With over 6 years of experience as a 3D artist, I've amassed considerable knowledge and skill that aligns perfectly with your project. My fluency in every software you've mentioned - Blender, Spline Design, Substance Painter, Zbrush, Marvelous Designer and Houdini - means I can provide all-rounded expertise to ensure your project is a success.
Having worked extensively on 3D animations as well as game-ready assets, I fully understand the attention to detail and stringent requirements your project demands. I'm well-versed in PBR texturing and UV mapping, especially for objects with a focus on optimization. Further, my knowledge in export settings will benefit your project's final use in the game engine.
You're looking for a 3D object modeler who can create low/mod poly models without compromising quality or realism - and that's exactly what I excel in. From meticulously creating clean topology to ensuring textures are provided at excellent 4k resolution, I leave no stone unturned in delivering what's expected. So let's bring your industrial tugboat to life! Partner with me for quality that exceeds expectations at every turn.