real-world counterparts however they don't need to be hyper-realistic. Bidders with the knowledge of creating a good balance between realistic and artistic styles will be appreciated. The project's functionalities should include: - Smooth movement - Efficient collision detection - Dynamic animation Ideal candidates will have established experience with OpenGL, 3D modeling and animation, and game development. Skills in creating realistic but not overly detailed models would be preferred. This project is more about function and lifelike ...
We are seeking a skilled and WebGL developer to enhance our VR project. The current engine functions smoothly on OpenGL, but compatibility issues have arisen with WebGL. The project utilizes React Fiber and for development. Key Requirements: Strong proficiency in and WebGL development. Experience with React Fiber for VR applications. Troubleshooting skills to address issues with the transition from OpenGL to WebGL. Deliverables: Identify and resolve compatibility issues with WebGL. Optimize the React Fiber and codebase for seamless VR experiences. Submission Requirements: The attached files include the current React and code for your review. We look forward to collaborating with a talented developer who can bring our VR project to its full
...experienced OpenGL (C++) developer able to assist in creating a virtual environment (3d look from car cabin) for my school project. Key Tasks: * Creating moderate complexity 3D Models: You should be proficient in designing 3D models of small buildings and simple characters. * Implementing shaders and lighting effects: Bring your expertise in making the virtual environment more realistic and attractive. Skills and Experience: * Proficient in OpenGL (C++) programming * Hands-on experience with 3D modeling * Strong knowledge and experience in shaders and lighting effects. * Prior experience in developing virtual environments would be an added advantage. The idea is to create a 3D look from a car cabin. I would provide the code for the instrument panel, which is written ...
I'm looking for a seasoned game developer to create a stimulating 3D color sorting puzzle game incorporating keyboard and mouse controls up to a maximum of $60. Key skills needed include: - Proficiency in C programming - Expertise with OpenGL and GLUT - Experience in 3D game development The goal is to implement a 3D game to solve the well-known Color Sort Puzzle. The game is implemented in C using OpenGL and GLUT. These puzzles consist of jars with water of different colors that do not mix. The objective is to pour water from one jar to another (following some rules) until all jars contain water of the same the game to be implemented, blocks will be used instead of water or balls. A block is a 3D shape, for example, a cube. The game has n jars with a capacity of l ...
...provided to get you up to speed this isn't a complex task so overly high budgets I am not considering for this task should take less than a day with proper knowledge however I need this done as soon as possible Skills and Experience Required: • Expert in C++ language • Proven experience in debugging runtime errors • Proficient with desktop applications • Strong problem-solving skills • Expert Directx knowledge (Directx9 knowledge to be shortlisted) • Expert Microsoft SDK knowledge (Windows.h) • Windows 10 or lower required • Good freelancer rating • Access to advanced debugging tools (recommended) Note: I am paying fixed price only when project is done no exceptions period the in progress milestone will be $5 until it is compl...
...freelancer who can help me resolve a Direct3D initialization error on my Windows 10 operating system. The error message I am seeing is "Direct3D initialization failed." I need a pc windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. Your application should consist of: - Your past experience related to Direct3D - Detailed project proposals outlining how you could help solve the initialization issue Your objective will be to ensure our Direct3D setup works flawlessly, ...
I am looking for a developer who can help me resolve...windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. Skills and Experience: - Proficiency in Direct3D and DirectX 11 - Strong troubleshooting skills in resolving Direct3D initialization errors - Experience with Windows 10 operating system and its compatibility with DirectX 11 - Knowledge of graphics programming and rendering techniques If you have the necessary skills and experience to tackle this issue, please re...
I need a pc windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. To identify and solve this issue, please bear in mind: - Expertise in troubleshooting Direct3D issues is a must, preferably on Windows 10 with NVIDIA graphics. - Knowledge of DirectX 11 (feature level 11_0) is necessary. I anticipate this is a technical problem that requires a meaningful solution. As such, I'm expecting proof of your competence in working with these systems. Can you help resolve the prob...
