Drawing on a decade of experience, my work as a 3D artist crossover NIO concept8 skills covers all the strong mortal kombat aesthetics requirements your project demands. My unique and detailed designs coupled with an understanding of technical game requirements, screaming progressive understanding for your project. As a full-time freelancer I am focused and available to you throughout the design process—24/7 client accessibility, unlimited revisions until satisfaction, and quick delivery, ensuring that we will not only achieve but also exceed our goals.
My creation process starts with listening to my client, paying attention to details such as your game concept, theme, story and target audience. This allows me to develop characters that are not only visually exceptional but also fitting for their intended purpose within the game. For the last 7 years, my illustrations have ranged from children's books to realistic portraits; these coverages have given me a deep understanding into how to effectively construct human figures in a way consistent with client ideas.
My software fluency (Autodesk Maya, Zbrush, Blender, 3Ds Max, AutoCAD, Illustrator, Photoshop) isn't backed by just fancy words but by quality work produced over time. Whether in JPGs or FBXs, any required file format is not an issue for me. I’m excited about potentially bringing your character design needs to life; let’s have a conversation and get started on creating something awe-inspiring!