Project Requirements
The project has the following core requirements:
1. Language & Frameworks:
• Python 3.x as the programming language.
• PyQt5 or PyQt6 for building the graphical user interface.
• Object-Oriented Programming (OOP) principles, including well-defined classes and
methods.
2. Core Game Features:
• Game Mode:
• Single-Player vs AI Mode: The player faces a computer-controlled AI opponent.
• Game Setup:
• The player and the AI will each have a 10x10 grid for placing ship.
• Ship types and sizes: The game includes 5 types of ships with different sizes,
Aircraft Carrier (5 cells), Battleship (4 cells), Submarine (3 cells), Destroyer (3
cells), and Patrol Boat (2 cells).
• The player and AI will take turns to attack by selecting coordinates on the
opponent’s grid. The game ends when all ships of either the player or the AI are
destroyed.
• Game Flow:
• The game begins with a setup screen allowing the player to start a new game,
view instructions, or exit.
• The player can manually place ships or use a random ship placement feature.
• Turns alternate between the player and the AI until one player’s ships are all
destroyed
3. GUI Key Components:
• Main Window:
• The main window will feature two grids: one for the player's ships and one for
targeting the opponent's grid, the AI.
• A menu or button layout should allow the player to start a new game, view
instructions, or exit.
• Game Grids:
• Player Grid: Displays the player’s ships and shows where the AI has attacked,
using markers for hits or misses.
• Opponent Grid: For attacking the AI's ships. The player clicks on cells to target
the AI’s ships.
• Visual Representation:
o Clear distinction for ships, hits (red marker), and misses (white marker) on
both grids.
o Both grids update dynamically to reflect hits, misses, and sunk ships.
• Buttons and Controls:
• New Game Button: Starts a new game and initializes the grids for both the player
and the AI.
• Random Ship Placement Button: Automatically places the player’s ships on their grid.
• Fire Button: Allows the player to confirm an attack on the opponent’s grid after
selecting a coordinate.
• End Game/Restart Button: Enables restarting the game or exiting after the match
ends.
• Status Display:
• A status label to indicate the current player's turn (Player or AI).
• Messages to inform the player of hits, misses, or if a ship has been sunk.
• Display the game result (e.g., "You Win!" or "AI Wins!") when all ships of one side are destroyed.
• Ship Placement Interaction:
• During the ship placement phase, the player can drag and drop ships onto their
grid or manually select cells for each ship.
• Ships will align to the grid, and invalid placements (e.g., overlapping or out-of
bounds) will be disallowed with visual feedback.
• AI Opponent:
• The AI will randomly place its ships on the grid and make strategic random moves
to attack the player’s ships.
• The AI’s actions (ship placement and attack) will be hidden from the player until
revealed through successful hits.
• The AI will automatically handle its turns after the player’s move, with visual
feedback on the player’s grid for hits or misses.
• Instructions/Help Screen:
• Provide a rules screen accessible from the main menu or during gameplay.
• The instructions should explain how to place ships, how turns work, and the rules
for winning.
4. Game Flow:
• Single-Player Mode vs AI:
1. The player chooses to start a new game.
2. The player places their ships manually or randomly.
3. The AI places its ships randomly on its grid.
4. Turns alternate between the player and the AI. The player selects a target on the
AI’s grid, while the AI automatically selects a target on the player's grid.
5. The game continues until one side’s ships are all destroyed.
6. The game ends, and the result is displayed (win or loss), with an option to restart.
5. Data Management:
Implement a robust data management system that securely stores players
information using an SQLite database.
6. Class Structure
The game should be structured into different classes for example:
• Player Class:
• Represents the human player, storing information about the player’s grid, ship
positions, and attack history.
• Includes methods for placing ships and selecting attack coordinates.
• AI Class (Computer Player):
• Represents the AI player, handling the logic for placing ships and selecting attack
coordinates.
• Implements basic and advanced AI strategies for attacking the player’s grid.
• Ship Class:
• Represents an individual ship, with properties like type, size, orientation, and
health.