I am looking for a software developer experienced in DirectX 9 to assist with a game development project. The specific functionality required for the software is game development. Requirements and Specifications: - Knowledge on UI development with DirectX 9 - Development of loading screens. - Development of new UI components with Shader. If you have experience in DirectX 9 game development and meet the above requirements, please apply for this project.
Write a C++ application that uses a custom class(es) with OpenGL and a third-party library (i.e. ASSIMP) to load and display animated 3D objects in OBJ files. Your program should load and render the objects in the 3D screen.
I am looking for a C programmer with experience in OpenGL to create a simple project. The main functionality of the program will be to create an interactive user interface. Specific requirements for the project include: - Displaying simple 3D shapes such as cubes and spheres. - The program should be able to implement shaders to enhance the visual effects. The project needs to be completed within a week. Ideal skills and experience for the job: - Proficiency in C programming language and OpenGL. - Experience in creating interactive user interfaces. - Knowledge of shaders and 3D graphics.
OpenGL Desktop Application - I am looking for a skilled developer to create a desktop application using OpenGL. - The main purpose of the application is to display the music score on 3D env. - Key requirements are to parse, display and play the MusicXml or Midi. (editing is optional) - The client specifically wants the application to focus on parsing a xml and draw a music score. - The ideal candidate should have experience in OpenGL and music notation. Look forward to hear from a developer experienced in OpenGL and music score. The proper candidate will be provided with more details. Thanks.
Speedometer with a needle. When the speed is less than 30 km/h, the needle is blue, and when the speed is greater than 30 km/h, the needle is red. (You obtain the car speed by calling the method () in the render loop.) (Implement the speedometer as a texture, and the needle as a line. The line thickness must be greater than 1 pixel.) Square-shaped indicator light showing the current gear (the speed at which the car is moving). If the car is in the first gear, the indicator light is red; second gear, orange; third gear, purple; fourth gear, blue; fifth gear, green. The current gear indicator should flash from black to the corresponding color. (Get the gear level by calling the method () in the render loop.) Fuel quantity in the tank displayed as a green progress bar that decreases as the ...
...know. What is required is that you have a very strong understanding of all C++ concepts and computer graphics programming expertise since this is what my plug-in revolves around. To give you an example, one of my current challenges requires serialization / deserialization of data. Other challenges require help with optimization, object pools, UI, and more. GPU programming knowledge like OpenCL, OpenGL, CUDA would be great because I know nothing about it and would love to be able to eventually implement it. Finally, you should be especially strong in mathematics so as to help with algorithms and of course have a strong understanding of fundamental computer graphics concepts. So basically, I need someone who is well experienced in most aspects of software development using C++. I...
...particle simulation expert to develop a particle simulation program using C++ and OpenGL. The main purpose of the simulation is for an educational project, aimed at teaching students the principles and behaviors of particles in a dynamic environment. Please contact me for more details. :) Key Requirements: - Strong proficiency in C++ and OpenGL - Experience in developing particle simulation programs - Familiarity with educational projects and their specific requirements - Knowledge of particle behavior and physics principles Project Timeline: - The project should be completed by November 25, 2023. If you are a beginner-level particle simulation expert with a passion for education and a strong command of C++ and OpenGL, we would love to hear from you. Please subm...
Very mall winforms application as described on the word doc. and sample pictures, if possible AVOID using INTEROP please. Note: the actual spreadsheet is a very large file about 15MB in size.
I am looking for a skilled freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probabl...freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probably be left unchanged the part is was game developed in 90's and used DirectX 6 Im wanting to port it to latest .NET and using modern DirectX support, Ive had an attempt but last time i looked at this was in early 2000s and Don't want to spent next few months relearning DirectX drawing. The code was quite well commented by the original team Basic of the work for the game to login and load the graphics to modern directx ...
I'm looking to get some help with my OpenGL project today. Specifically, I need the shading task of my project, written in C++, to be completed. I am a beginner when it comes to writing programs using OpenGL, so I'm looking for someone who can help me out and get my project done quickly and efficiently. If you think you can get the job done, please let me know and we can discuss further details. Thanks!