I'm looking for an experienced game developer to create a Monster Ranch Simulator for PC with a third-person, cartoonish perspective.
Key features of the game:
- Trading: Players should be able to trade monsters and items.
- In-game Currencies: Implementing various in-game currencies to enhance the gameplay experience.
- Gamepasses: Incorporating gamepasses for added content and features.
- Chest Opening: Adding an element of surprise and excitement with chest opening mechanics.
- PvP with AI Bosses: Engaging players with PvP battles against AI bosses.
- Many Biomes: Creating a diverse world with multiple biomes for exploration.
Ideal candidates for this job should have:
- Extensive experience in game development, specifically for PC.
- A strong portfolio in creating cartoonish style games.
- Proven skills in implementing trading systems, in-game currencies, and PvP mechanics.
- A good understanding of third-person gameplay perspectives.
The goal is to create an enjoyable and immersive monster ranching experience that can attract and retain players. I'm looking forward to your proposals.
Monster Ranch Simulator Summary for Developers
Concept:
A Monster Ranch Simulator where players capture, train, and evolve monsters, engage in boss battles, and trade in a player-driven economy using two in-game currencies: Moncoins (earned in-game) and Emeralds (premium currency). Players can also buy pets, customize their ranch, and participate in seasonal events for exclusive rewards.
Key Features:
Monster Collection:
Explore biomes to capture monsters with varying rarity (Common, Rare, Epic, Legendary).
Monsters can be evolved and bred to create unique hybrids.
Boss Battles:
Standard bosses drop Moncoins, rare items, and crafting materials.
Premium bosses (entry fee: Emeralds) drop exclusive Legendary monsters and high-value items.
Currencies:
Moncoins:
Earned through quests, battles, and selling items.
Used for basic upgrades, trades, and purchases.
Emeralds:
Purchasable with Robux or earned through limited gameplay achievements and trades.
Used for premium content, loot boxes, and exclusive upgrades.
Trading System:
Player Marketplace: Buy/sell monsters, pets, and items using Moncoins or Emeralds.
Direct Trades: Exchange monsters, items, Moncoins, and Emeralds between players.
Ranch Customization:
Players upgrade and decorate their ranch to house more monsters and improve training.
Seasonal Events:
Limited-time bosses, monsters, and exclusive skins that encourage player retention.
Monetization Opportunities:
Gamepasses:
Moncoin multiplier, rare monster finder, ranch expansions, and Emerald boosters.
Emerald Purchases:
Sold in bundles with bonus items like exclusive loot boxes or pets.
Loot Boxes:
Offer random items like rare monsters, crafting resources, or skins.
Subscription Model:
Monthly perks: free Emeralds, Moncoins, exclusive pets, and VIP trading features.
Hello,
I understand you're looking to create a fun and engaging Monster Ranch Simulator for PC with a cartoonish style. My approach will begin with designing diverse biomes where players can explore and capture monsters while ensuring the trading system is user-friendly and encourages player interaction. I will implement both Moncoins and Emeralds as currencies to provide a balanced gameplay experience. Additionally, I plan to incorporate exciting boss battles and chest-opening mechanics that enhance the thrill of discovery. With my experience in game development and expertise in Roblox and Lua, I am confident in delivering a polished product that keeps players coming back.
What platforms will the game be available on besides PC, and what is your timeline for development?
Thanks,
Muhammad Awais
Drawing from my strong background in game development, particularly for PC, I believe I'm an excellent fit for your Monster Ranch Simulator project. My skills extend to the implementation of trading systems, in-game currencies, and PvP mechanics, which dovetail perfectly with your vision for the game. I also have a solid understanding of third-person gameplay perspectives and have used multiple in-game currencies to enhance the playing experience in my previous projects.
In addition to having a knack for implementing these key features, I've successfully created other cartoonish games in the past, ensuring an immersive and enjoyable gameplay that your game aims to achieve. Beyond just ensuring game functionality, my approach is always strongly user-centric. Moreover, I’m adept at creating diverse biomes and love challenging myself creatively – a perfect fit for your vision of a unique world for player exploration.
Overall, with my knack of designing in 3D design and relevant scripting languages like Lua and Roblox; along with my extensive experience in full-stack development both on the web and mobile platforms, I can translate every aspect of your idea into reality – capturing, training monsters and trading that creates an economy backed by Moncoins