I am an experienced Character Artist with a strong background in game development, particularly in the mobile industry. With over 5 years of experience as a Lead Character Artist, I have successfully shipped at least one mobile title. My expertise includes modeling, texturing, and implementing real-time character models using tools such as Unreal Engine, Maya, Modo, MudBox, ZBrush, Marvelous Designer, and Substance Painter. I have a keen eye for industrial and product design, with a solid understanding of form, shape, structure, and anatomy. Additionally, my strong traditional art skills and experience with modular character sets contribute to my ability to deliver high-quality clothing designs. I have excellent communication skills, both in English and in collaborating with teams and external partners. I kindly request you to review my profile for feedback and portfolio. I would appreciate the opportunity to chat with you further to discuss this project in detail.