Having recently completed a similar "projectile-based target hitting" game using Unity and C# for mobile platforms, I'm confident I can deliver a high-quality, engaging experience for your project. That project involved precise physics simulations, touch controls, and a level progression system, all areas directly relevant to your game's design. My expertise also extends to optimizing game performance for various mobile devices, ensuring smooth gameplay across a range of hardware.
My proposed approach for your game involves a structured development process using Unity's robust engine and C# for scripting. We'll begin by prototyping core mechanics like slipper throwing, target collision detection, and the level progression system. This will allow for early testing and iterative refinement. For the more complex levels, such as "Hide and Seek" and "Rooftop Escape," I'll leverage Unity's animation system and physics engine to create dynamic environments and challenging gameplay scenarios. The time-limit feature will be implemented using Unity's built-in timer functionality, ensuring precise and fair gameplay. Throughout development, I'll prioritize clean, well-documented code for maintainability and future updates.
Could you share more details on your target platforms (iOS, Android, or both) so I can tailor the performance optimization strategy accordingly?