Hi, I just read your job posting and I think you need a Unity expert with VR specialization to help you build and understand the development process for Oculus Quest-compatible microgames.
To tackle this, I would guide you step-by-step in creating a basic boat navigation game, an FPV drone simulator, and an open-world walkthrough. We’ll focus on implementing physics-based movement, like buoyancy for the boat or realistic drone flight mechanics, and setting up environmental interactions, such as collision detection, object pickups, or responsive terrains. I’ll ensure you understand Unity’s physics engine, Oculus-specific SDKs, and how to optimize performance for VR. Additionally, we can explore best practices for player interaction in immersive VR environments.
To achieve this, I’ll break down each functionality in manageable modules, starting with core mechanics and gradually building complexity as you gain confidence. I’ll also share techniques for debugging, optimizing, and polishing your games to ensure they deliver the best experience on the Oculus Quest.
For a deeper understanding and success in this project, I would like you to explain in more detail what you are hoping for.