• Methods to track damage and check if the ship has been sunk
• Grid Class:
• Represents a 10x10 grid for both the player and the AI, with methods for placing
ships, validating ship placement, and tracking hits and misses.
• Game Class:
• Manages the overall state of the game, including the setup phase, turn alternation,
and game-ending conditions.
• Handles game logic for alternating between the player and the AI.
• GUI Class (PyQt Window):
• Manages the graphical interface, including grid displays, buttons, and player
interaction.
• Updates visual elements based on game state (e.g., marking hits and misses,
updating the turn status).
• Handles input from the player for ship placement and attacks.
• Main Application Class:
• The entry point of the game, responsible for initializing the game logic and starting
the PyQt application event loop.
7. Additional Features:
You should complete any two of the following additional features:
• Sound Effects and Background Music: Sound effects for placing ships, firing,
hitting, and sinking ships, along with optional background music to enhance the
user experience.
• Settings Menu: Allow players to adjust settings such a grid size (15X15), sound
and music volume.
• Advanced AI Strategies: Allow the AI to employ more advanced strategies for
selecting attack coordinates (e.g., targeting adjacent cells after a hit).
⚛️ Python, GUI, Al, BatteShip Game, OOP, Available to work right now ⚛️
Hello Customer!
I am an experienced software developer from Vietnam.
I found that I am suitable for this project.
As an experienced software developer, I have rich experience in Python, GUI, Al, BatteShip Game, OOP and have built many projects like this.
I promise to complete this project on time and with high quality.
Please contact me to discuss your project fully.
Thank you.
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17 freelancers are bidding on average $192 USD for this job
Hi there,
I have checked the description of your project. I have excellent programming and development skills to support and complete your project with 100% accuracy and efficiency. I have extensive skills in various programming languages, databases, frameworks, and APIs that will be utilized to complete your project. Contact me with all the details and requirements for your project for further discussion. I will provide you with dedicated support and follow-up.
Regards,
Farah Khan
With over 5 years of experience in Python and a proven track record in software development, machine learning, automation, and integration, I am confident in my ability to create the high-quality Battleship Game your project demands. I excel at maximizing functionality while ensuring aesthetic appeal and easy user navigation, making me a great fit for developing the PyQt5 or PyQt6-based graphical user interface that is central to your project requirements. Additionally, my proficiency in object-oriented programming uniquely qualifies me to implement well-defined classes and methods as you seek for your game.
Lets' connect
Enjoy a 30% Discount on Your BattleShip Game Development Project!
Hi Meshary,
I’ve reviewed your requirements for developing the BattleShip game using Python 3.x and PyQt5/PyQt6. With expertise in implementing game mechanics, GUI design, AI functionality, and data management, I can deliver a polished and interactive game tailored to your needs.
Do you have any specific visual themes or design preferences for the game interface?
Looking forward to collaborating with you!
Best regards,
Dear Meshary,
I have carefully reviewed the detailed project requirements for the development of the BattleShip game using Python 3.x and PyQt5/PyQt6. It involves implementing core game features, GUI key components, ship placement interaction, AI opponent functionality, data management, and class structures for player, AI, ship, grid, game, and GUI.
Before proceeding, I would like to ask: Are there any specific visual themes or design preferences you have in mind for the graphical user interface of the BattleShip game?
Looking forward to your response.
Regards,
Welcome Brother
I am writing to express my strong interest in developing the Battleship game project. With extensive experience in Python development, PyQt, object-oriented programming, and database management, I am confident in my ability to deliver a polished and engaging implementation.
My expertise includes:
Advanced Python programming with a focus on clean, maintainable OOP design
GUI development using PyQt5/6, including responsive layouts and event handling
Database design and implementation with SQLite
Game development fundamentals including AI opponent logic
Sound integration and settings management for enhanced user experience
I am particularly excited about implementing the advanced AI strategies and creating an intuitive ship placement system. My attention to detail and commitment to code quality ensures a robust final product that meets all specifications.
I look forward to discussing how my skills align with your project needs.
