Basic Asset Loading - C++, OpenGL, tinygltf, SDL2
£10-20 GBP
Paid on delivery
I'm in need of a skilled C++ developer with experience in OpenGL to assist me with the loading of various assets for my project. Your main responsibilities will include loading 3D models, textures, and shaders.
Key Responsibilities:
- Implementing a robust system to load 3D models, textures, and shaders.
- Ensuring compatibility with the glTF file format.
- Ensuring that the model is loaded on the first frame of the model's animation.
- Pressing 'R' must play the reload animation.
- Progress must be made/commited to my github repo, which already has the project setup (cmake, camera movement, dependancies, game while loop).
Ideal Candidate:
- Proficient in C++ and OpenGL.
- Previous experience with asset loading for game development or similar projects.
- Familiarity with the glTF file format.
- Strong problem-solving skills and the ability to work independently.
Project tech stack:
- CMake 3.28
- C++ 23
- OpenGL 3.3
- SDL2
- tinygltf
- glad
Asset format: .gltf
Your assistance in this project would be greatly appreciated.
Project ID: #38445211
About the project
Awarded to:
I've developed my own OpenGL and Vulkan renderers which utilize my custom asset loading libs (supporting obj and gltf). All use SDL2 for input and windowing. Should easily be able to implement your request.
11 freelancers are bidding on average £163 for this job
it is not an easy work. I suggest 500 GBP it is not an easy work. I suggest 500 GBP it is not an easy work. I suggest 500 GBP
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