Flower Shader Code Competition
- Stare: Closed
- Premiu: $250
- Intrări primite: 11
- Câștigător: Jeffersonben
Sumarul concursului
Flower Shader Code Competition
Make us a blossoming flower using shader code!
Create a 2d or 3d representation of a blossoming flower, that expands/contracts using a sinusoidal signal (supplied in boilerplate code).
The shader code must be able to run using glslViewer: https://github.com/patriciogonzalezvivo/glslViewer
Flowers will be judged on how relaxing they look, and if they have a “zen” aesthetic.
To participate, submit your shader code.
Please use this starter code:
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_mouse;
uniform vec2 u_resolution;
uniform float u_time;
uniform sampler2D u_tex0;
uniform vec2 u_tex0Resolution;
void main (void) {
vec2 p = (2.*gl_FragCoord.xy-u_resolution.xy) / u_resolution.y;
float t = u_time;
float LFO = (1. + sin(t * 0.5))*0.5; // you MUST use this to modulate the flower
float amp = 15. / ((60. + LFO*60.) * abs((1.5+(1.-LFO)*3.)*length(p)-1.) );
vec3 c = vec3(amp);
gl_FragColor = vec4(c, 1);
}
Aptitudinile recomandate
Feedback de la Angajator
“Followed instructions, self-managed very well.”
muviklabs, United States.
Cele mai bune intrări pentru acest concurs
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Jeffersonben Brazil
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tasali1033 India
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muhammadhari336 Pakistan
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mashiur3691 Bangladesh
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ahsan183178 Bangladesh
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ahsan183178 Bangladesh
-
kalaja07 Albania
-
creativaxis Bangladesh
-
Hshakil320 Bangladesh
-
NurFreelancerCom Bangladesh
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