Best regards,
Mostafa
Hello
I have keen interested to do your posted project. I have extensive development experience in various Programming Languages, Functional programming and Object Oriented programming, Data Structures, Database-driven applications, APIs, File handling and Data Transformation, ETL, Database management, Database administration, configuration, backup and various frameworks. I am detail oriented and self-driven programmer. I assure you an excellent solution for your project within the time frame and exactly according to the requirements.
Thanks
@CodingHelpLine
Leveraging my extensive experience as a Python developer, I am confident in my ability to meet and exceed your BattleShip game development needs. Having worked on numerous game development projects, I have honed my skills in Python 3.x and PyQt6 - just the precise toolset you require for this project.
One skill that sets me apart is my strong grasp of Object-Oriented Programming (OOP) principles, which will ensure clean code with clearly defined classes and methods. This is crucial in any project, more so in gaming, where different game states need to be encapsulated as objects.
Moreover, I am well-versed in creating intuitive graphical user interfaces(GUI) with PyQt6 - one of your required frameworks. Not only do I have the technical expertise to incorporate both main window grids and also the display updates across the player grid's hits, misses, and sunk ships; but I also pay meticulous attention to visual details like clear distinction for different markers on each grid as mentioned in the project description.
With me onboard, expect robust data management alongside an efficient AI opponent as expected. My understanding of how the AI should randomly place its ships on the grid and make strategic random moves will add real oomph to your game. The program will handle all its turn efficiently and also update the player's grid with each successful hit or miss indicating how strategic my solutions can be. Keen to turn your vision into reality.
Hello there Meshary F.,
Good afternoon!
After carefully reviewing your project description, I am confident that I can help you to complete this project to your full satisfaction.
I have completed similar projects in the past.
I have rich experienced in SQL and Python.
I would like to have a brief conversation to discuss the details of your project as soon as possible. I look forward to working with you on this project.
Thank you very much.
Hi there,
With 8+ years of experience in Python development and creating interactive applications using PyQt5 and PyQt6, I am well-equipped to bring your Battleship game idea to life. You can also review similar projects in my portfolio linked to my profile.
Your problem:
You need a Python-based single-player Battleship game, featuring an intuitive graphical user interface (GUI) built with PyQt, along with robust AI, ship placement, attack mechanisms, and an interactive 10x10 grid layout. The game will also need to store data securely using SQLite and provide clear feedback for game status, hits, misses, and winning conditions.
My solution:
I will develop the game following the object-oriented principles you outlined, breaking down the functionality into clear, modular classes such as Player, AI, Ship, Grid, and Game. This will ensure clean, maintainable, and efficient code. The game will feature a dynamic, responsive UI with real-time updates for ship placement, attacks, and the game flow. The AI will be programmed with random strategic moves and advanced attack strategies, and the player will enjoy clear visual feedback throughout the game.
Would you like to explore the specific AI strategies you’d like to implement, or should I propose the best approach for balanced gameplay? Let’s chat to ensure the game meets your exact needs.
Hello Client,
I’m excited about the opportunity to work on your Battleship game project. With extensive experience in Python and PyQt5, I am confident I can deliver a high-quality, interactive game that meets your requirements.
I’ll develop the game with:
PyQt5/6 GUI for intuitive interfaces (ship placement, grids, buttons).
AI Opponent using simple random strategies, with future potential for advanced tactics.
Object-Oriented Programming (OOP) principles for clear, maintainable code (separate classes for Player, AI, Ships, Grid, etc.).
SQLite Database for secure player data management.
Sound Effects & Music (optional) to enhance user experience.
Let’s bring your game vision to life! I look forward to discussing the details further.
Best regards,
Gagan S.
Hi, I am a senior developer with more than 7 years of experience in Python, GUI, Al, BatteShip Game, OOP.
So I am confident to complete your project.
I can work full time for your project and try to meet your requirements.
I design and structure the project from scratch.
"Client's idea + programmer's robot coding is the perfect result"
This is my idea.
If you want the perfect result, please contact me.
Thank you.